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sspiker

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USSR Win in Final Scoring -- Fully Annotated
« on: May 03, 2013, 02:28:59 pm »
+2

This is my first time writing a game report, and Iím modeling it after Twilight Strategyís annotated game reports. This was played on wargameroom; I was the USSR, and won at final scoring. I certainly didnít play flawlessly; Iíll note my many mistakes throughout, as well as times I felt I was overly lucky or unlucky, but this is one of the better games Iíve played, both strategy-wise and fun-wise. Here goes:

Opening Setup:

      1 USSR influence added to East Germany, now at 4
      4 USSR influence added to Poland, now at 4
      1 USSR influence added to Austria, now at 1

      4 USA influence added to West Germany, now at 4
      3 USA influence added to Italy, now at 3
      1 USA extra influence added to Iran, now at 2

Turn 1:





As you can see, this is a pretty dreamy hand. No landmines, two 4-op cards, only one scoring card, and even two good headline candidates. I opt for a new strategy, one which I likely wonít repeat but still worked out for me. I decide to get a quick domination in Asia, at the expense of the Iran coup. Despite taking Asia off the board, I donít really capitalize on it by focusing on other regions. Letís see how it turned out.

Quote
** Turn 1 Headline Phase **
Soviet Headline Card: #9  Ops 2: Vietnam Revolts * (USSR)
American Headline Card: #3: Middle East Scoring

USSR Headline Event: #9  Ops 2: Vietnam Revolts * (USSR)

The Soviets play the following card as an Event:
  #9  Ops 2: Vietnam Revolts * (USSR)

** The Vietnam Revolts card is permanently removed. **

      Soviet influence in Vietnam increased by 2, now at 2

USA Headline Event: #3: Middle East Scoring

The Americans play the following card as an Event:
  #3: Middle East Scoring

*** Scoring in Middle East ***
  USSR: No score.
  USA:  3(presence) +1(battlegrounds)  = 4
VPs up 4, now at 4
** Turn 1 Action Phase **

The US capitalizes on its +1 in Iran by nabbing a quick 4 VPs before the Middle East goes red; at the time this only validated my AR1 Asia scoring maneuver in response now that I have Vietnam + North Korea.

Quote
Turn 1, USSR action round 1

The Soviets play the following card as an Event:
  #1: Asia Scoring

*** Scoring in Asia ***
  USSR:  7(domination) +1(battlegrounds)  = 8
  USA:  3(presence)  = 3
VPs down 5, now at -1

 Turn 1, USA action round 1

The Americans play the following card to place influence:
  #29  Ops 3: East European Unrest (USA)
      2 USA influence added to Afghanistan, now at 2
      1 USA influence added to Panama, now at 2

And as expected, the USA quickly expands out of Iran into Western Asia. This isnít the end of the worldóitís the same as if a coup failedóbut its not an ideal result by any stretch. DEFCON is at 5 still, so he could have moved into Pakistan and relied on a counter-coup, but Afghanistan nets a +1 every score too, and is less tempting a coup target.

Quote
Turn 1, USSR action round 2

The Soviets play the following card for a coup attempt:
  #21  Ops 4: NATO * (USA)
    Coup attempt in Iran (stability 2):
      ** USSR die roll = 3 (+4) = 7
    The modified roll exceeds the doubled stability by 3.
      American influence in Iran reduced by 2, now at 0
      Soviet influence in Iran increased by 1, now at 1
DEFCON Level lowered to 4
      Soviet Military Operations for this turn increased to 4

 Turn 1, USA action round 2

The Americans play the following card for a coup attempt:
  #105  Ops 2: Special Relationship (USA)
    Coup attempt in Vietnam (stability 1):
      ** USA die roll = 3 (+2) = 5
    The modified roll exceeds the doubled stability by 3.
      Soviet influence in Vietnam reduced by 2, now at 0
      American influence in Vietnam increased by 1, now at 1
      American Military Operations for this turn increased to 2

I go ahead and coup Iran like most wouldíve done in AR1, using NATO before anything has a chance to trigger it. The roll is actually a bad result, leaving 1 IP in Iran with DEFCON at 4. The only saving grace is I can counter-coup if the US rolls a similar result; however, they opt for the 1 stability Vietnam instead to keep me out of Thailand. A bad move, IMO, as the +1 Ops in SE Asia means Iíll win this coup war easily.

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Turn 1, USSR action round 3

The Soviets play the following card for a coup attempt:
  #14  Ops 3: Comecon * (USSR)
    Coup attempt in Vietnam (stability 1):
      ** USSR die roll = 5 (+4) = 9
    The modified roll exceeds the doubled stability by 7.
      American influence in Vietnam reduced by 1, now at 0
      Soviet influence in Vietnam increased by 6, now at 6
      Soviet Military Operations for this turn increased to 5

 Turn 1, USA action round 3

The Americans play the following card to place influence:
  #100  Ops 2: Formosan Resolution * (USA)
      2 USA influence added to France, now at 2

A 2-ops wouldíve been more appropriate, but having none I end up with massive over-control. However (foreshadow alert), those abundance of IPs would prove to be useful soon. The US gives up on Asia and makes a play into Europe. Two scoring cards have already been played; could all three have been dealt Turn 1? More troubling for me is my one IP in Iran, and the open path in West Asia for the US.

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Turn 1, USSR action round 4
The Soviets play the following card for Ops:
  #106  Ops 3: NORAD * (USA)
They also play UN Intervention to cancel the American event

The Soviets play the following card to place influence:
  #106  Ops 3: NORAD * (USA)
      2 USSR influence added to Pakistan, now at 2
      1 USSR influence added to Thailand, now at 1

 Turn 1, USA action round 4

The Americans play the following card to place influence:
  #26  Ops 1: CIA Created * (USA)
      1 USA influence added to France, now at 3

Hereís a massive blunder on my part, putting ops (and only 1 at that) into Thailand when DEFCON is at 4. Pakistan, too. I recognize my mistake immediately, and hope it doesnít blow up in my face, but the US finishes off control of France, telegraphing Europe Scoring. Note that they used CIA for the ops, not the event, meaning the card will come back around. If the USA is lucky, itíll be a problem I have to deal with in Mid-War.

My options are limited; Iím five ops away from controlling any countries in Europe I have access to just to equal his presence, which is a multi-turn obligation. I instead count my blessings that I donít have to pay the consequences for my Asia mistake and quickly drop DEFCON down to 3.

Quote
Turn 1, USSR action round 5

The Soviets play the following card for a coup attempt:
  #16  Ops 3: Warsaw Pact Formed * (USSR)
    Coup attempt in Panama (stability 2):
      ** USSR die roll = 2 (+3) = 5
    The modified roll exceeds the doubled stability by 1.
      American influence in Panama reduced by 1, now at 1
DEFCON Level lowered to 3

 Turn 1, USA action round 5

The Americans play the following card as an Event:
  #2: Europe Scoring

*** Scoring in Europe ***
  USSR:  3(presence) +2(battlegrounds)  = 5
  USA:  7(domination) +3(battlegrounds)  = 10
VPs up 5, now at 4

My coup doesnít do much, though any success in Panama wouldíve been a secondary benefit. Despite my risky AR1 ploy, Iíve sealed off US access to West Asia and Iím the first to Thailand. He goes ahead and scores Europe to retake the VP lead. I consider another coup to protect Iran, but figure if he takes advantage of it, I can counter-coup next turn or later down the line. ME scoring is already out, and I want to take advantage of the SE Asia ops bonus while I have it.

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Turn 1, USSR action round 6

The Soviets play the following card to place influence:
  #31  Ops 4: Red Scare/Purge
      2 USSR influence added to Thailand, now at 3
      2 USSR influence added to Malaysia, now at 2
      1 USSR influence added to Laos/Cambodia, now at 1

Turn 1, USA action round 6

The Americans play the following card to place influence:
  #28  Ops 3: Suez Crisis * (USSR)
      2 USA influence added to Egypt, now at 2
      1 USA influence added to Indonesia, now at 1
The Soviets use the USSR event played by the USA

** The Suez Crisis card is permanently removed. **

      American influence in Israel reduced by 1, now at 0
      American influence in United Kingdom reduced by 1, now at 4
      American influence in France reduced by 2, now at 1
The Americans are 1 military operation short of the DEFCON requirement of 3
VPs down 1, now at 3
DEFCON Level raised to 4
** Turn 2 Headline Phase **

My strong hand gave me a completely secure position in Asia, which is for my money the most important region in the game. The US was able to eke out a VP lead despite a poor Ops hand, which is a best case scenario for him. Despite being behind, I know that there are no scoring cards in Turn 2, so my goal is to further my domination in Asia and the Middle East, shore up Europe if I can get around to it, and look ahead to the mid-war if the cards present themselves.

The map at the end of Turn 1:

« Last Edit: May 03, 2013, 02:33:37 pm by sspiker »
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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #1 on: May 03, 2013, 02:29:22 pm »
0

Turn 2:





A bit dismayed about the lack of ops, but not a bad hand at all. Iíll keep Defectors so I can burn it in Turn 3 and not worry about it through Mid-War. Cambridge Five is useless knowing all the scoring cards are out. Blockade is always tempting; perhaps Iíll hold onto it and see if I can sneak it in on the U.S. late in the round. Iíll definitely trigger Decol this turn so it can return in Mid-War. Itíd even make a decent headline since I have Defectors, but I opt for the 1op-for-2VP trade instead.

Quote
** Turn 2 Headline Phase **
Soviet Headline Card: #18  Ops 1: Captured Nazi Scientist *
American Headline Card: #25  Ops 3: Containment * (USA)

USA Headline Event: #25  Ops 3: Containment * (USA)

The Americans play the following card as an Event:
  #25  Ops 3: Containment * (USA)

** The Containment card is permanently removed. **

All further operations cards played by US this turn add one to their value (to a maximum of 4).

USSR Headline Event: #18  Ops 1: Captured Nazi Scientist *

The Soviets play the following card as an Event:
  #18  Ops 1: Captured Nazi Scientist *

** The Captured Nazi Scientist card is permanently removed. **

      USSR progress on the Space Race Track is now at Earth Satellite
VPs down 2, now at 1
** Turn 2 Action Phase **

So much for Blockade. With DEFCON at 4, I know Iím going to get hit. However, I only have two targets: Panama and Egypt. While Nasser would get me into Egypt, heíd still have one IP left there; right now, its his only presence in the entire region, so I opt for obliteration:

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Turn 2, USSR action round 1

The Soviets play the following card for a coup attempt:
  #34  Ops 4: Nuclear Test Ban
    Coup attempt in Egypt (stability 2):
      ** USSR die roll = 5 (+4) = 9
    The modified roll exceeds the doubled stability by 5.
      American influence in Egypt reduced by 2, now at 0
      Soviet influence in Egypt increased by 3, now at 3
DEFCON Level lowered to 3
      Soviet Military Operations for this turn increased to 4

 Turn 2, USA action round 1

The Americans play the following card for a coup attempt:
  #5  Ops 3: Five Year Plan (USA)
    Coup attempt in Iran (stability 2):
      ** USA die roll = 5 (+4) = 9
    The modified roll exceeds the doubled stability by 5.
      Soviet influence in Iran reduced by 1, now at 0
      American influence in Iran increased by 4, now at 4
DEFCON Level lowered to 2
      American Military Operations for this turn increased to 4

Of course, Containment will lead to obliteration as well. We trade equal rolls on equal ops. I move to quickly seal off the rest of the Middle East before he can use his Containment advantage to expand.

