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Author Topic: Realignments game  (Read 8372 times)

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Krzemyk

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Realignments game
« on: May 08, 2013, 02:07:27 pm »
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I learned a lot from games posted on this forum, so I thought that I'll add something from myself. This is report from my game on Vassal with my friend Mateusz, who is my usual opponent both in real life and in online games. I post this with his approval and I hope he will add his insight to it.
English is not my native language so I apologize in advance for all the mistakes I might make. I hope you will enjoy this regardless.

Game was played on standard set of rules, with optional cards and without additional influence. I played US, while my friend played USSR.

Turn 1

My hand:
Olympic games
Formosan Resolution
De Gaule leads France
Europe Scoring
Nasser
Socialist Governments
Korean War
NATO

Nothing really terrible. No good headline, so I'm going to headline Olympics and score some cheap VPs. I want to get rid of the Korean War ASAP, likewise with de Gaule and Nasser. Socialist governments is going to space.

Standard setup, I went with W. Germany 4/0, Italy 3/0, he did E. Germany 0/4, Poland 0/4, Yugoslavia 0/1.

US headline: Olympic games
Soviet headline: Arab-Israeli war


I won Olympics, unfortunately he won the war, which wiped out my gain from Olympics (VP at 0). What's worse it wiped me also from western Middle East.

AR1
Soviet plays Suez Crisis* for 3 Ops
Soviet initiates coup in Iran with 3 Ops.
Soviet Die = [3]
Soviet changes Soviet Military Ops to 5.
Removing 1 American Influence from Iran.
Adding 1 Soviet Influence in Iran.

As his coup was only moderately successful I decide to counter-coup and save my access to western Asia and my presence in Middle East.

American plays NATO* for 4 Ops.
American initiates coup in Iran with 4 Ops.
U.S. Die = [6]
American changes DefCon to 3.
Removing 1 Soviet Influence from Iran.
Adding 5 American Influence in Iran.

Wow, I wasn't expecting this. I couldn't dream of a better scenario. Iran is safe and road to Asia open. I decide to make it my priority.

AR2
Soviet plays Fidel* for 2 Ops.
Soviet Influence in Afghanistan was increased from 0 to 1.
Soviet Influence in S. Korea was increased from 0 to 1.

American plays Korean War* Event
Soviet Die = [3]
Soviet Military Ops already at 5.
Die-roll modifier: 0
South wins Korean War
American plays Korean War* for 2 Ops.
U.S. Influence in Pakistan was increased from 0 to 2.

Lucky break in Korea. Despite it I decide to forgo Korea and go into Pakistan because due to his move into Afghanistan he can easily cut me from western Asia. Cutting him from India and Pakistan is more important than Korea.

AR3
Soviet plays Special Relationship for 2 Ops.
Soviet Influence in S. Korea was increased from 1 to 3.
Soviet plays Special Relationship Event
US may add 1 Influence to any country adjacent to U.K.
U.S. Influence in Canada was increased from 2 to 3.

American plays De Gaule Leads France* Event
Removing 0 US Influence from France.
Adding 1 USSR Influence in France
Soviet Influence in France was increased from 0 to 1.
Cancels NATO for France.
American plays De Gaule Leads France* for 3 Ops.
U.S. Influence in France was increased from 0 to 3.

Classic move to minimize effect of the general in France. Korea is lost, but I can still score domination in Europe.

AR4
Soviet plays Containment* for 3 Ops.
Soviet plays UN Intervention Event
Soviet Influence in France was increased from 1 to 4

American plays Europe Scoring Event
U.S.S.R. has Presence in Europe for 3 VPs.
U.S.S.R. Controls 2 Battleground countries in Europe.
U.S. has Presence in Europe for 3 VPs.
U.S. Controls 2 Battleground countries in Europe.

After his aggressive move into France I know I have no cards to win an op war there (Formosan, Europe Scoring, Nasser and Socialist governments, last one I don't intend to use) so I decide to cut my losses and score Europe for 0 VPs.

AR5
Soviet plays Indo-Pakistani War Event
India invades Pakistan
Soviet Die = [2]
Soviet Military Ops already at 5.
Die-roll modifier: -1
Pakistan wins Indo-Pakistani War

Lucky break for me, but he only had 1/3 chance of success.

American plays Formosan Resolution* for 2 Ops.
American initiates coup in Iraq with 2 Ops.
U.S. Die = [4]
American changes DefCon to 2.
 American changes American Military Ops to 5.
No change in influence in Iraq.

My friend remarked then that it was strange move. My reasoning was: Defcon is 3, it will be 4 at the beginning of turn 2. So I decided to lower the Defcon to prevent his opening coup in Pakistan. If I managed to remove some of his influence from Iraq it would be great, but it wasn't my goal.

AR6
Soviet plays Blockade* Event
US player must discard a '3' or more Ops card or lose all Influence in W. Germany.
American discards Socialist Governments

Luckily I haven't sent Socialist Governments into space yet, so I'm able to discard it. Because of this I have to play Nasser, but as I don't have access to this part of Middle East it's relatively harmless.

American plays Nasser* Event
Adding 2 Soviet Influence in Egypt.
Soviet Influence in Egypt was increased from 0 to 2.
American plays Nasser* for 1 Ops.
U.S. Influence in Philippines was increased from 1 to 2

In retrospect I should probably play into Malaysia.

Situation after Turn 1:



Turn 2

My hand:
Red scare/Purge
De-stalinization
Marshall Plan
Vietnam Revolts
Decolonization
Nuclear Test Ban
Captured Nazi Scietist
Five-year plan

If that was 3rd turn I would be elated. But in 2nd turn it isn't a great hand. I'm going to hold destal, space decol and play Vietnam revolts after fortifying SE Asia. RS/P for headline.

US headline: Red scare/Purge
Soviet headline: The Cambridge Five


I don't have any scoring cards so he can't put his influence on the board, but now he knows about my lack of scoring cards. Fortunately he is going to be seriously handicapped by my headline.

AR1
Soviet plays Duck and Cover Event
Soviet changes DefCon to 2.
U.S. gains 3 VPs.
Soviet changes VPs to 3 American Victory Points.
Soviet plays Duck and Cover for 2 Ops.
Soviet Influence in Iraq was increased from 1 to 3

He takes Iraq, simultaneously denying me coup.

American plays Marshall Plan* for 4 Ops.
U.S. Influence in Malaysia was increased from 0 to 2.
U.S. Influence in Pakistan was increased from 2 to 3.
U.S. Influence in Indonesia was increased from 0 to 1.

Time to attack Asia. I overcontrol Pakistan to prevent from flipping it with the China Card. Spare OP secures Indonesia.

