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Messages - MollyMae

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1
Game Reports / Re: Videos of games in Spanish!
« on: October 03, 2018, 09:50:13 am »
Indeed it was a good move in CA
Thanks for watching and I'm pleased you've enjoyed the first match!
Remember that there is another one!
I'll be watching it shortly.  I subscribed, so I hope to see more in the future.

2
Game Reports / Re: Videos of games in Spanish!
« on: October 02, 2018, 02:37:04 pm »
Hi everyone:
The pourpose of this thread is to announce that I'm going to regulary uploads videos of some of the games that I'll play in playdek.
They will be commented in Spanish, wich is my first -and pretty much only- language.
There is already two important matches in the channel ready to be watched, both against very strong opponents:
1) Vs. rktscience. You can see it at https://youtu.be/L0xvthdwxIU
2) Vs. Brashers. You can see it at https://youtu.be/zDqsAoFJlc0
I hope you'll enjoy the iniciative and I'm looking forward to hear your toughts about it
Cheers
guillermoct
Spanish isn't my first language, but I did see your game vs rktscience.  That 8 points for CA Scoring was huge.  I don't think I've ever seen a Control vs No Presence in CA.

3
Introductions / Re: Hi!
« on: November 08, 2017, 06:05:35 pm »
Thank you, I'll take a late response over none at all! :)

Would love to see pics of your board, that's a great idea!  Such a shame you didn't have it when you met Hadfield (the only name on the list I didn't need an explanation for) - pretty much a given for signing the Space Race track, amirite? :D
I'll take a picture of it and post it up here soon.

This last weekend, I added another name to the board: Patrick Rothfuss.

4
Introductions / Re: Hi!
« on: May 10, 2017, 12:08:13 pm »
Hi all,

  I'm Murray, a 41 year-old Twilight addict from Newbury, UK.  My (relevant) background is a near-lifelong interest in both hobby games and poker, and a fascination with Cold War history.  In spite of these innate preferences, TS somehow managed to become my favourite game of all time...  ;D

  I downloaded the ebook (thank you thank you thank you!) many moons ago and dusted it off again recently in readiness for the Steam implementation, which has been a godsend for me - the only friends I have who play TS have busy lives and other interests / significant others to juggle, so I was only playing about once every year to two years (I kid you not).  In the last month that's jumped to around once every 3 or 4 days; although this is primarily against random strangers, that doesn't matter as long as I'm feeding my habit.  ;)

  I enjoy pimping the games I own, but TS doesn't lend itself to pimpery very well IMHO; my cards are sleeved (natch) and I have custom dice, that's about it.  I'll be trawling the forums shortly, but I guess if I have an opening question it would be this: do any other forum members also pimp their games, and if so, what have you done to improve on (deluxe ed) Twilight Struggle?  Let's see some pics!  My next project is to create a foamcore insert, and tuckboxes that fit sleeved card decks (I've tried every one currently on BGG but none of them fit, regardless of page sizing... I often create my own though, so this isn't a big deal); but I'm mainly asking for ideas for cool 3D components (suitable replacements for the Turn/Action/Space Race/Defcon charts, for example...)

TIA!

MZA

Here's an extremely late reply, but I tend to upgrade games, typically with inserts and upgraded components.  As you mentioned, TS doesn't lend itself well to that.  I decided to make mine special in a different way, though.  I ended up taking the board around with me as an autograph board.  I'd let folks sign on their favourite place in the world.  Some signatures I've collected:

Eric Stuart - Musician/Voice actor (signed Brooklyn, NY)
J Michael Tatum - Voice actor (signed France)
Joe Philley - Actor, Niantic Labs Employee, Former Secret Service (signed Vietnam)
Ashly Burch - Youtube celebrity/comedian (signed the Atlantic Ocean)
Jeff Stein - Designer of The War Game: World War II (signed New Orleans, LA)

A few signatures that I missed because I didn't have my board: Chris Hadfield (Canadian Astronaut), Abigail Harrison (Mars Generation/Space Exploration Enthusiast), Antoine Bauza (game designer), Yasser Seirawan (chess Grandmaster)

It definitely makes my copy of TS unique.