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Turn 2, USSR action round 2

The Soviets play the following card to place influence:
  #20  Ops 2: Olympic Games
      2 USSR influence added to Iraq, now at 3

 Turn 2, USA action round 2
The Americans play the following card for Ops
  #12  Ops 1: Romanian Abdication * (USSR)
     They elect to have the Soviet event occur first.

** The Romanian Abdication card is permanently removed. **

      Soviet influence in Romania now at 3

The Americans use the Romanian Abdication card to place influence:
      2 USA influence added to South Korea, now at 3

Normally the US player doesnít move into Korea while the War card is still out, so thereís a good bet that he has it, since I donít. Thereís nothing I can do over there at this point, though, so now is a good time to Decolonize.

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Turn 2, USSR action round 3

The Soviets play the following card as an Event:
  #30  Ops 2: Decolonization (USSR)
      Soviet influence in Algeria increased by 1, now at 1
      Soviet influence in Nigeria increased by 1, now at 1
      Soviet influence in Angola increased by 1, now at 1
      Soviet influence in Indonesia increased by 1, now at 1

 Turn 2, USA action round 3

The Americans play the following card to place influence:
  #22  Ops 2: Independent Reds * (USA)
      2 USA influence added to France, now at 3
      1 USA influence added to Indonesia, now at 2

I threaten France with Algeria, take the Nigerian island, and border the two remaining African battlegrounds. Thereís not much room for me to grow in SE Asia; I already border Burma and he has no access, so itís a waste of an event there. I put the last one in Indonesia, as I always try to take advantage of a placing influence to break control of an opponentís country without paying double price. He quickly fixes that damage, and the damage from Suez last turn now that Iím on his Southern border.

Looking at the map, Iím still behind in Europe, weíre even in Asia, and Iíve been ahead in the Middle East this entire time but I have yet to pick up a non-battleground, so I go ahead and take care of that.

Quote
Turn 2, USSR action round 4

The Soviets play the following card to place influence:
  #110  Ops 2: The Cambridge Five (USSR)
      1 USSR influence added to Algeria, now at 2
      1 USSR influence added to Lebanon, now at 1

 Turn 2, USA action round 4

The Americans play the following card to place influence:
  #11  Ops 2: Korean War * (USSR)
      3 USA influence added to Japan, now at 4
The Soviets use the USSR event played by the USA

** The Korean War card is permanently removed. **

      USSR success on a modified die roll of 4-6;  USA modifer is -1
  ** Die roll: 1 (-1) = 0 -- no effect **
      Soviet Military Operations for this turn increased to 5

After sealing him off from Northern Africa and formally grabbing domination in the Middle East, he finishes his Korea adventure by stacking the odds against a successful Korean War. I think he shouldíve played into Japan and triggered the war before adding to South Korea last action round, but it all worked out for him anyways.

However, now that he has two more battlegrounds, I realize a dilemma that Pakistan is all by its lonesome, and the Indo-Pakistan War is still out. Unfortunately, I only drew 1 high ops card and I used it to coup, so I go to the last resort.

Quote
Turn 2, USSR action round 5

The Soviets play the following card to place influence:
  #6  Ops 4: The China Card
      3 USSR influence added to India, now at 3
      1 USSR influence added to Pakistan, now at 3
      1 USSR influence added to Burma, now at 1

 Turn 2, USA action round 5
The Americans play the following card for Ops
  #17  Ops 3: De Gaulle Leads France * (USSR)
     They elect to have the Soviet event occur first.

** The De Gaulle Leads France card is permanently removed. **

      American influence in France reduced by 2, now at 1
      Soviet influence in France increased by 1, now at 1
     France is not affected by NATO for the rest of the game.

The Americans use the De Gaulle Leads France card to place influence:
      3 USA influence added to France, now at 4
      1 USA influence added to United Kingdom, now at 5

Now that Iíve given the China Card to the US, any 2-stability country in Asia is vulnerable to flipping without overcontrol. He has no access to Thailand, but I throw a point into Pakistan.  After the standard DeGaulle play (which has no benefit to me since I already have Algeria), Iím left with one hold card (Defectors) and have a choice to hold one of two 1ops Cards. Whichever one I play would get re-shuffled in Turn 3, while the other wouldnít appear until Late War. I opt to hold Nasser, hoping that it comes up AFTER Sadat Expels the Soviets in the Mid-War.

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Turn 2, USSR action round 6

The Soviets play the following card to place influence:
  #10  Ops 1: Blockade * (USSR)
      1 USSR influence added to Zaire, now at 1

 Turn 2, USA action round 6

The Americans play the following card to place influence:
  #27  Ops 4: US/Japan Mutual Defense Pact * (USA)
      1 USA influence added to Pakistan, now at 1
      1 USA influence added to Iraq, now at 1
DEFCON Level raised to 3

The US uses his last AR to cause a crisis for me. Now he can flip Pakistan with the China Card AR1 if I donít coup, and if I give up my coup he has his choice of several tempting African targets.

The map at the end of Turn 2:

« Last Edit: May 03, 2013, 02:33:25 pm by sspiker »
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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #2 on: May 03, 2013, 02:29:42 pm »
0

Turn 3:




I held Defectors and Nasser, both of which will come back in Late War. Everything else is my events.

Cards I know he has: Indo-Pakistan War, Marshall Plan, Duck and Cover, Truman Doctrine. Iíll have to keep an eye out for that last one. Iím expecting a headline of D&C, but my plan is the same regardless.  Usually Cambridge Five would make a decent headline, but I have a fire to put out and no risk of Defectors:

Quote
** Turn 3 Headline Phase **
Soviet Headline Card: #33  Ops 3: De-Stalinization * (USSR)
American Headline Card: #24  Ops 2: Indo-Pakistani War

USSR Headline Event: #33  Ops 3: De-Stalinization * (USSR)

The Soviets play the following card as an Event:
  #33  Ops 3: De-Stalinization * (USSR)

** The De-Stalinization card is permanently removed. **

      4 De-Stalinization influence removed from Vietnam, now at 2
      1 De-Stalinization influence added to Pakistan, now at 4
      1 De-Stalinization influence added to Iraq, now at 4
      1 De-Stalinization influence added to Brazil, now at 1
      1 De-Stalinization influence added to Chile, now at 1

USA Headline Event: #24  Ops 2: Indo-Pakistani War

The Americans play the following card as an Event:
  #24  Ops 2: Indo-Pakistani War
  Pakistan invades India...
     USA success on a modified die roll of 4-6;  USSR modifer is -1
  ** Die roll: 2 (-1) = 1 -- no effect **
      American Military Operations for this turn increased to 2
** Turn 3 Action Phase **

No Duck & Cover, and instead a 33% try at India. I couldíve put a Destal point into Burma to protect, but I rolled the dice. Either way, I put my extra Vietnam IPs to good use, keeping my influence in Europe intact. Since Decol got me Africa, I focus on South AmericaÖ after fixing his damage, of course. Since he didnít reduce Defcon, I need to protect my new expansions with a coup.

Quote
Turn 3, USSR action round 1

The Soviets play the following card for a coup attempt:
  #16  Ops 3: Warsaw Pact Formed * (USSR)
    Coup attempt in Panama (stability 2):
      ** USSR die roll = 4 (+3) = 7
    The modified roll exceeds the doubled stability by 3.
      American influence in Panama reduced by 1, now at 0
      Soviet influence in Panama increased by 2, now at 2
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 3

 Turn 3, USA action round 1

The Americans play the following card to place influence:
  #23  Ops 4: Marshall Plan * (USA)
      2 USA influence added to Jordan, now at 2
      1 USA influence added to India, now at 1

I now have a foothold in every region. The US, fighting through Iraq, takes control of Jordan. Iím not sure why he put one into India. Does he have Asia Scoring again? Is he trying to sneak into SE Asia since I havenít controlled Burma yet? Unclear. Letís go ahead and take care of that.

Quote
Turn 3, USSR action round 2

The Soviets play the following card to place influence:
  #13  Ops 2: Arab-Israeli War (USSR)
      1 USSR influence added to India, now at 4
      1 USSR influence added to Burma, now at 2

 Turn 3, USA action round 2

The Americans play the following card to place influence:
  #27  Ops 4: US/Japan Mutual Defense Pact * (USA)
      4 USA influence added to Israel, now at 4

He takes control of Israel since the Arab-Israeli War is now gone for a while. This gives him parity in Middle East. Does he have Mid East scoring? Letís go ahead and take care of that, too.

Quote
Turn 3, USSR action round 3
The Soviets play the following card for Ops
  #102  Ops 2: Defectors (USA)
     They elect to have the American event occur first.
VPs up 1, now at 2

The Soviets use the Defectors card to place influence:
      2 USSR influence added to Libya, now at 2

 Turn 3, USA action round 3

The Americans play the following card to place influence:
  #4  Ops 3: Duck and Cover (USA)
      3 USA influence added to Saudi Arabia, now at 3

Well, now we each have three battlegrounds. Thereís no more fight to be had, not without investing a lot of ops for a measly 2VP domination advantage. With the risk of Voice of America looming in Turn 4, I want to make sure I canít get eliminated from South America.

Quote
Turn 3, USSR action round 4

The Soviets play the following card to place influence:
  #15  Ops 1: Nasser * (USSR)
      1 USSR influence added to Brazil, now at 2

 Turn 3, USA action round 4

The Americans play the following card to place influence:
  #106  Ops 3: NORAD * (USA)
      2 USA influence added to Angola, now at 2

He flips Angola. I shouldíve waited for my next time to coup, or even the two USSR cards that add to Angola, but I get anxious. My favorite ploy as the USSR is re-aligning the US out of South African and denying him a road to that entire sub-region. I shouldíve realized his expansion shot that plan to pieces, but I reacted in the moment.