AR2
Soviet plays East European Unrest Event
US may remove 1 Influence from each of 3 countries in E. Europe.
Soviet Influence in Yugoslavia was decreased from 1 to 0.
Soviet Influence in Finland was decreased from 1 to 0.
Soviet Influence in Poland was decreased from 4 to 3.
Soviet plays East European Unrest for 2 Ops.
Soviet Influence in Syria was increased from 1 to 2.
Soviet Influence in France was increased from 4 to 5.

American plays Nuclear Test Ban for 4 Ops.
U.S. Influence in Thailand was increased from 0 to 3.
U.S. Influence in India was increased from 0 to 1.

I decide that Asia is a priority over Europe. Overcontrol of Thailand for the same reason as Pakistan (he will have access from Vietnam after I will play Vietnam Revolts).

AR3
Soviet plays COMECON* for 2 Ops.
Soviet Influence in France was increased from 5 to 6.
Soviet Influence in S. Korea was increased from 3 to 4.

OK, I expected that. You cannot control everything in the Twilight Struggle :) Let's take Asia.

American plays Five Year Plan for 3 Ops.
U.S. Influence in India was increased from 1 to 3.
U.S. Influence in Laos/Cambodia was increased from 0 to 1.

AR4
Soviet plays NORAD* for 2 Ops.
Soviet Influence in Libya was increased from 0 to 2.
Soviet plays NORAD* Event
US player may add 1 Influence to any country already containing US Influence if DEFCON reduced to 2 and Canada is US controlled.

Thanks, man. I love NORAD, especially so early in the game.

American plays Vietnam Revolts* Event
Adding 2 Soviet Influence in Vietnam.
Soviet Influence in Vietnam was increased from 0 to 2.
USSR player adds +1 Op when all points used in Southeast Asia this Turn.
American plays Vietnam Revolts* for 2 Ops.
U.S. Influence in Canada was increased from 3 to 4.
U.S. Influence in Panama was increased from 1 to 2

Now I can play it relatively safely. But probably I should use those OPs in Burma.

AR5
Soviet plays Middle East Scoring Event
U.S.S.R. has Domination in Middle East for 5 VPs.
U.S.S.R. Controls 3 Battleground countries in Middle East.
U.S. has Presence in Middle East for 3 VPs.
U.S. Controls 1 Battleground countries in Middle East.
Soviets gain 4 VPs.
Soviet changes VPs to 1 Soviet Victory Point.

I hoped it won't come out until 3rd turn. Oh, well.

American plays Decolonization in the Space Race for 2 Ops.
U.S. Die = [5]
Space Race attempt not successful.

I could use Nazi here and space decol later in 1-4 slot. But I want flexibility in the last AR. If I desperately need OPs in the AR6 I will use 1 OP from Nazis.

AR6
Soviet plays CIA Created* Event
Soviet Hand is revealed.
American plays card for 1 Ops.
U.S. Influence in Afghanistan was increased from 0 to 1.
Soviet plays CIA Created* for 1 Ops.
Soviet Influence in Afghanistan was increased from 1 to 2.

He has Defectors as his held card.

American plays Captured Nazi Scientist* Event
American changes American Space Race to Earth Satellite
U.S. gains 2 VPs.
American changes VPs to 1 American Victory Point.

After Turn 2 all Early war regions are more or less locked. I'll try to gain as much ground in the Mid War regions as possible.

Situation after Turn 2:



Turn 3

My hand:
Romanian Abdication
Nuclear Test Ban
Socialist Governments
East European Unrest
Asia Scoring
US-Japan Mutual Defense Pact
De-stalinization
Five-year plan

Destal is going to space, I'll take Japan and try to capture Afghanistan before scoring Asia (why didn't it come earlier!). We'll see about Socialist Governments. Five-year plan as a headline.

US headline: Five-year plan
Soviet headline: Decolonization

Soviet Influence in Angola was increased from 0 to 1.
Soviet Influence in Nigeria was increased from 0 to 1.
Soviet Influence in Algeria was increased from 0 to 1.
Soviet Influence in Burma was increased from 0 to 1.

Damn. I got Truman from FYP, that had no effect.  Meanwhile he takes Africa and gets through the back door into SE Asia. When I shot decol into space I hadn't expected it to show up in the next turn.

AR1
Soviet plays Warsaw Pact Formed* for 3 Ops.
Soviet initiates coup in Panama with 3 Ops.
Soviet Die = [5]
Soviet changes DefCon to 2.
Soviet changes Soviet Military Ops to 3.
Removing 2 American Influence from Panama.
Adding 2 Soviet Influence in Panama.
U.S. Influence in S. Korea was increased from 1 to 2.

Not good. Remember this move. I remembered that Warsaw Pact was played, but forgot that it wasn't an event. Later it will come back to bite my behind. This point in South Korea is from NORAD.

American plays US/Japan Mutual Defense Pact* for 4 Ops.
U.S. Influence in Japan was increased from 1 to 4.
U.S. Influence in S. Korea was increased from 2 to 3.

NORAD gives me an opportunity to fight for Korea so I decide to try my luck.

AR2
Soviet plays Independent Reds* Event
US may add Influence in one of Yugoslavia, Romania, Bulgaria, Hungary, or Czechoslovakia to equal USSR Influence.
Soviet plays Independent Reds* for 2 Ops.
Soviet Influence in S. Korea was increased from 4 to 6.

OK, Korea is lost. He doesn't have influence susceptible to Independent Reds.

American plays Nuclear Test Ban for 4 Ops.
U.S. Influence in Afghanistan was increased from 1 to 4.
U.S. Influence in Mexico was increased from 0 to 1.

Preparing for Asia Scoring. Spare point into Mid War region.

AR3
Soviet plays Defectors Event
U.S. gains 1 VPs.
Soviet changes VPs to 2 American Victory Points.
Soviet plays Defectors for 2 Ops.
Soviet Influence in Spain/Portugal was increased from 0 to 2.

Europe isn't really important to me right now.

American plays Asia Scoring Event
U.S.S.R. has Presence in Asia for 3 VPs.
U.S.S.R. Controls 2 Battleground countries in Asia.
U.S. has Domination in Asia for 7 VPs.
U.S. Controls 4 Battleground countries in Asia.
U.S. Controls 1 countries adjacent to U.S.S.R.
U.S. gains 7 VPs.
American changes VPs to 9 American Victory Points.

Yeah :) Now Mid War.

AR4
Soviet plays Special Relationship Event
US may add 1 Influence to any country adjacent to U.K.
U.S. Influence in France was increased from 3 to 4.
Soviet plays Special Relationship for 2 Ops.
Soviet Influence in France was increased from 6 to 7.
Soviet Influence in Burma was increased from 1 to 2.