5
Rules Questions / Re: Very uncommon (but real) situation
« on: April 12, 2017, 04:09:16 pm »
If I understand the question correctly, you're wondering if you can/must play Missile Envy for your last AR?  The answer is yes, you must play Missile Envy for ops. 

You're also probably obligated to thank your opponent for being so nice.  =P

EDIT: Interestingly, if you had a HELD card, you would have to give that to your opponent.  So you would start the last AR with a scoring card and Missile Envy.  In that case, you could play the scoring card, but would be obligated to play Missile Envy for Ops on AR1 of the next turn.  You can never be obligated to hold a scoring card.  (Someone can correct me if I'm wrong here, but I'm pretty sure there was a thread on this exact scenario).

EDIT2: 10.1.5 A player may not be forced to Hold a Scoring Card through the effects of an Event(s).

6
General Twilight Struggle Discussion / Re: Winning Everywhere
« on: February 09, 2017, 11:40:31 am »
I do primarily play as the USSR and yeah, I'm getting kind of bored with it.

I'd be happy to try it out against someone who's as experienced (or moreso) than I am. 

7
General Twilight Struggle Discussion / Winning Everywhere
« on: February 05, 2017, 01:36:29 am »


Not really a game report, so I'm putting this here.  The way the scoring cards weren't coming out in the mid-war, I had a chance to dominate or control everywhere.  The US ended up being forced to play SE Asia scoring at the end of Turn 5.

Disclaimer: It is against the AI on Steam, which isn't absolutely terrible, but shouldn't put up much resistance against someone with more than a few dozen games under their belt.  I've only lost one game to the AI when I accidentally suicided (couped at DEFCON 2--and not forced) while multitasking.

Does anyone else play on Steam?  It's getting harder and harder for me to play over the table over the last year.

Molly

8
General Twilight Struggle Discussion / Re: #1 Ranking
« on: March 15, 2016, 02:18:34 pm »
People are getting mad with Pandemic. I'm about to finish the "First season" game with my pals. It's a great game and the "Legacy" concept is here to stay, I believe, but it's nowhere near as good as TS. TS will be back, in no time.
I'll strongly agree.  The Legacy aspect is amazing, but very limited.

The problem is that once people rank a game, they aren't very likely to change that ranking.  So even if Pandemic: Legacy drops off for most people after they finish it, it'll likely stay up on top until something new comes along.

9
General Twilight Struggle Discussion / Re: #1 Ranking
« on: January 19, 2016, 11:50:27 am »
I believe there's a digital version of Panemic (not the one where you try to destroy the world), but not for Pandemic: Legacy.

10
General Twilight Struggle Discussion / #1 Ranking
« on: January 02, 2016, 08:25:49 pm »
Well, Twilight Struggle has finally lost its #1 spot on BGG.  Pandemic: Legacy has taken over.

I'm 4 games into Pandemic Legacy and like it a lot.  It's more accessible to gamers in my game group. 

But TS will always have the #1 spot in my heart.

11
Variants and Fan Cards / Re: The Cambridge Five
« on: April 28, 2015, 03:15:06 pm »
Waaay out of balance :)

Auto headline for ussr, almost unplayable by usa (like about 3-4 other early war cards)

If the "no scoring cards" option of the Philby card was removed OR if the event was asterisked, would it be more favourable? 

12
I know Destalinisation is a great card for moving into the americas and particularly Africa, but is it ever justified to burn it in Turn 1 headline for a Quick ASIA score, lets say you Destalinise, move the extra IP from Poland and East Germany to Control Afghanistan, now you dominate ASIA (with KOREA vs just Australia), for a net gain of 5 VP, though obviously you lose the card, and easy access to those areas, and youve weakened your 2 european countries and only moved 2 of the possible 4 IP, and it could be defectored...

