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 on: May 23, 2017, 10:38:33 am 
Started by MZA - Last post by MZA

Could you take Pakistan, and try and go for India in Turn 1? You might not control India, but you could present him with several targets instead of just one.

A fair response, it would depend on how many 'spare' OPs I had to commit to this avenue and whether I hold Indo-Pak War to some degree, but it at least presents a viable option!

Excuse the ignorance here, KiG, but how can you get 2 vp from couping in turn 2?

I believe KiG is referring to the fact that, if I don't lower Defcon any further in T1, nor will my opponent, meaning T2 will start with Defcon improving to 4.  He will then coup an Asian BG (assuming I have Inf in one), leaving Defcon at 3 (assuming no shenanigans via HL and/or Duck and Cover), giving me the chance to countercoup, thereby securing Mil Ops I would otherwise have been denied, for a net gain of 2VP.

 on: May 10, 2017, 12:08:13 pm 
Started by MZA - Last post by MollyMae
Hi all,

  I'm Murray, a 41 year-old Twilight addict from Newbury, UK.  My (relevant) background is a near-lifelong interest in both hobby games and poker, and a fascination with Cold War history.  In spite of these innate preferences, TS somehow managed to become my favourite game of all time...  ;D

  I downloaded the ebook (thank you thank you thank you!) many moons ago and dusted it off again recently in readiness for the Steam implementation, which has been a godsend for me - the only friends I have who play TS have busy lives and other interests / significant others to juggle, so I was only playing about once every year to two years (I kid you not).  In the last month that's jumped to around once every 3 or 4 days; although this is primarily against random strangers, that doesn't matter as long as I'm feeding my habit.  ;)

  I enjoy pimping the games I own, but TS doesn't lend itself to pimpery very well IMHO; my cards are sleeved (natch) and I have custom dice, that's about it.  I'll be trawling the forums shortly, but I guess if I have an opening question it would be this: do any other forum members also pimp their games, and if so, what have you done to improve on (deluxe ed) Twilight Struggle?  Let's see some pics!  My next project is to create a foamcore insert, and tuckboxes that fit sleeved card decks (I've tried every one currently on BGG but none of them fit, regardless of page sizing... I often create my own though, so this isn't a big deal); but I'm mainly asking for ideas for cool 3D components (suitable replacements for the Turn/Action/Space Race/Defcon charts, for example...)



Here's an extremely late reply, but I tend to upgrade games, typically with inserts and upgraded components.  As you mentioned, TS doesn't lend itself well to that.  I decided to make mine special in a different way, though.  I ended up taking the board around with me as an autograph board.  I'd let folks sign on their favourite place in the world.  Some signatures I've collected:

Eric Stuart - Musician/Voice actor (signed Brooklyn, NY)
J Michael Tatum - Voice actor (signed France)
Joe Philley - Actor, Niantic Labs Employee, Former Secret Service (signed Vietnam)
Ashly Burch - Youtube celebrity/comedian (signed the Atlantic Ocean)
Jeff Stein - Designer of The War Game: World War II (signed New Orleans, LA)

A few signatures that I missed because I didn't have my board: Chris Hadfield (Canadian Astronaut), Abigail Harrison (Mars Generation/Space Exploration Enthusiast), Antoine Bauza (game designer), Yasser Seirawan (chess Grandmaster)

It definitely makes my copy of TS unique.

 on: May 08, 2017, 12:41:23 am 
Started by toonces - Last post by Shepers
My friends and I do this:

Optional cards
No extra influence for US
Player who draws 2+ scoring cards in turn 1 may force a redeal

Hey Jack that's a good way of doing it. I will be giving this way a try next time I play.

 on: April 13, 2017, 04:55:19 pm 
Started by MZA - Last post by robert_guiscard

Could you take Pakistan, and try and go for India in Turn 1? You might not control India, but you could present him with several targets instead of just one.

Many possible answers... First if DEFCON is at 4 you'll probably get 2VP next turn from couping, which is good.

Excuse the ignorance here, KiG, but how can you get 2 vp from couping in turn 2?

 on: April 12, 2017, 04:09:16 pm 
Started by virlouvet - Last post by MollyMae
If I understand the question correctly, you're wondering if you can/must play Missile Envy for your last AR?  The answer is yes, you must play Missile Envy for ops. 

You're also probably obligated to thank your opponent for being so nice.  =P

EDIT: Interestingly, if you had a HELD card, you would have to give that to your opponent.  So you would start the last AR with a scoring card and Missile Envy.  In that case, you could play the scoring card, but would be obligated to play Missile Envy for Ops on AR1 of the next turn.  You can never be obligated to hold a scoring card.  (Someone can correct me if I'm wrong here, but I'm pretty sure there was a thread on this exact scenario).

EDIT2: 10.1.5 A player may not be forced to Hold a Scoring Card through the effects of an Event(s).

 on: April 10, 2017, 08:45:53 pm 
Started by virlouvet - Last post by virlouvet
Hi everybody,
I recently faced the following situation : it was the last AR for the turn and I had (as the US) only 1 card left in hand (a scoring card). My opponent (USSR) played "Missile envy" and I gave him my highest card (the scoring card). Being a neutral event, the scoring was carried out. Then I could play (had to play) "Missile envy" for my last AR.
What do you think  : allowed or not by the rules (I think yes) ?
Thanks !

 on: April 06, 2017, 12:12:15 am 
Started by Phillo86 - Last post by virlouvet
Hi, just check paragraph 2.1.1. of the rules

 on: March 29, 2017, 12:24:21 pm 
Started by MZA - Last post by MZA
Thanks KiG, that's helped provide a framework for me to work within.  I'd welcome any other feedback anyone might have!

 on: March 22, 2017, 09:30:18 pm 
Started by MZA - Last post by KiG
Many possible answers... First if DEFCON is at 4 you'll probably get 2VP next turn from couping, which is good. Alternatively if you have a possibility to deny presence in the ME by couping Iraq then that is a plausible AR6. If Nasser comes out then that will also be a viable target. Don't be too scared of coups though, if Thailand is 3*/0 then a non-boosted China Card has only a 50/50 chance to flip it... and giving up the China Card should never be done lightly.

 on: March 20, 2017, 07:44:20 am 
Started by MZA - Last post by MZA
Hi all,

  I regularly play against a particular opponent who is strong with the force (I'd always rather play against someone better than me tbh... you can interpret this as either 'wanting to be challenged' or 'masochism' as you prefer... ;D ) and the same situation crops up in many of our (online) games.

  T1AR1USSR - he coups Iran and ends with influence there and Defcon at 4.
  T1AR1US - I counter-coup and retake Iran, Defcon is now at 3.

  Then, instead of counter-counter-couping on T1AR2, he'll leave things as they are, Defcon-wise.  If I take Pakistan, he'll take Afghanistan.

  I know that generally the US wants to avoid taking Defcon to 3 but whether or not I'll do so is largely dependent on my opening hand (and even with the threat of Vietnam Revolts et al, isn't it still better to try and retake Iran and secure the Iron Triangle?  Which is the greater imperative here?)

  I'd be interested to hear people's general thoughts and opinions on any or all of the above, but the $64,000 question is - what do I do now about Defcon?  I know from experience that if I leave it at 3, so will he, meaning T2 begins at Defcon 4 and he can Coup (very possibly with the China Card) in Asia, to great effect (bye-bye Pakistan or Thailand).  However, the only real alternative - wasting OPs on couping Iraq, purely to lower Defcon, at a time when the US needs all the OPs it can get (and has already met its Military Ops requirement) - seems blatantly sub-optimal.

  I'd welcome your advice and opinions regarding all of the above!

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