Quote
Turn 3, USSR action round 5

The Soviets play the following card to place influence:
  #7  Ops 3: Socialist Governments (USSR)
      2 USSR influence added to Angola, now at 3

 Turn 3, USA action round 5

The Americans play the following card to place influence:
  #20  Ops 2: Olympic Games
      2 USA influence added to Botswana, now at 2

Alright, so heís pretty secure in Southern Africa. I only have one AR left. Iím still ahead in Africa as a whole, so I retreat to finish my original goal before the end of the turn. My last two cards are Fidel and Cambridge Five, and whichever one I hold would make a decent event or even a headline next turn, depending on the cards. Between the two, I decide Iíd rather trigger Fidel for the event and forgo the opportunity to learn about scoring cards.

Quote
Turn 3, USSR action round 6

The Soviets play the following card to place influence:
  #110  Ops 2: The Cambridge Five (USSR)
      2 USSR influence added to Venezuela, now at 2

 Turn 3, USA action round 6

The Americans play the following card to place influence:
  #32  Ops 1: UN Intervention
      1 USA influence added to Philippines, now at 2
** The Mid War cards are added to the deck **

Itís the end of the Early War, and the US has to be happy. He dominates Europe and is ahead in VPs. However, thanks to both Decol and Destal, I have a strong position in the Mid War regions and heíll have to play catch-up.


The map at the end of Turn 3:

« Last Edit: May 03, 2013, 02:33:54 pm by sspiker »
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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #3 on: May 03, 2013, 02:29:57 pm »
0

Turn 4:





I end up with three USA cards I want to space race. VoA and Ussuri are unplayable. Puppet Governments is annoying this early on. Summit is worthless. Still, you roll with what youíve got. I want Fidel for the event. Junta is normally a great headline, but the US has no presence in the Americas at all. Itíd be a decent hold option, but not with FYP. I decide Iíll use FYP with Summit on my last AR to at least get 3 ops out of it.

In retrospect, I shouldíve maximized the ops available to me and headlined Fidel while playing Muslim Revolution for the ops. However, taking 7 US IPs off the map proves to be too temptingÖ

Quote
Soviet Headline Card: #56  Ops 4: Muslim Revolution (USSR)
American Headline Card: #67  Ops 2: Grain Sales to Soviets (USA)

USSR Headline Event: #56  Ops 4: Muslim Revolution (USSR)

The Soviets play the following card as an Event:
  #56  Ops 4: Muslim Revolution (USSR)
      American influence in Iran now at 0
      American influence in Saudi Arabia now at 0

USA Headline Event: #67  Ops 2: Grain Sales to Soviets (USA)

The Americans play the following card as an Event:
  #67  Ops 2: Grain Sales to Soviets (USA)
  Card selected from USSR hand: #8  Ops 2: Fidel * (USSR)
    The USA Player elects to keep and play the card.
The Americans play the following card for Ops
  #8  Ops 2: Fidel * (USSR)
     They elect to have the Soviet event occur first.

** The Fidel card is permanently removed. **

      Soviet influence in Cuba now at 3

The Americans use the Fidel card for a coup attempt:
    Coup attempt in Zaire (stability 1):
      ** USA die roll = 4 (+2) = 6
    The modified roll exceeds the doubled stability by 4.
      Soviet influence in Zaire reduced by 1, now at 0
      American influence in Zaire increased by 3, now at 3
DEFCON Level lowered to 2
      American Military Operations for this turn increased to 2
** Turn 4 Action Phase **

Well, at least I wanted Fidel triggered anyways. I wipe out the US from Iran and Saudi Arabia but instead of couping Angola, Iím now surrounded there with DEFCON at 2. Plus my handsize got cut short, so I canít hold one of my problem cards. This is going to be tricky.

Quote
** Turn 4 Action Phase **

 Turn 4, USSR action round 1

The Soviets play the following card for a coup attempt:
  #60  Ops 3: U-2 Incident * (USSR)
    Coup attempt in Botswana (stability 2):
      ** USSR die roll = 3 (+3) = 6
    The modified roll exceeds the doubled stability by 2.
      American influence in Botswana reduced by 2, now at 0
      Soviet Military Operations for this turn increased to 3

 Turn 4, USA action round 1

The Americans play the following card to place influence:
  #29  Ops 3: East European Unrest (USA)
      2 USA influence added to Botswana, now at 2
      1 USA influence added to South Africa, now at 2

I make a desperate try to flip Botswana (and hope his counter-coup falls short), but a so-so die roll leaves me further behind after the Action Round. If I get re-aligned out of Angola, Iíll have no Southern African presence at all (which was my goal for HIM, not me), so while South Africa is still uncontrolled Iíll sneak an IP in there. I put the spare IP in Thailand in case I have to play Ussuri.

Quote
Turn 4, USSR action round 2

The Soviets play the following card to place influence:
  #47  Ops 2: Junta
      1 USSR influence added to South Africa, now at 1
      1 USSR influence added to Thailand, now at 4

 Turn 4, USA action round 2

The Americans play the following card as an Event:
  #63  Ops 2: Colonial Rear Guards (USA)
      American influence in Algeria increased by 1, now at 1
      American influence in Nigeria increased by 1, now at 1
      American influence in Angola increased by 1, now at 3
      American influence in South Africa increased by 1, now at 3

He forgoes SE Asia entirely, and focuses on Africa. Weíre now tied in Angola (which is surrounded), and Iíve lost control of the other two battlegrounds. I triage, but the only card I have available is Puppet Governments. With Africa slipping from my grasp, I want to prevent the same thing happening in South America, so I trigger the event AFTER I place an IP into Argentina, so he canít place directly in any of the four SA battlegrounds.

Quote
Turn 4, USSR action round 3

The Soviets play the following card to place influence:
  #66  Ops 2: Puppet Governments * (USA)
      1 USSR influence added to Argentina, now at 1
      1 USSR influence added to Algeria, now at 3
The Americans use the USA event played by the USSR

** The Puppet Governments card is permanently removed. **

      American influence in Nicaragua increased by 1, now at 1
      American influence in Peru increased by 1, now at 1
      American influence in Paraguay increased by 1, now at 1

Turn 4, USA action round 3

The Americans play the following card to place influence:
  #100  Ops 2: Formosan Resolution * (USA)
      1 USA influence added to Paraguay, now at 2
      1 USA influence added to South Africa, now at 4

Now he can re-align Angola at a +3 (+4 if any influence gets knocked out). Nothing I can do about that. I canít play FYP until my problem cards are eliminated, so thereís nothing left to do but take care of them.

Quote
Turn 4, USSR action round 4

The Soviets play the following card for an attempt on the Space Race track:
  #74  Ops 2: The Voice of America (USA)
    ** Space Race Die Roll (1-4 needed): = 2 **
      USSR progress on the Space Race Track is now at Animal in Space
        The Soviets may now make two space race attempts per turn

 Turn 4, USA action round 4

The Americans play the following card to place influence:
  #6  Ops 4: The China Card
      3 USA influence added to Argentina, now at 3
      1 USA influence added to Angola, now at 4

He takes control of two key battlegrounds. Fortunately, I can now space race twice. Itís two empty action rounds in a row, but its better than triggering Ussuri and giving the China Card right back to him, face up.

Quote
Turn 4, USSR action round 5

The Soviets play the following card for an attempt on the Space Race track:
  #76  Ops 3: Ussuri River Skirmish * (USA)
    ** Space Race Die Roll (1-3 needed): = 6 **
      No effect.

 Turn 4, USA action round 5

The Americans play the following card as an Event:
  #35: South America Scoring

*** Scoring in South America ***
  USSR:  2(presence) +2(battlegrounds)  = 4
  USA:  2(presence) +1(battlegrounds)  = 3
VPs down 1, now at 1

I never had domination in SA in the first place, so itís not a huge loss for me; more importantly, itís an empty action round for him, too. All in all, he couldíve put a lot more pressure on me than he did. My next play shouldíve been Summit, and play FYP as my last card remaining, but I forgot that my handsize was cut by Grain Sales, so I mistakenly stick with my original plan of discarding Summit with FYP.

Quote
Turn 4, USSR action round 6
The Soviets play the following card for Ops
  #5  Ops 3: Five Year Plan (USA)
     They elect to have the American event occur first.
    The Soviet player discards the following card:
      #45  Ops 1: Summit

The Soviets use the Five Year Plan card to place influence:
      1 USSR influence added to Nigeria, now at 2
      1 USSR influence added to Haiti, now at 1
      1 USSR influence added to Iran, now at 1

 Turn 4, USA action round 6

The Americans play the following card as an Event:
  #72  Ops 1: Sadat Expels Soviets * (USA)

** The Sadat Expels Soviets card is permanently removed. **

      Soviet influence in Egypt now at 0
      American influence in Egypt increased by 1, now at 1

 Turn 4, USSR action round 7
    No cards left for the USSR player--no action taken

Oops.

Quote
Turn 4, USA action round 7

The Americans play the following card for realignment rolls:
  #69  Ops 2: Latin American Death Squads

    Realignment roll in Angola: USA modifier = +4, USSR modifier = +0
      ** USA die roll = 3 (+4) = 7
      ** USSR die roll = 1 (+0) = 1
      Soviet influence in Angola reduced by 3, now at 0

    Realignment roll in South Africa: USA modifier = +3, USSR modifier = +0
      ** USA die roll = 5 (+3) = 8
      ** USSR die roll = 2 (+0) = 2
      Soviet influence in South Africa reduced by 1, now at 0
DEFCON Level raised to 3
** Turn 5 Headline Phase **

I fix the damage in Nigeria, protect Cuba, and put at least something into Iran. I lose out on 1op (and an action round) due to my lack of vigilance, and he takes the opportunity to complete my eviction from Southern Africa. On the flip side, he plays Sadat and Nasser is sitting in the discard pile, waiting to return.

Ultimately, I end this round ahead in both Americas and only slightly behind in Africa, despite my empty action rounds. Plus Iím dominating in Asia and Mid East still.

The map at the end of Turn 4:

« Last Edit: May 03, 2013, 02:34:07 pm by sspiker »
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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #4 on: May 03, 2013, 02:30:11 pm »
0

Turn 5:





Nothing too bad, though very low ops, compounded by the fact that I obviously wonít be playing Bear Trap. However, everything else is manageable. Since I have domination in the only scoring region in my hand, and I have business to attend to elsewhere, Iíll go ahead and score Middle East before triggering Camp David and giving him control of Egypt.

Quote
** Turn 5 Headline Phase **
Soviet Headline Card: #3: Middle East Scoring
American Headline Card: #49  Ops 2: Missile Envy

USA Headline Event: #49  Ops 2: Missile Envy

My options to give him are Bear Trap, Cuban Missile Crisis, and SALT Negotiations. SALT would give him any card I just discarded (like Voice of America or Ussuri), raise DEFCON two levels giving him a coup, and would add a card to his hand. So I give up my coup and the missile envy fittingly triggers the Cuban missile crisis.