I feel like this is probably a really bad move but just wondered, since the USSR should look to steamroll early, is it ever Worth this kind of play?

I would never do this, but I have to ask.  If you did it (or say your US opponent did it), why would you move influence to Afghanistan and not Malaysia?  You would immediately have access to Thailand and stop the US from creeping up via Australia.

De-Stal isn't a very good turn 1 headline, so now that makes me think that if the US can hold on and not lose during Early War, getting rid of it right off the bat when the USSR has limited choices could be ideal.  Any influence the USSR throws in SA could possibly be removed by coup or, more likely, realignment. Of course, that costs the US precious time at a point where he doesn't already have enough of it.

EDIT: Yeah, I can really see no reason to ever headline it as the US.  I'd rather headline a low ops card, regardless of the text and play De-Stal for Ops on AR1 (but even that is dubious).  Any influence the USSR adds in AR1 is unlikely to move unless there's a strong coup in Iran.  But if there is a strong coup, the US has the option of counter couping with De-Stal first, limiting what can be moved.  Otherwise, he can let the Soviets move them and possibly have a better coup result.  This sounds good right now in my head, but I'd never put it into practice in a game. 

13
Variants and Fan Cards / The Cambridge Five
« on: April 23, 2015, 02:25:56 pm »
The Cambridge Five card is a lot more valuable than I initially assumed.  It always seemed like sacrificing two ops for maybe one.  The information it gives is actually quite powerful, though, and the influence potentially gained is sometimes even stronger than 2 ops.  I've come to enjoy headlining it on the first turn under certain circumstances (if I don't have an auto-headline and don't hold any scoring cards, typically).

I think there should be a bit of a modification, and I'm thinking about trying it.

The only change would be the event text, which would read: Add 1 USSR influence to the UK.

That influence would be easy for the US to counter (use the card's Ops to repair the damage, and have one free op left over).  The only way this influence would be removed during Early/Mid War is by De-Stal, Truman Doctrine (a waste), or realignment (only at DEFCON 5, and not a normal target anyway).

So now we can add in a card that fits the theme and keeps the spirit of the original Cambridge Five card:

Kim Philby / The Third Man
A 2 or 3 ops Early War USSR card, not underlined or asterisked.
Event text: If the USSR has any influence in the UK, the US player exposes all scoring cards in their hand.  The USSR player may add 1 USSR influence to any single Region named on one of these scoring cards (USSR choice).  if the US has no scoring cards, the USSR player may use the ops value of this card to place influence.  Cannot be played as an Event in Late War.

14
Variants and Fan Cards / Re: Very Functional New Card
« on: December 11, 2014, 12:43:46 am »
If I'm the phasing player rolling realignments and I hold the Veto card and use it to re-roll, can my opponent give it right back for the same realignment roll?

I do like the concept behind the card, but it is quite strong. 

What about using it to force your opponent to reroll?

I think, if anything, the US should start with the card.  The USSR is likely to benefit more from its existence than the US would (thinking of all those AR1 coups).

15
General Twilight Struggle Discussion / Re: A perfect USSR starting hand?
« on: November 26, 2014, 02:31:07 pm »
I recently pulled this, and wondered how strong it was, I mean, it seems to be very strong, how would you go about playing it (I am a beginner so it's not as obvious as you might think haha). As an interesting aside, if you could preselect your own hand as the USSR, what would you pick?