American plays East European Unrest for 3 Ops.
U.S. Influence in Algeria was increased from 0 to 3.

Africa is probably lost, but by taking Algieria I'm going to deny him control and that's all I want. His comment: "You're really pissing me off".

AR5
Soviet plays Fidel* Event
Already zero US influence in Cuba.
Adding 3 U.S.S.R. Influence in Cuba.
U.S.S.R. now controls Cuba.
Soviet Influence in Cuba was increased from 0 to 3.

Central America starts looking really grim. Not good, I will need it to win because of the situation in Europe, Africa and Middle East.

American plays Romanian Abdication* Event
Already zero US influence in Romania.
Adding 3 U.S.S.R. Influence in Romania.
Soviet Influence in Romania was increased from 0 to 3.
U.S.S.R. now controls Romania.
American plays Romanian Abdication* for 1 Ops.
U.S. Influence in Mexico was increased from 1 to 2.

Who cares about Romania? (in the game of course!)

AR6
Soviet plays UN Intervention for 1 Ops.
Soviet Influence in South Africa was increased from 0 to 1.

It is his last card because of FYP. I would maybe use The China Card in his place.

American plays De-Stalinization* in the Space Race for 3 Ops.
U.S. Die = [1]
American changes American Space Race to Animal in Space.

Bye-bye :)

I need to do something about Central America and try to find my way into South America. Maybe NORAD will present me with some opportunities in one of the "locked" regions.


Situation after Turn 3:

Logged

Krzemyk

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Mid War
« Reply #1 on: May 08, 2013, 02:31:02 pm »
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Turn 4

My hand:
Formosan Resolution
Che
Camp David Accords
"Ask not..."
Red Scare/Purge
Socialist Governments
Central America Scoring
Lone gunman
Summit

Rather bad hand, but luckily I have president Kennedy to deal with it. Soviets are going to get purged again in the headline.

US headline: Red Scare/Purge
Soviet headline: Brezhnev Doctrine


OK, we cancelled each other in the headline.

AR1
Soviet plays Salt Negotiations* for 3 Ops.
Soviet initiates coup in Mexico with 3 Ops.
Soviet Die = [6]
Soviet changes DefCon to 2.
Soviet changes Soviet Military Ops to 3.
Removing 2 American Influence from Mexico.
Adding 3 Soviet Influence in Mexico.
U.S. Influence in France was increased from 4 to 5.

If I didn't have "Ask not..." I would be in serious trouble. IP from NORAD into France.

American plays "Ask Not What Your Country Can Do For You..."* Event

I discard Socialist Governments, Central America Scoring, Lone gunman, Summit and Che. In return get Allende, Ussuri River Skirmish, How I learned to stop worrying, Kitchen Debates and Brush War. Much better.

AR2
Soviet plays South African Unrest for 2 Ops.
Soviet Influence in South Africa was increased from 1 to 2.
Soviet Influence in France was increased from 7 to 8.

He should pressure me somewhere to grab initiative, but really has no good place to do so.

American plays Camp David Accords* Event
U.S. gains 1 VPs.
American changes VPs to 8 American Victory Points.
Adding 1 U.S. Influence in Israel.
Adding 1 U.S. Influence in Jordan.
Adding 1 U.S. Influence in Egypt.
Arab-Israeli War no longer playable.

I try to start some mayhem in the Middle East. Americas is closed for me, same for Africa and Europe.

AR3
Soviet plays Arab-Israeli War for 2 Ops.
Soviet Influence in South Africa was increased from 2 to 3.
Soviet Influence in Zaire was increased from 0 to 1.

Is he holding Africa Scoring? Well, I can't do anything about it so I ignore it.

American plays Brush War Event
American selects Mexico as target of Brush War.
U.S. Die = [6]
American changes American Military Ops to 3.
Die-roll modifier: 0
Insurgents win Brush War in Mexico..
U.S. gains 1 VPs.
American changes VPs to 9 American Victory Points.
Removing 3 Soviet Influence from Mexico.
Adding 3 American Influence in Mexico.

Good job, boys. I had 2/3 chance of success, nonetheless luck had to play its part.

AR4
Soviet plays Indo-Pakistani War Event
Pakistan invades India
Soviet changes Soviet Military Ops to 5.
Soviet Die = [4]
Die-roll modifier: -1
India wins Indo-Pakistani War.

He had only 1/3 chance. His comment: "Now I remember why I captured Burma".

American plays Ussuri River Skirmish* Event
US player gets China Card available for play.

Usually I prefer to use this card while holding the China Card. But in this game I don't need influence in Asia so badly. On the other hand the China Card can be invaluable in holding two cards in one turn and in this situation it was imperative not to play Allende. I could also use Ussuri for OPs, but I want to cut his hand short.

AR5
Soviet plays Europe Scoring Event
U.S.S.R. has Domination in Europe for 7 VPs.
U.S.S.R. Controls 3 Battleground countries in Europe.
U.S. has Presence in Europe for 3 VPs.
U.S. Controls 2 Battleground countries in Europe.
Soviets gain 5 VPs.
Soviet changes VPs to 4 American Victory Points.

Nothing I can do about it.

American plays Formosan Resolution* for 2 Ops.
U.S. Influence in South Africa was increased from 1 to 3.

Maybe I could fight him in Africa? Still no way to get into the South America.

AR6
Soviet plays Arms Race for 3 Ops.
Soviet Influence in South Africa was increased from 3 to 6.

No, Africa isn't going to happen as he grabs control of South Africa.

American plays Kitchen Debates* for 1 Ops.
American initiates realignment in Cuba.
U.S. Die = [6]
Soviet Die = [5]
American roll modifier: +1
Soviet roll modifier: +1
Removing 1 Soviet Influence from Cuba.

Not bad, but maybe I should grab Lebanon or Jordan instead?

AR7
Soviet plays Muslim Revolution Event
Soviet player may remove all US Influence in 2 of Sudan, Iran, Iraq, Egypt, Libya, Saudi Arabia, Syria, and Jordan.
U.S. Influence in Iran was decreased from 5 to 0.
U.S. Influence in Egypt was decreased from 1 to 0.

American plays How I Learned to Stop Worrying* for 2 Ops.
U.S. Influence in Iran was increased from 0 to 2.

I save my presence in the Middle East but it is weaken.

No break in Early War regions, Iran's not as safe as before, Central America looking bad, empty South America. Not good, but still not terrible.

Situation after turn 4:



Turn 5

My hand:
Middle East scoring
Suez Crisis
Liberation Theology
John Paul II elected pope
Flower Power
COMECON
Allende
Marshall Plan
Duck and Cover
China Card

I want to headline Duck and Cover to prevent Iran from being couped especially as I have Middle East scoring. Suez Crisis is going to space. I want to still hold Allende. Marshall Plan for OPs, as it isn't going to give me substantial burst in Europe.