Quote
The Americans play the following card as an Event:
  #49  Ops 2: Missile Envy
  The Soviet exchanges the following card for the Missile Envy:
    #40  Ops 3: Cuban Missile Crisis *

The Americans play the following card as an Event:
  #40  Ops 3: Cuban Missile Crisis *

** The Cuban Missile Crisis card is permanently removed. **

DEFCON Level lowered to 2

USSR Headline Event: #3: Middle East Scoring

The Soviets play the following card as an Event:
  #3: Middle East Scoring

*** Scoring in Middle East ***
  USSR:  5(domination) +2(battlegrounds)  = 7
  USA:  3(presence) +1(battlegrounds)  = 4
VPs down 3, now at -2
** Turn 5 Action Phase **

I want to coup Paraguay and Nicaragua, but thatís off the table now. So my goal then is to draw attention away from those regions. I just scored Middle East and dominate Asia. Fighting over Africaís non-battlegrounds without being able to coup is like fighting with one arm behind my back. So letís try to even things out in Europe. Maybe if he thinks I have Europe scoring, heíll use his ops there, too.

Quote
Turn 5, USSR action round 1

The Soviets play the following card to place influence:
  #49  Ops 2: Missile Envy
      2 USSR influence added to Spain/Portugal, now at 2

 Turn 5, USA action round 1

The Americans play the following card to place influence:
  #46  Ops 2: How I Learned to Stop Worrying *
      1 USA influence added to Greece, now at 1
      1 USA influence added to Egypt, now at 2

He takes control of Egypt, but I just scored that region so all it does is make Camp David even more useless. Greece gives him access to Turkey, so my next move is clear.

Quote
Turn 5, USSR action round 2

The Soviets play the following card to place influence:
  #55  Ops 2: Willy Brandt * (USSR)
      2 USSR influence added to Turkey, now at 2

 Turn 5, USA action round 2

The Americans play the following card to place influence:
  #70  Ops 1: OAS Founded * (USA)
      1 USA influence added to Greece, now at 2

If nothing else, my feint in Europe caused him to waste OAS instead of using it in South America. I consider that a success.

Quote
Turn 5, USSR action round 3
The Soviets play the following card for Ops
  #65  Ops 2: Camp David Accords * (USA)
     They elect to have the American event occur first.

** The Camp David Accords card is permanently removed. **

      American influence in Israel increased by 1, now at 5
      American influence in Jordan increased by 1, now at 3
      American influence in Egypt increased by 1, now at 3
VPs up 1, now at -1

The Soviets use the Camp David Accords card to place influence:
      1 USSR influence added to Iran, now at 2
      1 USSR influence added to Austria, now at 2

 Turn 5, USA action round 3

The Americans play the following card as an Event:
  #79: Africa Scoring

*** Scoring in Africa ***
  USSR:  1(presence) +2(battlegrounds)  = 3
  USA:  4(domination) +3(battlegrounds)  = 7
VPs up 4, now at 3

Africa scoring hurts, but at least I still had two battlegrounds. I still want the Americas on pause and Iím about out of places to do things in Europe. Decolonization isnít a strong play in this situation, but without an obvious target for ops, I take the 4 IPs.

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Turn 5, USSR action round 4

The Soviets play the following card as an Event:
  #30  Ops 2: Decolonization (USSR)
      Soviet influence in Algeria increased by 1, now at 4
      Soviet influence in Nigeria increased by 1, now at 3
      Soviet influence in Philippines increased by 1, now at 1
      Soviet influence in Indonesia increased by 1, now at 2

 Turn 5, USA action round 4

The Americans play the following card to place influence:
  #108  Ops 2: Our Man in Tehran * (USA)
      1 USA influence added to Philippines, now at 3
      1 USA influence added to Indonesia, now at 3

He fixes SE Asia but I overprotect my two remaining African battlegrounds. With some breathing room, I space Bear Trap.

Quote
Turn 5, USSR action round 5

The Soviets play the following card for an attempt on the Space Race track:
  #44  Ops 3: Bear Trap * (USA)
    ** Space Race Die Roll (1-3 needed): = 2 **
      USSR progress on the Space Race Track is now at Lunar Probe
VPs down 2, now at 1

 Turn 5, USA action round 5

The Americans play the following card as an Event:
  #71  Ops 2: Nixon Plays the China Card * (USA)

** The Nixon Plays the China Card card is permanently removed. **

    The US receives the China Card, face down, from the Soviet player.

Well, that was annoying. Still, Iím under no pressure so I decide to hold Portuguese Empire (a worry-free 2 ops at the very least) and prepare for Panama Canal Returned and fortify my position in Central America, the only outstanding Mid-War scoring card.

Quote
Turn 5, USSR action round 6

The Soviets play the following card to place influence:
  #43  Ops 3: SALT Negotiations *
      1 USSR influence added to Panama, now at 3
      1 USSR influence added to Venezuela, now at 3
      1 USSR influence added to Dominican Rep, now at 1

 Turn 5, USA action round 6

The Americans play the following card for an attempt on the Space Race track:
  #75  Ops 2: Liberation Theology (USSR)
    ** Space Race Die Roll (1-3 needed): = 5 **
      No effect.

Quote
Turn 5, USSR action round 7
The Soviets play the following card for Ops
  #64  Ops 1: Panama Canal Returned * (USA)
     They elect to have the American event occur first.

** The Panama Canal Returned card is permanently removed. **

      American influence in Panama increased by 1, now at 1
      American influence in Costa Rica increased by 1, now at 1
      American influence in Venezuela increased by 1, now at 1

The Soviets use the Panama Canal Returned card to place influence:
      1 USSR influence added to Saudi Arabia, now at 1

 Turn 5, USA action round 7

The Americans play the following card for a coup attempt:
  #19  Ops 1: Truman Doctrine * (USA)
    Coup attempt in Haiti (stability 1):
      ** USA die roll = 2 (+1) = 3
    The modified roll exceeds the doubled stability by 1.
      Soviet influence in Haiti reduced by 1, now at 0
      American Military Operations for this turn increased to 1
The Americans are 1 military operation short of the DEFCON requirement of 2
The Soviets are 2 military operations short of the DEFCON requirement of 2
VPs up 1, now at 2
DEFCON Level raised to 3

He wipes me out of Haiti, I suspect for the MilOps. I start into Saudi Arabia; if I can complete it before OPEC comes up, that could be a big scoring card for me.

The map at the end of Turn 5:

« Last Edit: May 03, 2013, 02:54:28 pm by sspiker »
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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #5 on: May 03, 2013, 02:30:25 pm »
0

Turn 6:





Here's a great hand, and scoring cards in two regions Iím ahead in. Headlining Brezhnev would make this hand even more powerful, but I decide its good enough as it is. I want to use Che and Brush War for the events and I have two scoring cards, so Brezhnev would only add 3-4 ops.

This turn, I want to focus on the Americas; fortunately, I have a headline option that lets me focus on both North and South.

Quote
** Turn 6 Headline Phase **
Soviet Headline Card: #112  Ops 3: Che (USSR)
American Headline Card: #31  Ops 4: Red Scare/Purge

USA Headline Event: #31  Ops 4: Red Scare/Purge

The Americans play the following card as an Event:
  #31  Ops 4: Red Scare/Purge
      -1 to Ops value of Soviet cards this turn (minimum 1 OP)

USSR Headline Event: #112  Ops 3: Che (USSR)

The Soviets use the Che card for a coup attempt:
    Coup attempt in Nicaragua (stability 1):
      ** USSR die roll = 5 (+2) = 7
    The modified roll exceeds the doubled stability by 5.
      American influence in Nicaragua reduced by 1, now at 0
      Soviet influence in Nicaragua increased by 4, now at 4
      Soviet Military Operations for this turn increased to 2
The coup is successful: the USSR may make another coup

The Soviets use the Che card for a coup attempt:
    Coup attempt in Paraguay (stability 2):
      ** USSR die roll = 6 (+2) = 8
    The modified roll exceeds the doubled stability by 4.
      American influence in Paraguay reduced by 2, now at 0
      Soviet influence in Paraguay increased by 2, now at 2
      Soviet Military Operations for this turn increased to 4
** Turn 6 Action Phase **

I flip both countries with great die rolls, but getting purged sucks. I still have Brezhnev, however Iím still playing three cards for events or scoring, and playing Brezhnev now will give the US a free coupóa coup which I havenít been able to do since Turn 3. With Africa scored and seemingly lost, I continue my focus on South America where his position is a lot weaker.

Quote
Turn 6, USSR action round 1

The Soviets play the following card for a coup attempt:
  #78  Ops 3: Alliance for Progress * (USA)
    Coup attempt in Argentina (stability 2):
      ** USSR die roll = 3 (+2) = 5
    The modified roll exceeds the doubled stability by 1.
      American influence in Argentina reduced by 1, now at 2
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 5
The Americans use the USA event played by the USSR

** The Alliance for Progress card is permanently removed. **

 Turn 6, USA action round 1

The Americans play the following card to place influence:
  #34  Ops 4: Nuclear Test Ban
      1 USA influence added to Peru, now at 2
      1 USA influence added to Argentina, now at 3
      2 USA influence added to Mexico, now at 2

Unfortunately, my coup attempt fails, though it does break his control long enough for Alliance for Progress to score for nothing. He quickly fixes the damage and takes Mexico. Not seeing a way to improve my situation, I score Central while I have domination.

Quote
Turn 6, USSR action round 2

The Soviets play the following card as an Event:
  #37: Central America Scoring

*** Scoring in Central America ***
  USSR:  3(domination) +2(battlegrounds) +1(adj. to USA)  = 6
  USA:  1(presence) +1(battlegrounds)  = 2
VPs down 4, now at -2

 Turn 6, USA action round 2

The Americans play the following card as an Event:
  #68  Ops 2: John Paul II Elected Pope * (USA)

** The John Paul II Elected Pope card is permanently removed. **

      Soviet influence in Poland reduced by 2, now at 2
      American influence in Poland increased by 1, now at 1

The empty action round gives him a shot at Poland, so that needs fixing now.

Quote
Turn 6, USSR action round 3

The Soviets play the following card to place influence:
  #14  Ops 3: Comecon * (USSR)
      2 USSR influence added to Poland, now at 4

 Turn 6, USA action round 3

The Americans play the following card to place influence:
  #105  Ops 2: Special Relationship (USA)
      2 USA influence added to Canada, now at 4

Another blunder on my part: I thought that Canada was some late attempt at NORAD, and I simply ignored it, even though Iím now back to being dominated in Europe. Two ops into Austria wouldíve given us parity again, and put him into a position where he needs THREE ops to take another country for domination. However, I was more focused on my hand than on the board.

