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 91 
 on: February 16, 2016, 03:45:00 am 
Started by Radostny - Last post by pietshaq
When you trigger the event you follow the event text only. If the event text says nothing about control, access, adjacency, opponent's control, etc., then these are irrelevant. You put 2 IPs wherever you wish, just within the two regions.

 92 
 on: February 16, 2016, 02:01:15 am 
Started by Radostny - Last post by Radostny
I've played my first party in the Game and it is brilliance! )
One newbie questions I still have is:
Playing event from, for example, #70 OAS Founded, I can add 2 US Influence in Central/South America. Can I place it wherever I want or only in countries with my Influence or neighbour countries?
Thank you very much!

 93 
 on: February 16, 2016, 12:02:35 am 
Started by Tomgenthow - Last post by Tomgenthow
Thx alotsky! Am about to introduce this game to some other people tonight...it sure would be silly to get this wrong...

 94 
 on: February 15, 2016, 10:31:00 pm 
Started by Tomgenthow - Last post by Anders2004
If it's a stability 2 country you need two more influence than your opponent. So in your example, your opponent has 2, so you need 4, not 6. Hope that helps!

 95 
 on: February 15, 2016, 01:32:40 pm 
Started by Tomgenthow - Last post by Tomgenthow
Just played through some rounds but one basic rule keeps bugging me.
What does it take to control a nation? Lets take Italy as an example. Stability is 2. Russian has 2 ip and Nato also have 2 ip. For control does it take first  2ip matching the nation number and then 4ip to top opponent and stab number for a total of 6 ip? Or would just 4 ip be good enough??

 96 
 on: February 14, 2016, 04:27:27 am 
Started by Anders2004 - Last post by Eruantalon
He can ignore it and go for Asia. On the other hand, investing just bit more OP's (2-4) you secure Euro Dom and still as USSR can contest Asia/ME.

 97 
 on: February 06, 2016, 06:46:31 am 
Started by Anders2004 - Last post by budzo
It is generally a good move. But be aware that good US player can just ignore Europe (theres not much he can do there anyways).

 98 
 on: February 02, 2016, 05:27:14 pm 
Started by Anders2004 - Last post by dd
I don't know if this is a quirk or standard play, but if I have soc gov as the USSR in the first turn, I'm always going to try to run over Europe. At worst, taking Italy AR1 will force a response in Europe allowing a pivot to the ME and Western Asia.

 99 
 on: February 02, 2016, 05:49:35 am 
Started by Anders2004 - Last post by budzo
As a newby, playing as USSR, i put influence in EG and Austria in order to realign WG (at +1) and Italy.

That's like a half-COMECON.  How do your USA opponents set up in response?  If playing no extra USA influence, I might be tempted to let you try your luck at the dice and do a normal WG 4, Italy 3 set up, so that I could get out of Iran if you realign on AR1 (assuming you don't get super lucky and wipe me out of both WG and Italy).  When playing extra USA starting influence, I likely set up Italy 4, Greece 2, Turkey 1.  There's also some possibilities of doing something different if I hold EEU or Truman.

I think best US response is healdine Duck and Cover :) If u have Marshall Plan u can also do 2 Fr, 3 W Germ, 2 Italy and HL MP. If u have neither u can try to place 1 or 2 inf in Austria.

 100 
 on: February 02, 2016, 05:45:26 am 
Started by pietshaq - Last post by budzo
Why not:

1 op (Early War) reoccuring.

Roll a die. If score is 1-3 u lose the game. Is score is 4-6 u win the game.

Plain and simple.

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