US headline: Duck and Cover
Soviet Headline: OPEC


My opponents comment: "You're lucky, I was seriously thinking about headlining We will bury you". In such case I would lose through the Defcon suicide. Lucky indeed. Victory points from both cards cancel itself (three from both).

AR1
Soviet plays "We Will Bury You"* for 4 Ops.
Soviet Influence in Cuba was increased from 2 to 3.
Soviet Influence in Costa Rica was increased from 0 to 3.

He can't know I discarded Central America scoring. It's still bad for me, but not as dramatic as it should be.

American plays Middle East Scoring Event
U.S.S.R. has Domination in Middle East for 5 VPs.
U.S.S.R. Controls 3 Battleground countries in Middle East.
U.S. has Presence in Middle East for 3 VPs.
U.S. Controls 1 Battleground countries in Middle East.
Soviets gain 4 VPs.
American changes VPs to 0 Victory Points.

I don't think it could get better

AR2
Soviet plays The Cambridge Five for 2 Ops.
Soviet Influence in Ivory Coast was increased from 0 to 2.

Africa Scoring in his hand? With this move he gets domination (first non-battleground country taken in Africa). At this point he dominates in four regions, I dominate only in Asia (and SE Asia but it is a bit different). South America is empty and in my mind my only hope. But I still can't get there!

American plays John Paul II Elected Pope* Event
Allows play of Solidarity.
Soviet Influence in Poland was decreased from 3 to 1.
U.S. Influence in Poland was increased from 0 to 1.

Let's give him at least some work in Europe.

AR3
Soviet plays U2 Incident* for 3 Ops.
Soviet Influence in Poland was increased from 1 to 4.

American plays Liberation Theology Event
Soviet player may add 3 Influence in Central America - no more than 2 per country.
Soviet Influence in Panama was increased from 2 to 3.
Soviet Influence in Mexico was increased from 0 to 2.
American plays Liberation Theology for 2 Ops.
U.S. Influence in Mexico was increased from 3 to 5.

Empty round for me, he just fortifies Panama.

AR4
Soviet plays Grain Sales to Soviets in the Space Race for 2 Ops.
Soviet Die = [2]
Soviet changes Soviet Space Race to Earth Satellite.
Soviets gain 1 VPs.
Soviet changes VPs to 1 Soviet Victory Point.

Pity, but I hope it will return.

American plays Flower Power* Event
+2 USSR VPs for every US "war card" played.
American plays Flower Power* for 4 Ops.
American initiates coup in Ivory Coast with 4 Ops.
U.S. Die = [2]
American changes American Military Ops to 4.
Removing 2 Soviet Influence from Ivory Coast.

Not exactly what I wanted...

AR5
Soviet plays Olympic Games for 2 Ops.
Soviet Influence in Ivory Coast was increased from 0 to 2.

At this point I'm pretty sure he has Africa Scoring.

American plays Marshall Plan* for 4 Ops.
U.S. Influence in Israel was increased from 1 to 5.

I really don't know why I made such move. Spreading into more countries in Middle East or another coup in Ivory Coast would probably be better.

AR6
Soviet plays SouthEast Asia Scoring* Event
U.S.S.R. controls Burma for 1 VPs.
U.S.S.R. controls Vietnam for 1 VPs.
U.S. controls Laos/Cambodia for 1 VPs.
U.S. controls Philippines for 1 VPs.
U.S. controls Thailand for 2 VPs.
U.S. controls Malaysia for 1 VPs.
U.S. controls Indonesia for 1 VPs.
U.S. gains 4 VPs.
Soviet changes VPs to 3 American Victory Points.

American plays COMECON* Event
USSR may place 1 Influence in each of 4 non-US Controlled countries in E. Europe.
Soviet Influence in Poland was increased from 4 to 5.
Soviet Influence in E. Germany was increased from 4 to 5.
Soviet Influence in Finland was increased from 0 to 1.
Soviet Influence in Czechoslovakia was increased from 0 to 1.
American plays COMECON* for 3 Ops.
American initiates realignment in Cuba.
U.S. Die = [6]
Soviet Die = [3]
American roll modifier: +1
Soviet roll modifier: +1
Removing 3 Soviet Influence from Cuba.
2 Ops remaining for Realignment.
American initiates realignment in Nigeria.
U.S. Die = [5]
Soviet Die = [3]
American roll modifier: +0
Soviet roll modifier: +2
No effect.
1 Ops remaining for Realignment.
American initiates realignment in Nigeria.
U.S. Die = [1]
Soviet Die = [6]
American roll modifier: +0
Soviet roll modifier: +2
Already zero American influence in Nigeria.

I want to realign him out of Cuba. In all other countries I have -2 modifier. I get lucky in my first roll so I try Nigeria due to me being certain that he has Africa scoring. But it is a bonus so I'm not too angry that it failed. Most important is empty Cuba without Fidel threat.

AR7
Soviet plays OAS Founded* Event
US player may add 2 Influence in Central and/or South America.
U.S. Influence in Venezuela was increased from 0 to 2.
Soviet plays OAS Founded* for 1 Ops.
Soviet Influence in Saudi Arabia was increased from 0 to 1.

I don't know what he was holding, but in my opinion it was his first huge mistake. Finally I get a way into South America!

American plays Suez Crisis* in the Space Race for 3 Ops.
U.S. Die = [1]
American changes American Space Race to Man in Space.
U.S. gains 2 VPs.
American changes VPs to 5 American Victory Points.

I thought about using it in Brazil, but he hasn't got a road into South America and I donn't want to lose Israel or UK.

OK, things are starting to look much better. I have +5 VPs, exclusive access to South America and a little better situation in Central America. I just need to capitalize on it. But where is this damned Africa Scoring?

Situation after Turn 5:



Turn 6:

My hand:
Quagmire
Portuguese Empire Crumbles
Containment
South America Scoring
NATO
Panama Canal Returned
Allende
Bear Trap
Our Man in Teheran
China Card

Normally Containment would be natural candidate for a headline. But in this case most cards will be spend on events, there will be no effect on NATO so 3OPs are going to be more important. And it is 6th turn so it can come back even in the next turn. Bear trap as the headline, coup Panama, spread through South America, score it and use China Card to hold Allende and Quagmire. That is my initial plan.

US headline: Bear trap
Soviet headline: Junta


Soviet Influence in Cuba was increased from 0 to 2.
Soviet initiates coup in Venezuela with 2 Ops.
Soviet Die = [3]
Soviet changes DefCon to 2.
Removing 1 American Influence from Venezuela.