With that in mind, I go to my next event to trigger, Brush War. There are some tempting targets (Egypt, Mexico), but I want to maximize my odds so I choose the only target that is both 1) completely isolated, and 2) a battleground.

Quote
Turn 6, USSR action round 4

The Soviets play the following card as an Event:
  #36  Ops 3: Brush War
          The target country is Argentina
      USSR success on a modified die roll of 3-6; USA is -0
  ** Die roll: 2 -- no effect **

Ugh.

Quote
Turn 6, USA action round 4

The Americans play the following card to place influence:
  #6  Ops 4: The China Card
      4 USA influence added to North Korea, now at 4

And now worse, Iím in an ops battle for an Asian battleground while under Purge. Fortunately, I still have a 4ops card, and my control in West Asia still gives me domination.

Quote
Turn 6, USSR action round 5

The Soviets play the following card to place influence:
  #50  Ops 4: 'We Will Bury You' * (USSR)
      3 USSR influence added to North Korea, now at 6

 Turn 6, USA action round 5
The Americans play the following card for Ops
  #58  Ops 3: Cultural Revolution * (USSR)
     They elect to have the Soviet event occur first.

** The Cultural Revolution card is permanently removed. **

VPs down 1, now at -3

The Americans use the Cultural Revolution card to place influence:
      3 USA influence added to North Korea, now at 7

The U.S. is clearly gunning for North Korea, but his play was also influenced by Cultural Revolution; if heís going to give me the China Card, heíd rather get 5 ops out of it. I donít have the ops to take back control, but I donít have to just let him have it, either.

Quote
Turn 6, USSR action round 6

The Soviets play the following card to place influence:
  #51  Ops 3: Brezhnev Doctrine * (USSR)
      2 USSR influence added to North Korea, now at 8

 Turn 6, USA action round 6

The Americans play the following card as an Event:
  #1: Asia Scoring

*** Scoring in Asia ***
  USSR:  7(domination) +3(battlegrounds)  = 10
  USA:  3(presence) +2(battlegrounds) +1(adj. to USSR)  = 6
VPs down 4, now at -7

Lacking a 4ops to take control, the US has no choice but to score Asia now. I double-down on scoring Asia:

Quote
Turn 6, USSR action round 7

The Soviets play the following card as an Event:
  #38: Southeast Asia Scoring *

** The Southeast Asia Scoring card is permanently removed. **


*** Scoring in Southeast Asia ***
  USSR: 1(Burma) +1(Laos/Cambodia) +2(Thailand) +1(Vietnam) +1(Malaysia) = 6
  USA: 1(Philippines) +1(Indonesia) = 2
VPs down 4, now at -11

 Turn 6, USA action round 7

The Americans play the following card for an attempt on the Space Race track:
  #61  Ops 3: OPEC (USSR)
    ** Space Race Die Roll (1-3 needed): = 3 **
      USA progress on the Space Race Track is now at Earth Satellite
VPs up 1, now at -10
The Americans are 2 military operations short of the DEFCON requirement of 2
VPs down 2, now at -12
DEFCON Level raised to 3

And he makes sure it not three scoring cards in a row for me by spacing OPEC, which wouldíve netted another 4 VPs. I was under pressure that entire round, but managed to come out of it ahead, even if the US is holed up in Argentina.


The map at the end of Turn 6:

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #6 on: May 03, 2013, 02:30:37 pm »
0

Turn 7:





Another strong hand but no great headline options, so I go with a low ops card. Lone Gunman will also allow me to recon and see how many 3 ops cards he has; if I can keep track of them, maybe I can catch him unaware and Blockade him when I know heís out.

Quote
** Turn 7 Headline Phase **
Soviet Headline Card: #62  Ops 1: 'Lone Gunman' * (USSR)
American Headline Card: #26  Ops 1: CIA Created * (USA)

Heh. Also, so much for the element of surprise. Still, he canít have been happy to see what I had. He does get to steal my coup, however.

Quote
** The CIA Created card is permanently removed. **

The American gets to look at the Soviet Hand:

The Americans play the following card for a coup attempt:
  #26  Ops 1: CIA Created * (USA)
    Coup attempt in Nigeria (stability 1):
      ** USA die roll = 5 (+1) = 6
    The modified roll exceeds the doubled stability by 4.
      Soviet influence in Nigeria reduced by 3, now at 0
      American influence in Nigeria increased by 1, now at 2
DEFCON Level lowered to 2
      American Military Operations for this turn increased to 1

USSR Headline Event: #62  Ops 1: 'Lone Gunman' * (USSR)

The Soviets play the following card as an Event:
  #62  Ops 1: 'Lone Gunman' * (USSR)

** The 'Lone Gunman' card is permanently removed. **

The Soviet gets to look at the American Hand:

The Soviets play the following card to place influence:
  #62  Ops 1: 'Lone Gunman' * (USSR)
      1 USSR influence added to Uruguay, now at 1

He makes good use of his coup, too. With not much better use for it, I choose between Haiti and Uruguay for my op point, settling on Uruguay due to my continued focus on South America. BTW, his hand:




Woof. He only has two cards he can use to prevent Blockade, but he knows about it now. He had to have had Europe scoring, and the rest will likely be used for Ops. Allende is annoying for him, unless I invest in Chile first, so Iím going to hope I can force him to do that.

Quote
Turn 7, USSR action round 1

The Soviets play the following card as an Event:
  #42  Ops 3: Quagmire * (USSR)

** The Quagmire card is permanently removed. **

On the next action round, US player must discard an Operations card worth
2 or more and roll less than 5.  Repeat each US player phase until successful
or no appropriate cards remain.  If out of appropriate cards, the US player may
only play scoring cards until the next turn.

 Turn 7, USA action round 1
The USA discards the following card because of Quagmire:
    #22  Ops 2: Independent Reds * (USA)
    Quagmire ends on a die roll of 1-4: ** Die Roll = 1 -- The Quagmire is over!

That wasted an action round, and he gave up a lower ops card than I did. Still, there was a 33% chance he gets stuck in a Quagmire. Oh well. Still oblivious to the fact that Iím being dominated in Europe, I return to South America.

Quote
Turn 7, USSR action round 2
DEFCON Level raised to 3

The Soviets play the following card for a coup attempt:
  #57  Ops 4: ABM Treaty
    Coup attempt in Argentina (stability 2):
      ** USSR die roll = 4 (+4) = 8
    The modified roll exceeds the doubled stability by 4.
      American influence in Argentina reduced by 3, now at 0
      Soviet influence in Argentina increased by 1, now at 2
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 4

 Turn 7, USA action round 2

The Americans play the following card as an Event:
  #2: Europe Scoring

*** Scoring in Europe ***
  USSR:  3(presence) +2(battlegrounds)  = 5
  USA:  7(domination) +3(battlegrounds)  = 10
VPs up 5, now at -7

Huzzah! I finally kick him out of Argentina, but my celebration is short-lived when I finally realize how easily I couldíve stopped his domination in Europe. If I'd put two ops in Austria, weíd be even in Europe and he didnít have the ops with me to compete, especially if heís saving a 3ops card for Blockade. A big misplay on my part, and inexcusable having seen his hand ahead of time.

Quote
Turn 7, USSR action round 3

The Soviets play the following card as an Event:
  #39  Ops 3: Arms Race
VPs down 3, now at -10

 Turn 7, USA action round 3

The Americans play the following card to place influence:
  #21  Ops 4: NATO * (USA)
      4 USA influence added to North Korea, now at 11

I soften the VP loss a bit, but he uses his big ops to take over North Korea, which I had neglected from two turns ago. Iíve now lost my Asia domination, and he has two countries that border the USSR. A bit out of sorts, I trigger South African Unrest before doing the math and realizing itís a waste, but Wargameroom wonít let me back out of it. I could have asked for a takeback, but I prefer not to bother with those except for major mistakes, so I just go with it.

Quote
Turn 7, USA action round 3

The Americans play the following card to place influence:
  #21  Ops 4: NATO * (USA)
      4 USA influence added to North Korea, now at 11

 Turn 7, USSR action round 4

The Soviets play the following card as an Event:
  #53  Ops 2: South African Unrest (USSR)
      Soviet influence in Angola increased by 2, now at 2
      Soviet influence in South Africa increased by 1, now at 1

 Turn 7, USA action round 4

The Americans play the following card for realignment rolls:
  #80  Ops 2: 'One Small Step...'

    Realignment roll in Angola: USA modifier = +4, USSR modifier = +0
      ** USA die roll = 1 (+4) = 5
      ** USSR die roll = 2 (+0) = 2
      Soviet influence in Angola reduced by 2, now at 0

    Realignment roll in South Africa: USA modifier = +3, USSR modifier = +0
      ** USA die roll = 4 (+3) = 7
      ** USSR die roll = 5 (+0) = 5
      Soviet influence in South Africa reduced by 1, now at 0

At least he had to waste an action round in response, too. I know he has Allende, so Iím holding off on completing Chile so he has to do it for me. Instead, I space Shuttle Diplomacy since he flipped North Korea and I donít want to deal with that headache in the Late War.

Quote
Turn 7, USSR action round 5

The Soviets play the following card for an attempt on the Space Race track:
  #73  Ops 3: Shuttle Diplomacy (USA)
    ** Space Race Die Roll (1-4 needed): = 1 **
      USSR progress on the Space Race Track is now at Man in Space
        The Soviets may now see the enemy Headline Card before choosing their own.

 Turn 7, USA action round 5

The Americans play the following card to place influence:
  #41  Ops 2: Nuclear Subs * (USA)
      2 USA influence added to Chile, now at 2

Well now I have to go into Chile.

Quote
Turn 7, USSR action round 6

The Soviets play the following card to place influence:
  #59  Ops 4: Flower Power * (USSR)
      4 USSR influence added to Chile, now at 5

Turn 7, USA action round 6
The Americans play the following card for Ops
  #54  Ops 1: Allende * (USSR)
     They elect to have the Soviet event occur first.

** The Allende card is permanently removed. **

      Soviet influence in Chile increased by 2, now at 7

The Americans use the Allende card for a coup attempt:
    Coup attempt in Nicaragua (stability 1):
      ** USA die roll = 6 (+1) = 7
    The modified roll exceeds the doubled stability by 5.
      Soviet influence in Nicaragua reduced by 4, now at 0
      American influence in Nicaragua increased by 1, now at 1
      American Military Operations for this turn increased to 2

He puts the now-meaningless Allende to best use, rolling a 6 and flipping Nicaragua. Iím left with Portguese Empire Crumbles (still) and Blockade; he has Ask Not and Kitchen Debates. I decide that Iíd rather not give him the ability next turn to discard some of my more powerful Late War cards or favorable scoring cards, so letís make him get rid of Ask Not now.