In both cases (my case, and the preselection), where would you put the starting influence

my hand:
Red Scare / Purge
Nuclear Test Ban
UN Intervention
Marshall Plan
US/Japan Pact
Destalinisation
Blockade
Five Year Plan
(China Card)

Headlining Red Scare means unless he has NATO, Blockade will remove all his influence in West Germany (if he places there).
I can play UN intervention on either Marshall Plan or US/Japan, with the space race taking up the odd one out (or more likely, using US/Japan for OPS&event, and using UN & Marshall)
Test Ban is another OPS monster
Destalinisation immediately gets me into some mid war battlegrounds (I'd be looking at Thailand, Algeria, Argentina for example)
Blockade rips him out of West Germany unless he holds NATO to the end
Five Year Plan is free ops as an AR6 play

Red Scare removes as many as 6 OPS from his cards
Test Ban is 4 OPS
UN & Marshall is 4 OPS
Destalinisation is "4 OPS" of a kind
US/Japan is 4 OPS (though giving him Japan)
Blockade removes 4 IP from WGER in a standard setup
5YP is a free 3 OPS

thats 23 OPS worth of damage, up to a net of 29 considering the Red Scare, and thats without using the China Card - a 5 OPS card if used in ASIA following Destalinization for example.

How would you set up and play this hand?

First, I'd create a slightly different hand by replacing MP with NATO (let the US deal with MP) and taking Defectors so I know where it's at (and can hold it to discard to 5YP).  Also replace Destal with Decol (since Decol can come back, plus you're looking at taking Asia anyway--save Destal for Turn 3+ to get into Africa/S America).

Now, if the US wants MP triggered, he doesn't get the 4 Ops, NATO can be played freely.  I'd also consider replacing Blockade with MP for the Ops.  Give up on Europe and go for Dom in ME and Asia.

Red Scare / Purge (Headline)
4 Nuclear Test Ban
4 NATO (AR1 Coup)
4 US/Japan Pact
Decolonization
Blockade (play on late AR)
3 Five Year Plan (Play on last AR)
Defectors (discard using 5YP)
(China Card) (Keep)

Space Race wastes valuable time.  There's no need for it in this hand.  15 Ops you'll be actually playing (16 if empty WG; 19 if MP instead of Blockade) and Decol.  Not a bad hand, considering the US is under RS/P, so he'll have a tough time countering.

16
Rules Questions / Re: ABM Treaty Question
« on: June 11, 2014, 11:40:33 am »
I would absolutely say yes.  As the card event allows you to use Ops and you can use Ops in the space race, you should be allowed to do this.

I would say that if the Space Race were a separate way to play cards (which I thought they were until a few months ago), it would not be allowed. 

As the rules are written though, I'd even go so far to say that even if ABM were a 1 Ops card that, when the event was triggered, let you play 4 Ops, you could use those 4 Ops to attempt to advance regardless of which space you're already on (assuming you're not under RS/P).  Obviously this is a theoretical situation, but it exemplifies my point.

Also, this is just my interpretation of the rules.  Someone probably has a better or clearer answer.

17
Rules Questions / Re: Flower Power and An Evil Empire
« on: June 10, 2014, 06:59:18 pm »
I agree that it should be played the same was as Camp David Accords + Arab-Israeli War. 

Is there a precedent for that, though?  My instinct would tell me that B is correct for both, but if there's some accepted reason that AIW is played for Ops when USSR gets it from ME, I would think that it should also apply to Flower Power + An Evil Empire.

18
Rules Questions / Re: VP Autovictory Question
« on: June 04, 2014, 01:01:26 pm »
Thanks much.  It's nice to have a place to clarify some of these questions that have been sitting in the back of my mind.

19
Rules Questions / VP Autovictory Question
« on: June 03, 2014, 04:09:57 pm »
Situation: -18 VP, USSR controls 2+ countries for OPEC.  The US has control of Europe.  It's USSR AR7 and he has OPEC and Europe Scoring.

Question: Can the USSR play OPEC to trigger a 20 VP autovictory?  He holds Europe scoring, but the turn isn't technically over to check for held scoring cards.  My initial impression is that, yes, the USSR could make this play.  On a different forum, however, someone mentioned that it would be an illegal play.  I noticed in the questions for Jason Matthews, a similar question came up and someone said it might be legal, but there was no further clarification.  The very nature of the term "autovictory" makes me strongly believe that it is a legal play.

The same situation could arise with Alliance for Progress and the US and I would assume the same answer for that situation, as well.

Any insight?

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