There goes Panama coup. On his place I would put two points into Brazil. Luckily he didn't coup me out of Venezuela entirely. It complicates my plans for South America, but only a little.

AR1
Soviet discards Colonial Rear Guards
Soviet Die = [4]
Bear Trap* cancelled.

In this situations rear guards wouldn't do me much good, but it is always sad occasion to watch it go to the discard pile unused. Fortunately it may come back.

American plays Panama Canal Returned*
U.S. Influence in Panama was increased from 0 to 1.
U.S. Influence in Costa Rica was increased from 0 to 1.
U.S. Influence in Venezuela was increased from 1 to 2.

AR2
Soviet plays Latin American Death Squads for 2 Ops.
Soviet Influence in Cuba was increased from 2 to 3.
Soviet Influence in Costa Rica was increased from 3 to 4.

I can score cheap three VPs from South America, but I decide against it and go for SA domination.

American plays NATO* for 4 Ops.
U.S. Influence in Brazil was increased from 0 to 2.
U.S. Influence in Lebanon was increased from 0 to 1.
U.S. Influence in Jordan was increased from 1 to 2.

I don't go for Columbia, because he will easily coupe me out of there. So I put my spare OPs into breaking his Middle East domination.

AR3
Soviet plays ABM Treaty Event
Soviet changes DefCon to 3.
Soviet plays card for 4 Ops.
Soviet initiates coup in Brazil with 4 Ops.
Soviet Die = [5]
Soviet changes DefCon to 2.
Soviet changes Soviet Military Ops to 4.
Removing 2 American Influence from Brazil.
Adding 3 Soviet Influence in Brazil.
U.S. Influence in France was increased from 5 to 6. (NORAD)

Why didn't I take those three VPs? Why?

American plays South America Scoring Event
U.S.S.R. has Presence in South America for 2 VPs.
U.S.S.R. Controls 1 Battleground countries in South America.
U.S. has Presence in South America for 2 VPs.
U.S. Controls 1 Battleground countries in South America.

AR4
Soviet plays Cultural Revolution* for 3 Ops.
Soviet Influence in France was increased from 8 to 9.
Soviet Influence in Saudi Arabia was increased from 1 to 3.

If he took China Card I would be in trouble. His move into France and Saudi Arabia doesn't force me to respond.

American plays Our Man in Tehran* Event
US player discards the following cards:
Africa Scoring
Cuban Missile Crisis*

I would prefer to hold it to next turn but with my hand it won't be a good move. I get rid of Africa Scoring (yeah!) but it might come back next turn. What's important my opponent didn't realize that I discarded Africa Scoring (he had it displayed but didn't pay attention) and on the next turn he will be sure I have it what will affect his plans.

AR5
Soviet plays "One Small Step..." for 2 Ops.
Soviet Influence in Turkey was increased from 0 to 1.
Soviet Influence in Angola was increased from 1 to 2.

Another strange move in my opinion. Better to protect Cuba against realignments via Nicaragua and Haiti or try to take Uruguay and then Argentina. And it is another play I don't have to respond to.

American plays Portuguese Empire Crumbles* Event
Soviet Influence in SE African States was increased from 0 to 2.
Soviet Influence in Angola was increased from 2 to 4.
American plays Portuguese Empire Crumbles* for 2 Ops.
U.S. Influence in Brazil was increased from 0 to 1.

I decide to begin new strategy. I'm going to get control of Uruguay and realign him out of South America and then, if possible, from Central America. I will forgo rest of the regions (only prevent his control) hoping that it will be enough for my win.

AR6
Soviet plays Alliance For Progress* for 3 Ops.
Soviet Influence in Venezuela was increased from 0 to 1.
Soviet Influence in Uruguay was increased from 0 to 1.
Soviet plays Alliance For Progress* Event
US controls 1 Battleground countries in Central America.
US controls no Battleground countries in South America.
U.S. gains 1 VPs.
Soviet changes VPs to 8 American Victory Points.

Not much from the event for me. Let the battle for South America begin!

American plays Containment* for 3 Ops.
U.S. Influence in Venezuela was increased from 2 to 3.
U.S. Influence in Uruguay was increased from 0 to 2.

AR7
Soviet plays Nuclear Subs* for 2 Ops.
Soviet Influence in Argentina was increased from 0 to 2.
Soviet plays Nuclear Subs* Event
US Coups do not affect DEFCON this turn.

I have no OPs to successfully coup Argentina or Brazil. But since he has access to Chile I decide to play Allende to take Uruguay.

American plays Allende* Event
Soviet Influence in Chile was increased from 0 to 2.
American plays Allende* for 1 Ops.
U.S. Influence in Uruguay was increased from 2 to 3.

After turn 6 South America is still open for competition. Situation in Central America didn't change much. Rest of the world likewise. It seem that fate of the world would be decided in SA. My biggest capital though is +6 in VPs which can bring me Wargame victory in turn 8.

Situation after turn 6:



Turn 7:

My hand:
Quagmire
The Voice of America
Willy Brandt
Shuttle Diplomacy
Containment
Nuclear Test Ban
OPEC
"We will bury you"
Olympic games
China Card

I'm going to headline VoA and remove his influence in SA, forcing him to respond. "We will bury you" of course not playable, is going to space. Quagmire should be held card.

Soviet headline: De-stalinization
Soviet Influence in Finland was decreased from 1 to 0.
Soviet Influence in Czechoslovakia was decreased from 1 to 0.
Soviet Influence in Turkey was decreased from 1 to 0.
Soviet Influence in Angola was decreased from 4 to 3.
Soviet Influence in South Africa was increased from 6 to 7.
Soviet Influence in Nigeria was increased from 1 to 2.
Soviet Influence in Cuba was increased from 3 to 4.

US headline: VoA
Soviet Influence in Argentina was decreased from 2 to 0.
Soviet Influence in Brazil was decreased from 3 to 2.

He thinks I have Africa scoring and is going to fight for it. I have no such plan. My main focus remains on SA.

AR1
Soviet plays Suez Crisis* for 3 Ops.
Soviet Influence in Brazil was increased from 2 to 3.
Soviet Influence in Chile was increased from 2 to 3.
Soviet Influence in Colombia was increased from 0 to 1.

Is he going to realign me out of Venezuela? Why didn't he use opening coup? I still don't have answers :)

American plays "We Will Bury You"* Event
American changes DefCon to 2.
If UN Intervention is not played as an event in the next US player round, Soviets will receive 3 VPs.
American plays "We Will Bury You"* for 4 Ops.
U.S. Influence in Argentina was increased from 0 to 2.
U.S. Influence in Greece was increased from 0 to 2.
U.S. Influence in France was increased from 6 to 7. (NORAD)

His lack of the opening coup made "We will bury you" playable. Wargame victory probably isn't going to happen but I'm OK with that.  I take Argentina and create some distraction in Europe, partially due to NORAD.