Quote
Turn 7, USSR action round 7

The Soviets play the following card as an Event:
  #10  Ops 1: Blockade * (USSR)

** The Blockade card is permanently removed. **

The US player discards the following card to avoid losing all Influence in West Germany:
  #77  Ops 3: 'Ask Not What Your Country Can Do for You... * (USA)

 Turn 7, USA action round 7

The Americans play the following card for realignment rolls:
  #48  Ops 1: Kitchen Debates * (USA)

    Realignment roll in Algeria: USA modifier = +1, USSR modifier = +1
      ** USA die roll = 2 (+1) = 3
      ** USSR die roll = 4 (+1) = 5
      American influence in Algeria reduced by 1, now at 0
** The Late War cards are added to the deck **

His re-alignment roll backfires, and we enter the Late War with the USSR in a narrow position lead and a 10 point VP lead. Iím barely being dominated in Europe, but that can get even more out of hand quickly. I control South America, he dominates Africa, I barely dominate Central and Mid East, and weíre even in Asia. Overall, Iím happy with my position (and escaping the consequences of my mistakes), but weary of what the Late War will bring.


The map at the end of Turn 7:

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sspiker

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #7 on: May 03, 2013, 02:30:50 pm »
0

Turn 8:





No bad events for me, but no high ops either. Iím well ahead on the space race (in fact, he has to show his headline first), so Star Wars is no issue. Iíll play North Sea Oil last to give him no time to prepare for it. Itís good to know I have Defectors. The Reformer is the obvious headline choice here, and its super-powered since I have the VP lead.

He headlines Africa Scoring (since I see it first), but I have nothing that I can help that, so I go for the 6IPs in Europe:

Quote
DEFCON Level raised to 3
** Turn 8 Headline Phase **
The USA Headline Event for Turn 8 is the following card:
  #79: Africa Scoring
Soviet Headline Card: #87  Ops 3: The Reformer * (USSR)
American Headline Card: #79: Africa Scoring

USSR Headline Event: #87  Ops 3: The Reformer * (USSR)

The Soviets play the following card as an Event:
  #87  Ops 3: The Reformer * (USSR)

** The The Reformer card is permanently removed. **

      2 USSR influence added to Italy, now at 2
      2 USSR influence added to West Germany, now at 2
      2 USSR influence added to France, now at 3

USA Headline Event: #79: Africa Scoring

The Americans play the following card as an Event:
  #79: Africa Scoring

*** Scoring in Africa ***
  USSR:  1(presence) +1(battlegrounds)  = 2
  USA:  4(domination) +4(battlegrounds)  = 8
VPs up 6, now at -4
** Turn 8 Action Phase **

Now that Africa is off the board, I need a coup option. Since Iím saving North Sea Oil, I only have a 2op card which means I need a 2 stability country. The only options are Egypt, which he overcontrols and Iím still hoping for Nasser, and Mexico. I go for the later, and need a 5 or 6 to flip control.

Quote
** Turn 8 Action Phase **

 Turn 8, USSR action round 1

The Soviets play the following card for a coup attempt:
  #101  Ops 2: Iran-Iraq War *
    Coup attempt in Mexico (stability 2):
      ** USSR die roll = 5 (+2) = 7
    The modified roll exceeds the doubled stability by 3.
      American influence in Mexico reduced by 2, now at 0
      Soviet influence in Mexico increased by 1, now at 1
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 2

 Turn 8, USA action round 1

The Americans play the following card to place influence:
  #23  Ops 4: Marshall Plan * (USA)
      1 USA influence added to Italy, now at 4
      3 USA influence added to Mexico, now at 3

I get my roll, but not enough and he fixes the damage in Mexico and in Italy. Still, France and West Germany are wide open. I donít have 4ops card, but I do have the China Card.

Quote
Turn 8, USSR action round 2

The Soviets play the following card to place influence:
  #6  Ops 4: The China Card
      4 USSR influence added to France, now at 7

 Turn 8, USA action round 2

The Americans play the following card to place influence:
  #46  Ops 2: How I Learned to Stop Worrying *
      2 USA influence added to West Germany, now at 6

He has no choice but to shore up West Germany, so Iíll go ahead and score Central now.

Quote
Turn 8, USSR action round 3

The Soviets play the following card as an Event:
  #37: Central America Scoring

*** Scoring in Central America ***
  USSR:  3(domination) +2(battlegrounds) +1(adj. to USA)  = 6
  USA:  1(presence) +1(battlegrounds)  = 2
VPs down 4, now at -8

Turn 8, USA action round 3

The Americans play the following card as an Event:
  #108  Ops 2: Our Man in Tehran * (USA)

** The Our Man in Tehran card is permanently removed. **

Card discarded: #50  Ops 4: 'We Will Bury You' * (USSR)
Card discarded: #20  Ops 2: Olympic Games
Card discarded: #60  Ops 3: U-2 Incident * (USSR)
Card discarded: #84  Ops 2: Reagan Bombs Libya * (USA)
************************************************************
**              The  deck is being shuffled.              **
************************************************************

The empty action round gives him time to play Our Man. WWBY is a death card for him and a free 4ops for me, but the other three cards are just space-wasters, so its not a huge impact. It does thin some red cards from the deck, though.

Without any huge ops in my hand, I venture to guess that he has some high ops cards and I gamble on Missile Envy. Duck and Cover wouldíve lost me the game, but I gamble anyways.

Quote
Turn 8, USSR action round 4

The Soviets play the following card as an Event:
  #49  Ops 2: Missile Envy
  The American exchanges the following card for the Missile Envy:
    #14  Ops 3: Comecon * (USSR)

The Soviets play the following card as an Event:
  #14  Ops 3: Comecon * (USSR)

** The Comecon card is permanently removed. **

      Soviet influence in Finland increased by 1, now at 2
      Soviet influence in Austria increased by 1, now at 3
      Soviet influence in East Germany increased by 1, now at 5
      Soviet influence in Poland increased by 1, now at 5

Comecon isnít a great card, but I wanted to shore up Poland anyways. Plus, he only has the 2ops from Missile Envy now, rather than the 3ops from Comecon that he would have most assuredly played.

Quote
Turn 8, USA action round 4

The Americans play the following card to place influence:
  #49  Ops 2: Missile Envy
      2 USA influence added to Bolivia, now at 2

Iím not sure what his goal is with Bolivia, as it only borders Uruguay which itself is protected by three other countries. Without better options, I play back at him in South America to try and thwart his plan, whatever it may be.

Quote
Turn 8, USSR action round 5

The Soviets play the following card for a coup attempt:
  #85  Ops 2: Star Wars * (USA)
    Coup attempt in Bolivia (stability 2):
      ** USSR die roll = 1 (+2) = 3
    The modified roll does not exceed the doubled stability -- no effect.
      Soviet Military Operations for this turn increased to 4

 Turn 8, USA action round 5

The Americans play the following card as an Event:
  #63  Ops 2: Colonial Rear Guards (USA)
      American influence in Algeria increased by 1, now at 1
      American influence in Burma increased by 1, now at 1
      American influence in Laos/Cambodia increased by 1, now at 1
      American influence in Thailand increased by 1, now at 1

This time he does play into Southeast Asia. Thailand is still over controlled and needs no fixing, so I shore up the other two countries. This doesnít change the scoring equation in Asia at all, so I couldíve gone elsewhere, but weíre both making moves to make them at this point.

Quote
Turn 8, USSR action round 6

The Soviets play the following card to place influence:
  #52  Ops 2: Portuguese Empire Crumbles * (USSR)
      1 USSR influence added to Laos/Cambodia, now at 2
      1 USSR influence added to Burma, now at 3

 Turn 8, USA action round 6

The Americans play the following card as an Event:
  #1: Asia Scoring

*** Scoring in Asia ***
  USSR:  3(presence) +3(battlegrounds)  = 6
  USA:  3(presence) +3(battlegrounds) +2(adj. to USSR)  = 8
VPs up 2, now at -6

Heís able to score Asia with his two adjacent countries. I turn my attention back to South America.

Quote
Turn 8, USSR action round 7
The Soviets play the following card for Ops
  #86  Ops 3: North Sea Oil * (USA)
     They elect to have the American event occur first.

** The North Sea Oil card is permanently removed. **

OPEC event no longer playable.  US may play eight cards this turn.

The Soviets use the North Sea Oil card for a coup attempt:
    Coup attempt in Bolivia (stability 2):
      ** USSR die roll = 2 (+3) = 5
    The modified roll exceeds the doubled stability by 1.
      American influence in Bolivia reduced by 1, now at 1
      Soviet Military Operations for this turn increased to 5

Now he has two action rounds in a row. Letís see if he puts them to good use.

Quote
Turn 8, USA action round 7
The Americans play the following card for Ops
  #93  Ops 2: Iran-Contra Scandal * (USSR)
     They elect to have the Soviet event occur first.

** The Iran-Contra Scandal card is permanently removed. **

All US Realignment rolls have a -1 die roll modifier for the remainder of the turn.

The Americans use the Iran-Contra Scandal card to place influence:
      1 USA influence added to France, now at 5

 Turn 8, USA action round 8

The Americans play the following card to place influence:
  #45  Ops 1: Summit
      1 USA influence added to France, now at 6
The Americans are 2 military operations short of the DEFCON requirement of 2
VPs down 2, now at -8

He forces his way into France then builds on it, creating a crisis for me to deal with on my first AR. Not too shabby. He even found a way to make Summit worthwhile.


The map at the end of Turn 8:

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sspiker

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #8 on: May 03, 2013, 02:31:03 pm »
0

Turn 9:





The Reformer is in effect, so Glasnost is a great headline choice. Usually the downside is it raises DEFCON and gives the US a coup, but I get to see what his headline is and itís a no-brainer in this situation. Ames will be a good play, at the very least to cut his hand size. Tear Down This Wall and Solidarity are bad, so one may have to go to space. Unusually, the Formosan Resolution may actually matter, so Iíll have to tread lightly there as well.

Quote
** Turn 9 Headline Phase **
The USA Headline Event for Turn 9 is the following card:
  #89  Ops 4: Soviets Shoot Down KAL-007 * (USA)
Soviet Headline Card: #90  Ops 4: Glasnost * (USSR)
American Headline Card: #89  Ops 4: Soviets Shoot Down KAL-007 * (USA)

USA Headline Event: #89  Ops 4: Soviets Shoot Down KAL-007 * (USA)

The Americans play the following card as an Event:
  #89  Ops 4: Soviets Shoot Down KAL-007 * (USA)

** The Soviets Shoot Down KAL-007 card is permanently removed. **

DEFCON Level lowered to 2
VPs up 2, now at -6

The Americans play the following card to place influence:
  #89  Ops 4: Soviets Shoot Down KAL-007 * (USA)
      4 USA influence added to France, now at 10

USSR Headline Event: #90  Ops 4: Glasnost * (USSR)

The Soviets use the Glasnost card as an Event:

** The Glasnost card is permanently removed. **

VPs down 2, now at -8
DEFCON Level raised to 3

The Soviets use the Glasnost card to place influence:
      1 USSR influence added to Uruguay, now at 2
      1 USSR influence added to Austria, now at 4
      2 USSR influence added to Saudi Arabia, now at 3
** Turn 9 Action Phase **

KAL007 is a great headline for him, particularly now that he can finish off his takeover of France without me even being able to try and counter it. Otherwise, the DEFCON change and the VP rewards were completely washed out. With my ops, I take control of three countries that were naggingly incomplete. For my coup, I set my sights back on Africa.