AR2
Soviet plays Cultural Revolution* for 3 Ops.
Soviet Influence in Turkey was increased from 0 to 2.
Soviet Influence in France was increased from 9 to 10.

Again not really aggressive move. He just grabbes Europe domination again, but I'm not going to fight for it anyway. Taking the China Card would probably be better.

American plays Nuclear Test Ban for 4 Ops.
Soviets gain 3 VPs for We Will Bury You Event.
Soviets gain 3 VPs.
American changes VPs to 3 American Victory Points.
American initiates coup in Colombia with 4 Ops.
U.S. Die = [4]
American changes American Military Ops to 4.
Removing 1 Soviet Influence from Colombia.
Adding 5 American Influence in Colombia.

Move to protect Venezuela and eventually put some pressure onto Panama.

AR3
Soviet plays Formosan Resolution* Event
Taiwan Battleground country for scoring.
Soviet plays Formosan Resolution* for 2 Ops.
Soviet initiates coup in Uruguay with 2 Ops.
Soviet Die = [5]
Soviet changes Soviet Military Ops to 2.
Removing 3 American Influence from Uruguay.

American plays Containment* Event
US adds 1 Ops to cards played this turn (to maxmimum of 4).

Wanna fight?

AR4
Soviet plays Missile Envy for 2 Ops.
Soviet Influence in Uruguay was increased from 1 to 2.
Soviet Influence in Brazil was increased from 3 to 4.

American plays Shuttle Diplomacy for 4 Ops.
American initiates coup in Uruguay with 4 Ops.
U.S. Die = [2]
American changes American Military Ops to 5.
Removing 2 Soviet Influence from Uruguay.

I'm trying to take over Uruguay to set up realignments in Brazil. I have 50% chance, but I only empty the country.

AR5
Soviet plays Nixon Plays the China Card* Event
U.S. gains 2 VPs.
Soviet changes VPs to 5 American Victory Points.
Soviet plays Nixon Plays the China Card* for 2 Ops.
Soviet Influence in Uruguay was increased from 0 to 2.

American plays OPEC for 4 Ops.
American initiates coup in Uruguay with 4 Ops.
U.S. Die = [6]
American Military Ops already at 5.
Removing 2 Soviet Influence from Uruguay.
Adding 4 American Influence in Uruguay.
American plays OPEC Event
USSR controls Egypt.
USSR controls Libya.
USSR controls Saudi Arabia.
USSR controls Iraq.
Soviets gain 4 VPs.
American changes VPs to 1 American Victory Point.

I think that if it was reality it would go down in the history as "Uruguay Civil War" or something similar. My opponent's remark: "Why are we even fighting for this country?". You will see, my friend, you will see.

AR6
Soviet plays Puppet Governments* Event
US may add 1 Influence in 3 countries that contain no Influence.
U.S. Influence in Nicaragua was increased from 0 to 1.
U.S. Influence in Haiti was increased from 0 to 1.
U.S. Influence in Honduras was increased from 0 to 1.
Soviet plays Puppet Governments* for 2 Ops.
Soviet Influence in Guatemala was increased from 0 to 1.
Soviet Influence in Czechoslovakia was increased from 0 to 1.

Setting future realignments against Cuba. I still have all the initiative.

American plays Olympic Games for 3 Ops.
American initiates realignment in Brazil.
U.S. Die = [2]
Soviet Die = [3]
American roll modifier: +2
Soviet roll modifier: +1
No effect.
2 Ops remaining for Realignment.
U.S. Die = [5]
Soviet Die = [4]
American initiates realignment in Brazil.
American roll modifier: +2
Soviet roll modifier: +1
Removing 2 Soviet Influence from Brazil.
1 Ops remaining for Realignment.
U.S. Die = [5]
Soviet Die = [6]
American initiates realignment in Brazil.
American roll modifier: +2
Soviet roll modifier: +1
No effect.

Time to capitalize on those set realignments, but using three OPs on eliminating two influence point on +1 rolls isn't what I had in mind.

AR7
Soviet plays ABM Treaty Event
Soviet changes DefCon to 3.
Soviet plays card for 4 Ops.
Soviet initiates coup in Venezuela with 4 Ops.
Soviet Die = [3]
Soviet changes DefCon to 2.
Soviet changes Soviet Military Ops to 5.
Removing 3 American Influence from Venezuela.
U.S. Influence in Brazil was increased from 1 to 2. (NORAD)

I'm like: "WTF? Again?". But it could be worse.

American plays Willy Brandt* Event
Soviets gain 1 VPs.
American changes VPs to 0 Victory Points.
Soviet Influence in W. Germany was increased from 0 to 1.
Cancels NATO for West Germany.
American plays Willy Brandt* for 3 Ops.
U.S. Influence in W. Germany was increased from 4 to 5.
U.S. Influence in Brazil was increased from 2 to 4.

If he goes into Venezuela I will realign him out of it after couping Panama. If he coups Brazil, I will take Venezuela and realign him out of Brazil.

In Turn 7 we almost exclusively played in South America. I got an upper hand, but situation is far from resolved. In Central America I have good realign position against Cuba but will I be able to use it? In rest of the world complete standoff.

Situation after turn 7:

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Krzemyk

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Late War
« Reply #2 on: May 08, 2013, 02:53:16 pm »
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Turn 8

My hand:
Quagmire
Middle East Scoring
Reagan Bombs Libya
Star Wars
Special Relationship
NATO
Arab-Israeli War
Marshall Plan
Indo-Pakistani War
China Card

Very good hand. I can space Quagmire or hold it depending on situation. Arab-Israeli War is free 2op card due to Camp David. Star Wars for headline, rest of the hand for OPs.

Soviet headline: Aldrich Ames Remix (I have to discard NATO, so Quagmire definitely going to space. He gets to know about ME scoring)

US headline: Star Wars

I take Voice of America from the discard and remove his influence in Libya and Egypt. My clever plan is as follows: he has two alternatives - coup Argentina or go into Egypt. In the first case I'll take Egypt and Libya. I'll gladly exchange my domination in SA and his domination in ME for draw in SA (I can easy realign him out of Venezuela) and my domination in ME which is about to get scored by me. In the second case I coup Egypt and can get domination in both regions (so I'm pretty sure he would choose first alternative).

AR1
Soviet plays Duck and Cover Event
Soviet changes DefCon to 2.
U.S. gains 3 VPs.
Soviet changes VPs to 3 American Victory Points.
Soviet plays Duck and Cover for 3 Ops.
Soviet Influence in Egypt was increased from 0 to 2.
Soviet Influence in Venezuela was increased from 1 to 2.
U.S. Influence in France was increased from 7 to 8. (NORAD)

And there goes my devious plan. Perfect counter from the Soviets. At least he isn't able to spread in SA.

American plays Reagan Bombs Libya* for 2 Ops.
American initiates realignment in Venezuela.
U.S. Die = [6]
Soviet Die = [2]
American roll modifier: +2
Soviet roll modifier: +1
Soviet Influence in Venezuela was decreased from 2 to 0.
1 Ops remaining for Realignment.
American initiates realignment in Brazil.
U.S. Die = [4]
Soviet Die = [5]
American roll modifier: +2
Soviet roll modifier: +0
Soviet Influence in Brazil was decreased from 2 to 1.

Could be better, but I am pretty happy to get rid of him in Venezuela. But maybe I should score ME for -1 instead and save South America for later?

AR2
Soviet plays Iran-Contra Scandal* for 2 Ops.
Soviet Influence in Venezuela was increased from 0 to 2.

In my opinion another mistake. He knows I have ME scoring and yet doesn't take Libya. He knows I am going with realignments in Americas and instead of weaken my realignments with the event he put influence on board where I can wipe it out using probably only one or two OPs.

American plays Arab-Israeli War for 2 Ops.
USSR receives +2 VPs (Flower Power).
Soviets gain 2 VPs.
American changes VPs to 1 American Victory Point.
American initiates realignment in Venezuela.
U.S. Die = [5]
Soviet Die = [1]
American roll modifier: +2
Soviet roll modifier: +1
Soviet Influence in Venezuela was decreased from 2 to 0.
1 Ops remaining for Realignment.
American initiates realignment in Brazil.
U.S. Die = [1]
Soviet Die = [1]
American roll modifier: +2
Soviet roll modifier: +0
Soviet Influence in Brazil was decreased from 1 to 0.

And so I kick him out of the eastern SA. Domination in the SA is mine, so I will go for the control. But now looking on board while writing this report I'm thinking: "Why the hell didn't I score Middle East?". Perhaps I was so caught up in the SA competition that I simply forgot. Luckily he did so too.

AR3
Soviet plays Brush War Event
Soviet selects Brazil as target of Brush War.
Soviet Die = [2]
Soviet changes Soviet Military Ops to 3.
Die-roll modifier: -1
Insurgents defeated in Brazil.

He had 50% chance of success but even in such case I probably would realign him out of there after taking Venezuela. Still a bit of luck on my side.

American plays Marshall Plan* for 4 Ops.
U.S. Influence in Venezuela was increased from 0 to 2.
U.S. Influence in France was increased from 8 to 10.

I grab Venezuela. I don't have many great targets for two spare OPs, so I decide to make him sweat in Europe.

AR4
Soviet plays Yuri and Samantha* for 2 Ops.
Soviet Influence in France was increased from 10 to 12.

American plays Middle East Scoring Event
U.S.S.R. has Presence in Middle East for 3 VPs.
U.S.S.R. Controls 3 Battleground countries in Middle East.
U.S. has Presence in Middle East for 3 VPs.
U.S. Controls 2 Battleground countries in Middle East.
Soviets gain 1 VPs.
American changes VPs to 0 Victory Points.

I think we've both forgot about this card. Luckily I remember first.

AR5
Soviet plays Soviets Shoot Down KAL-007* in the Space Race for 4 Ops.
Soviet Die = [3]
Soviet changes Soviet Space Race to Animal in Space.

DEFCON suicide for him so he has to space it.

American plays Indo-Pakistani War for 2 Ops.
USSR receives +2 VPs (Flower Power).
Soviets gain 2 VPs.
American changes VPs to 2 Soviet Victory Points.
American initiates realignment in Cuba.
U.S. Die = [5]
Soviet Die = [5]
American roll modifier: +3
Soviet roll modifier: +1
Removing 2 Soviet Influence from Cuba.
1 Ops remaining for Realignment.
American initiates realignment in Cuba.
U.S. Die = [3]
Soviet Die = [1]
American roll modifier: +3
Soviet roll modifier: +1
Soviet Influence in Cuba was decreased from 4 to 0

Went as planned. I don't like to use this great card for OPs but I don't need the event. On the side note, I've never seen Flower Power so annoying for the US player. I lost 4 VPs to it already!

AR6
Soviet plays Sadat Expels Soviets* Event
Removing 2 USSR Influence from Egypt.
Adding 1 US Influence in Egypt.
Soviet plays Sadat Expels Soviets* for 1 Ops.
Soviet Influence in Egypt was increased from 0 to 1.

I must admit, it wasn't good hand. But Soviets' hands in the late war rarely are.

American plays Special Relationship for 2 Ops.
American initiates realignment in Chile.
U.S. Die = [3]
Soviet Die = [6]
American roll modifier: +1
Soviet roll modifier: +1
Already zero American influence in Chile.
1 Ops remaining for Realignment.
American initiates realignment in Chile.
U.S. Die = [3]
Soviet Die = [2]
American roll modifier: +1
Soviet roll modifier: +1
Removing 1 Soviet Influence from Chile.
Soviet Influence in Chile was decreased from 3 to 2.

Not really what I was going for.

AR7
Soviet plays East European Unrest Event
US may remove 2 Influence from each of 3 countries in E. Europe.
Soviet Influence in E. Germany was decreased from 5 to 3.
Soviet Influence in Romania was decreased from 3 to 1.
Soviet Influence in Poland was decreased from 5 to 4.
Soviet plays East European Unrest for 3 Ops.
Soviet Influence in France was increased from 12 to 13.
Soviet Influence in Chile was increased from 2 to 3.

Damn, talk about bad hand. But because of overcontrol I can't do much damage.

American plays Quagmire* in the Space Race for 3 Ops.
U.S. Die = [3]
American changes American Space Race to Man in Earth Orbit.

NORAD is safe and I'm going to see his headlines probably for the rest of the game.


After turn 8 he is a little ahead in VPs but it is the only positive for him. I managed to even things in Middle East, upgrade my position in SA and kick him out of Cuba without way back there. I know that only really bad hand or Defcon suicide could take my win away. 'Only concentrate and go with what you have to the end of the game' I tell myself 'no stupid mistakes'.

Situation after turn 8:



Turn 9:

My hand:
AWACS Sale to Saudis
South African Unrest
Defectors
Arms Race
Summit
The Cambridge Five
Cuban Missile Crisis
Solidarity
Iranian Hostage Crisis
China Card

OK, nothing horrible. Iranian terrorists will join my space program. Defectos or Solidarity for headline, depending on his. Rest for OPs. I could go with Cuban Crisis to protect against his opening coup, but I know I can realign him out of the SA. (Yes, I forgot about Iran.) No need to use the China Card. Barring unusual circumstances I'm going to save it for final scoring.