**NOTE: I initially confused Tear Down This Wall and Evil Empire, and played it on my AR1. This time I DID ask for a takeback, and my opponent was gracious enough to permit it.**

Quote
Turn 9, USSR action round 1

The Soviets play the following card for a coup attempt:
  #110  Ops 2: The Cambridge Five (USSR)
    Coup attempt in Nigeria (stability 1):
      ** USSR die roll = 2 (+2) = 4
    The modified roll exceeds the doubled stability by 2.
      American influence in Nigeria reduced by 2, now at 0
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 2

 Turn 9, USA action round 1

The Americans play the following card for realignment rolls:
  #61  Ops 3: OPEC (USSR)

    Realignment roll in Cuba: USA modifier = +2, USSR modifier = +1
      ** USA die roll = 2 (+2) = 4
      ** USSR die roll = 4 (+1) = 5

    Realignment roll in Cuba: USA modifier = +2, USSR modifier = +1
      ** USA die roll = 2 (+2) = 4
      ** USSR die roll = 6 (+1) = 7

    Realignment roll in Cuba: USA modifier = +2, USSR modifier = +1
      ** USA die roll = 4 (+2) = 6
      ** USSR die roll = 1 (+1) = 2
      Soviet influence in Cuba reduced by 3, now at 0

Well thatís annoying. My coup falls short and I donít have access to Nigeria to take it over. Worse yet, he could play OPEC without worry because of North Sea Oil, and he uses it to great effect. I donít have direct access to Cuba, so that needs to be fixed.

Quote
Turn 9, USSR action round 2

The Soviets play the following card for a coup attempt:
  #69  Ops 2: Latin American Death Squads
    Coup attempt in Nicaragua (stability 1):
      ** USSR die roll = 6 (+2) = 8
    The modified roll exceeds the doubled stability by 6.
      American influence in Nicaragua reduced by 1, now at 0
      Soviet influence in Nicaragua increased by 5, now at 5
      Soviet Military Operations for this turn increased to 4

 Turn 9, USA action round 2
The Americans play the following card for Ops
  #82  Ops 3: Iranian Hostage Crisis * (USSR)
     They elect to have the Soviet event occur first.

** The Iranian Hostage Crisis card is permanently removed. **

      American influence in Iran now at 0
      Soviet influence in Iran increased by 2, now at 4

The Americans use the Iranian Hostage Crisis card to place influence:
      3 USA influence added to Cuba, now at 3

The Hostage Crisis doubles my influence in Iranóno big dealóbut also doubles the effect of Terrorism. Still, thatís a speculative downside for him compared to controlling Cuba and now closing in domination of Central America. With that at a standstill, Iíll check out the rest of the Americansí hand.

Quote
Turn 9, USSR action round 3

The Soviets play the following card as an Event:
  #109  Ops 3: Aldrich Ames Remix * (USSR)

** The Aldrich Ames Remix card is permanently removed. **

He has remaining:




One of these things is not like the other. Iím bummed I canít get rid of a great USA card, but Iíll comfort myself knowing all he has left are my events, even if one of them doesn't trigger the event.

Quote
Card discarded: #5  Ops 3: Five Year Plan (USA)
The USA must play with his hand exposed for the remainder of the turn

 Turn 9, USA action round 3

The Americans play the following card to place influence:
  #13  Ops 2: Arab-Israeli War (USSR)
      1 USA influence added to Bolivia, now at 2
      1 USA influence added to Italy, now at 5

Quote
Turn 9, USSR action round 4
The Soviets play the following card for Ops
  #81  Ops 2: Solidarity * (USA)
     They elect to have the American event occur first.

** The Solidarity card is permanently removed. **

      American influence in Poland increased by 3, now at 4

The Soviets use the Solidarity card to place influence:
      2 USSR influence added to Poland, now at 7

 Turn 9, USA action round 4

The Americans play the following card for an attempt on the Space Race track:
  #30  Ops 2: Decolonization (USSR)
    ** Space Race Die Roll (1-4 needed): = 3 **
      USA progress on the Space Race Track is now at Animal in Space
        The Soviets may no longer make two space race attempts per turn

Quote
Turn 9, USSR action round 5

The Soviets play the following card for an attempt on the Space Race track:
  #76  Ops 3: Ussuri River Skirmish * (USA)
    ** Space Race Die Roll (1-3 needed): = 3 **
      USSR progress on the Space Race Track is now at Man in Earth Orbit
VPs down 3, now at -11

With two empty action rounds, I play and fix solidarity, then space Ussuri to grab another three VPs. Itís clear at this point that neither player has any big strategic goal in mind with their actions.

Quote
Turn 9, USA action round 5
The Americans play the following card for Ops
  #88  Ops 2: Marine Barracks Bombing * (USSR)
     They elect to have the Soviet event occur first.

** The Marine Barracks Bombing card is permanently removed. **

      American influence in Lebanon now at 0

** The Marine Barracks Bombing card is permanently removed. **

      American influence in Egypt reduced by 2, now at 1

The Americans use the Marine Barracks Bombing card to place influence:
      1 USA influence added to Egypt, now at 2
      1 USA influence added to Mexico, now at 4

Quote
Turn 9, USSR action round 6
The Soviets play the following card for Ops
  #102  Ops 2: Defectors (USA)
     They elect to have the American event occur first.
VPs up 1, now at -10

The Soviets use the Defectors card to place influence:
      1 USSR influence added to South Korea, now at 1

 Turn 9, USA action round 6
The Americans play the following card for Ops
  #51  Ops 3: Brezhnev Doctrine * (USSR)
     They elect to have the Soviet event occur first.

** The Brezhnev Doctrine card is permanently removed. **

All USSR operations cards increase their value by one (+1) for the remainder
of this turn (Maximum of 4).

The Americans use the Brezhnev Doctrine card to place influence:
      1 USA influence added to South Korea, now at 4
      2 USA influence added to Tunisia, now at 2

I force my way into South Korea so I have access to Taiwan. I donít want to space something as weak as the Formosan Resolution, but I donít want to roll over and give him a battleground either. I also want to respond to his entry into Tunisia and overcontrol a battleground in the one region I have control of so he canít break it easily on his final AR in Turn 10.

Quote
Turn 9, USSR action round 7
The Soviets play the following card for Ops
  #100  Ops 2: Formosan Resolution * (USA)
     They elect to have the American event occur first.

** The Formosan Resolution card is permanently removed. **

Taiwan shall be treated as a Battleground country for scoring purposes, if the US
controls Taiwan when the Asian Scoring Card is played.  Taiwan is not a battleground
country for any other game purpose.  This card is discarded after US play of The China Card.

The Soviets use the Formosan Resolution card to place influence:
      1 USSR influence added to Taiwan, now at 1
      1 USSR influence added to Argentina, now at 3
      1 USSR influence added to Morocco, now at 1

 Turn 9, USA action round 7
The Americans play the following card for Ops
  #75  Ops 2: Liberation Theology (USSR)
     They elect to have the Soviet event occur first.
      2 USSR influence added to Mexico, now at 3
      1 USSR influence added to Cuba, now at 1

The Americans use the Liberation Theology card to place influence:
      1 USA influence added to Mexico, now at 5
      1 USA influence added to Cuba, now at 4
The Americans are 2 military operations short of the DEFCON requirement of 2
VPs down 2, now at -12
DEFCON Level raised to 3
** Turn 10 Headline Phase **


The map at the end of Turn 9:

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #9 on: May 03, 2013, 02:31:16 pm »
+1

Turn 10:





Ah, Turn 10. The United States has the advantage of the last move, so I need to make sure that I donít leave any tempting targets. My hand is very manageable; AWACS can be fixed easily and Bear Trap can be played on my last turn without penalty. The Iranian Hostage Crisis is in effect, so the impact of Terrorism is doubled. If he didnít have the China Card, that would give me the final action round instead of him. As it is, it still means heíll have to play all of his cards and the China Card, which at the very least will swing two VPs at the end of the game. Thatís my headline.

Quote
** Turn 10 Headline Phase **
The USA Headline Event for Turn 10 is the following card:
  #94  Ops 3: Chernobyl * (USA)
Soviet Headline Card: #92  Ops 2: Terrorism
American Headline Card: #94  Ops 3: Chernobyl * (USA)

USA Headline Event: #94  Ops 3: Chernobyl * (USA)

The Americans use the Chernobyl card as an Event:

** The Chernobyl card is permanently removed. **

     USSR may not add Influence to South America with Ops points for the remainder of the turn.

USSR Headline Event: #92  Ops 2: Terrorism

The Soviets use the Terrorism card as an Event:
    The USA discards #35: South America Scoring
    The USA discards #34  Ops 4: Nuclear Test Ban
** Turn 10 Action Phase **

He clearly was making a play to break my control in South America, but fortunately for me I discarded the scoring card, which removes the immediate impetus to do so. I also got rid of a free 4ops.  Pretty good outcome for me. As Iím in a decent position everywhere else, I give Africa another try.

Quote
Turn 10, USSR action round 1

The Soviets play the following card for a coup attempt:
  #16  Ops 3: Warsaw Pact Formed * (USSR)
    Coup attempt in Zaire (stability 1):
      ** USSR die roll = 1 (+3) = 4
    The modified roll exceeds the doubled stability by 2.
      American influence in Zaire reduced by 2, now at 1
DEFCON Level lowered to 2
      Soviet Military Operations for this turn increased to 3

 Turn 10, USA action round 1

The Americans play the following card to place influence:
  #99  Ops 4: Wargames *
      4 USA influence added to Taiwan, now at 4

Ugh. He now dominates Asia. Thatíll change once he plays the China Card (assuming he decides to do so AR7). At this point, I actually hadnít done the math yet, and didnít consider that heíd be forced to play the China Card, so I respond to the Asia threat using the resources available to me:

Quote
Turn 10, USSR action round 2

The Soviets play the following card as an Event:
  #36  Ops 3: Brush War
          The target country is Afghanistan
      USSR success on a modified die roll of 3-6; USA is -0
  ** Die roll: 3 -- USSR victory!
VPs down 1, now at -13
      American influence in Afghanistan reduced by 2, now at 0
      Soviet influence in Afghanistan increased by 2, now at 2
      Soviet Military Operations for this turn increased to 5

Turn 10, USA action round 2

The Americans play the following card to place influence:
  #24  Ops 2: Indo-Pakistani War
      1 USA influence added to Venezuela, now at 2

He turns his attention back to South America since I canít place influence there. But I can still play ops there. Itís somewhat of a gamble but I go for it:

Quote
Turn 10, USSR action round 3

The Soviets play the following card for realignment rolls:
  #91  Ops 2: Ortega Elected in Nicaragua * (USSR)

    Realignment roll in Venezuela: USSR modifier = +2, USA modifier = +0
      ** USSR die roll = 5 (+2) = 7
      ** USA die roll = 3 (+0) = 3
      American influence in Venezuela reduced by 2, now at 0

    Realignment roll in Tunisia: USSR modifier = +2, USA modifier = +1
      ** USSR die roll = 1 (+2) = 3
      ** USA die roll = 4 (+1) = 5

 Turn 10, USA action round 3

The Americans play the following card for a coup attempt:
  #105  Ops 2: Special Relationship (USA)
    Coup attempt in Dominican Rep (stability 1):
      ** USA die roll = 5 (+2) = 7
    The modified roll exceeds the doubled stability by 5.
      Soviet influence in Dominican Rep reduced by 1, now at 0
      American influence in Dominican Rep increased by 4, now at 4
      American Military Operations for this turn increased to 2

After losing his access to Venezuela and Brazil, he flips Dominican Republican and takes domination with it. With the four moves left, Iíll be attempting to place enough influence to prevent domination in the three regions heís leading me in: Central, Africa, and Europe.

Quote
Turn 10, USSR action round 4

The Soviets play the following card to place influence:
  #111  Ops 2: Yuri and Samantha * (USSR)
      1 USSR influence added to Haiti, now at 1
      1 USSR influence added to Honduras, now at 1

Turn 10, USA action round 4
The Americans play the following card for Ops
  #15  Ops 1: Nasser * (USSR)
     They elect to have the Soviet event occur first.

** The Nasser card is permanently removed. **

      Soviet influence in Egypt increased by 2, now at 2
      American influence in Egypt reduced by 1, now at 1

The Americans use the Nasser card for a coup attempt:
    Coup attempt in Haiti (stability 1):
      ** USA die roll = 2 (+1) = 3
    The modified roll exceeds the doubled stability by 1.
      Soviet influence in Haiti reduced by 1, now at 0
      American Military Operations for this turn increased to 3

Thereís Nasser, the long-awaited payoff for my Turn 2 decision. I complete control of Egypt and take care of AWACS.

Quote
Turn 10, USSR action round 5
The Soviets play the following card for Ops
  #107  Ops 3: AWACS Sale to Saudis * (USA)
     They elect to have the American event occur first.

** The AWACS Sale to Saudis card is permanently removed. **

      American influence in Saudi Arabia increased by 2, now at 2

The Soviets use the AWACS Sale to Saudis card to place influence:
      2 USSR influence added to Saudi Arabia, now at 5
      1 USSR influence added to Egypt, now at 3

Turn 10, USA action round 5
The Americans play the following card for Ops
  #112  Ops 3: Che (USSR)
     They elect to have the Soviet event occur first.
    Coup attempt in Dominican Rep (stability 1):
      ** USSR die roll = 1 (+3) = 4
    The modified roll exceeds the doubled stability by 2.
      American influence in Dominican Rep reduced by 2, now at 2
The coup is successful: the USSR may make another coup
    Coup attempt in Tunisia (stability 2):
      ** USSR die roll = 2 (+3) = 5
    The modified roll exceeds the doubled stability by 1.
      American influence in Tunisia reduced by 1, now at 1

The Americans use the Che card to place influence:
      1 USA influence added to Tunisia, now at 2
      1 USA influence added to Poland, now at 5

Having no choice but to play Che, I get my crack at two key non-battlegrounds, but come up short in both. Meanwhile, he sneaks in an IP into Poland, which is something I didnít realize until the game was over. Another blunder on my part.

With two moves left, Iíve saved US/Japan and Bear Trap. They have to be played in that order, and I have 7 Ops to use. First, I got for parity in Africa.

Quote
Turn 10, USSR action round 6
The Soviets play the following card for Ops
  #27  Ops 4: US/Japan Mutual Defense Pact * (USA)
     They elect to have the American event occur first.

** The US/Japan Mutual Defense Pact card is permanently removed. **

      USSR may no longer make Coup or Realignment rolls against Japan

The Soviets use the US/Japan Mutual Defense Pact card to place influence:
      2 USSR influence added to Morocco, now at 3
      1 USSR influence added to Saharan States, now at 1
      1 USSR influence added to Sudan, now at 1

 Turn 10, USA action round 6

The Americans play the following card for a coup attempt:
  #83  Ops 3: The Iron Lady * (USA)
    Coup attempt in Uruguay (stability 2):
      ** USA die roll = 2 (+3) = 5
    The modified roll exceeds the doubled stability by 1.
      Soviet influence in Uruguay reduced by 1, now at 1
      American Military Operations for this turn increased to 5

I donít know why he tried to coup Uruguay, but it fails and makes no difference to me since I hold Paraguay anyways. With my final three ops, I shouldíve gone Nigeria, Poland, and Hondraus. But I never noticed that I no longer controlled Poland, so instead I opted to break control of France, which he doesn't bother to fix.

Quote
Turn 10, USSR action round 7

The Soviets play the following card to place influence:
  #44  Ops 3: Bear Trap * (USA)
      1 USSR influence added to Nigeria, now at 1
      1 USSR influence added to France, now at 8
The Americans use the USA event played by the USSR

** The Bear Trap card is permanently removed. **

On the next action round, USSR player must discard an Operations card worth
2 or more and roll less than 5.  Repeat each USSR player phase until successful
or no appropriate cards remain.  If out of appropriate cards, the USSR Player may
only play scoring cards until the next turn.

 Turn 10, USA action round 7

The Americans play the following card to place influence:
  #6  Ops 4: The China Card
      2 USA influence added to Argentina, now at 2

His last move is to break my control of Central America, though I still have domination so all it does is rob me of 2 VPs, which is offset by the 2 VP swing of the China Card anyways. A better move wouldíve been to reclaim domination of Europe and Africa, but the math wouldnít have mattered much.

Quote
*** Scoring in Europe ***
  USSR:  3(presence) +1(battlegrounds)  = 4
  USA:  3(presence) +2(battlegrounds)  = 5

*** Scoring in Asia ***
  USSR:  3(presence) +3(battlegrounds)  = 6
  USA:  3(presence) +3(battlegrounds) +1(adj. to USSR)  = 7

*** Scoring in Central America ***
  USSR:  1(presence) +1(battlegrounds)  = 2
  USA:  3(domination) +2(battlegrounds)  = 5

*** Scoring in South America ***
  USSR:  5(domination) +3(battlegrounds)  = 8
  USA:  2(presence)  = 2

*** Scoring in Africa ***
  USSR:  1(presence) +2(battlegrounds)  = 3
  USA:  1(presence) +3(battlegrounds)  = 4

*** Scoring in Middle East ***
  USSR:  5(domination) +5(battlegrounds)  = 10
  USA:  3(presence) +1(battlegrounds)  = 4
The Soviets have the China Card: -1 to the VP total
VPs down 7, now at -20
********************************************************
  The USSR player wins the game!!!
********************************************************

The map at the end of the game:



Concluding Thoughts:

  • I thought I made some good plays, particularly in Turn 10, and took advantage of favorable hands. Mostly, I focused wisely on a region I could control (South America) while not investing too much into a lost region (Africa), and managed to score Central America twice while dominating even though he ended up with domination by the end of the game.
  • As the USSR player, its important to set the tone and the tempo of the game. In several turns, the regions we focused on were the regions I wanted to focus onóor more accurately, we left alone regions I wanted left alone. Every player knows you have to be flexible to react to situations on the board. Take advantage of that by making your opponent react, even when you know he doesnít need to. That limits his ability to attack the regions important to you and takes pressure off of you.
  • While I made a few blunders, my opponent didnít take advantage of them. More importantly, he gave me breathing room throughout the game to manage my hand. I was far ahead on the space raceóthat was the first time Iíve been that far upówhich means a lot of empty action rounds on my part. But most of the time, I was afforded the break to do so. If he had kept the pressure up on me, I may have been forced to play some unfavorable cards or not responded to his threats.
  • The biggest mistake I made was letting him into West Asia, but I was able to seal him off and Asia was not a problem most of the game. The race for Asia is a key hallmark of the Early War and I won it, despite giving him a head start. The US did a great job of systematically kicking me out of Africa and competing for Central America, but I thought played some rounds inefficiently, compounded by the problem of having low ops hands.
  • Mostly, having Decol and Destal gave me a huge advantage in the Mid-War. Decolonization ended up not benefiting me all that much, but it allowed me to focus Destal in South America, where I had the edge all game long. That, and keeping Voice of America off the board, were the biggest swings of luck in my favor.
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Comrade Pwnuby Khilemolov

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #10 on: May 04, 2013, 08:22:37 am »
0

Thanks for posting this play-by-play! I'll be sitting down and studying each AR carefully!

I did not know that when both players reach Animal in Space, it means that neither of them gets a second space race card. I'd thought it meant both of them do.

Today I learned...!
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MarlesChartel

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #11 on: May 04, 2013, 01:46:17 pm »
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If his last moves had been 1 inf in India, 1 inf in France, and 1 Inf in Zimbabwe, the US would have only lost by 2 points.
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BamBix

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #12 on: May 06, 2013, 05:10:22 am »
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Are you sure? I count 7 vp net difference (-2VP for SA control+Arg, +5 VP Eu dom +France, +3 Afr dom, +1 VP India), but USSR won by 20 points. India does not give US domination, doesn't have enough countries there.
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MarlesChartel

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #13 on: May 06, 2013, 11:08:17 am »
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Oops. You're right about Asia. Also, I looked at the final board to see the final score, not the log. So you're right.
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Ioan76_TM

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Re: USSR Win in Final Scoring -- Fully Annotated
« Reply #14 on: May 10, 2013, 10:26:45 am »
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If his last moves had been 1 inf in India, 1 inf in France, and 1 Inf in Zimbabwe, the US would have only lost by 2 points.

The coup in Uruguay from AR6 was faar to risky considering the situation - much better would be to flip Laos/Cambodgia with that 3 OPs or to coup Saharian State to block access to Nigeria ( and to preserve US-domination in Africa ). Still not sure if it could make the difference due to huge Soviet-VPs but as an idea .. ;)
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