Soviet headline: Iran-Iraq war

I have moment of doubt. Chances for his taking over Iran are pretty slim. Ultimately I decide not to press my luck.

US headline: Defectors

AR1
Soviet plays "One Small Step..." for 2 Ops.

Soviet initiates coup in Argentina with 2 Ops.
Soviet Die = [1]
Soviet changes DefCon to 2.
Soviet changes Soviet Military Ops to 2.
No change in influence in Argentina.
U.S. Influence in France was increased from 10 to 11. (you gotta love NORAD - or hate it - depends what side are you on)

Another bad hand on his side?

American plays Solidarity* Event
Adding 3 U.S. Influence in Poland.
U.S. Influence in Poland was increased from 1 to 4.

AR2
Soviet plays Tear Down This Wall* Event
U.S. Influence in E. Germany was increased from 0 to 3.
Cancels/prevents Willy Brandt.
U.S. plays Tear Down This Wall* for 3 Ops.
US may make a free coup attempt or realignment roll for 3 Ops.
U.S. initiates realignment in France.
U.S. Die = [1]
Soviet Die = [2]
American roll modifier: +4
Soviet roll modifier: +2
Removing 1 Soviet Influence from France.
2 Ops remaining for Realignment.
U.S. initiates realignment in France.
U.S. Die = [6]
Soviet Die = [5]
American roll modifier: +4
Soviet roll modifier: +2
Removing 3 Soviet Influence from France.
1 Ops remaining for Realignment.
U.S. initiates realignment in France.
U.S. Die = [3]
Soviet Die = [4]
American roll modifier: +5
Soviet roll modifier: +1
Removing 3 Soviet Influence from France.
Soviet Influence in France was decreased from 13 to 6.
Soviet plays Tear Down This Wall* for 3 Ops.
Soviet Influence in Libya was increased from 0 to 2.
Soviet Influence in Egypt was increased from 1 to 2.

This was the move after which he simply couldn't win the game anymore, barring Defcon suicide. He later remarked he overlooked perfect situation for me to realign France. In fact it was so perfect I removed 7 Soviet IPs despite average rolls.

American plays Cuban Missile Crisis* for 3 Ops.
U.S. Influence in E. Germany was increased from 3 to 6.

Remember the Warsaw Pact from the beginning?

AR3
Soviet plays Warsaw Pact Formed* Event
USSR may either remove all US Influence from 4 countries in E. Europe or add 5 Influence in E. Europe - no more than 2 per country.
Allows play of NATO.
U.S. Influence in E. Germany was decreased from 6 to 0.
U.S. Influence in Poland was decreased from 4 to 0.

Yes, his influence placement from last AR was a trap, one I walked blindly into. Great play! Unfortunately not going to change the outcome in this situation, but he denies me my first ever Europe control win :)

American plays Arms Race for 3 Ops.
U.S. Influence in Cuba was increased from 0 to 3.

I grab CA domination.

AR4
Soviet plays Latin American Debt Crisis for 2 Ops.
Soviet Influence in Peru was increased from 0 to 1.
Soviet Influence in El Salvador was increased from 0 to 1.

Event of little use for him. He denies my domination in CA and protects his presence in SA. Not much more he can do there.

American plays AWACS Sale to Saudis* for 3 Ops.
U.S. Influence in Egypt was increased from 1 to 4.

In Poland (our home country) we say in such situations about "kicking a lying man" (lying on the ground, not one that's telling lies).

AR5
Soviet plays Muslim Revolution Event
Soviet player may remove all US Influence in 2 of Sudan, Iran, Iraq, Egypt, Libya, Saudi Arabia, Syria, and Jordan.
U.S. Influence in Egypt was decreased from 4 to 0.
U.S. Influence in Iran was decreased from 2 to 0.

Damn, I was thinking right before about playing AWACS as an event (it makes Muslim Revolution event unplayable).

American plays South African Unrest Event
USSR may add 2 Influence in S. Africa or add 1 Influence in S. Africa and 2 Influence in any countries adjacent to S. Africa.
Soviet Influence in South Africa was increased from 7 to 8.
Soviet Influence in Botswana was increased from 0 to 2.
American plays South African Unrest for 2 Ops.
U.S. Influence in Iran was increased from 0 to 2.

Event inconsequential for us at this point.

AR6
Soviet plays Colonial Rear Guards in the Space Race for 2 Ops.
Soviet Die = [5]
Space Race attempt not successful.

Pity, I could fight in Africa with this card (but it would be really unfair to my poor friend).

American plays The Cambridge Five for 2 Ops.
U.S. Die = [3]
American initiates coup in Guatemala with 2 Ops.
American changes American Military Ops to 2.
Removing 1 Soviet Influence from Guatemala.
Adding 2 American Influence in Guatemala.

I need military ops. He has +4 VPs. +2 for him + Wargames + some card with +1 influence and it might end up tragic. Besides taking back my CA domination never hurts.

AR7
Soviet plays Five Year Plan for 3 Ops.
Soviet initiates coup in Guatemala with 3 Ops.
Soviet Die = [3]
Soviet changes Soviet Military Ops to 5.
Removing 2 American Influence from Guatemala.
Adding 2 Soviet Influence in Guatemala.
Soviet plays Five Year Plan Event
USSR must discard How I Learned to Stop Worrying*.

American plays Iranian Hostage Crisis* in the Space Race for 3 Ops.
U.S. Die = [5]
Space Race attempt not successful.

At this point only unknown is margin of my victory.

Situation after turn 9:



Turn 10

My hand:
Che
The Iron Lady
Grain Sales to Soviets
North Sea Oil
Summit
CA Scoring
UN Intervention
Wargames
Pershing II Deployed
The China Card

OK, Wargames in my hand, no Defcon suicide cards. Game over, but probably not before final scoring.

US headline: Grain sales to Soviets
US player draws Terrorism from Soviet Hand.
U.S. plays Terrorism for 2 Ops.
U.S. initiates coup in Panama with 2 Ops.
U.S. Die = [5]
American changes DefCon to 2.
No coups or realignments in MiddleEast.
American changes American Military Ops to 2.
Removing 3 Soviet Influence from Panama.

Soviet headline: Liberation Theology
Soviet player may add 3 Influence in Central America - no more than 2 per country.
Soviet Influence in Cuba was increased from 0 to 2.
Soviet Influence in Panama was increased from 0 to 1.

AR1
Soviet plays "An Evil Empire"* Event
U.S. gains 1 VPs.
Soviet changes VPs to 3 Soviet Victory Points.
Flower Power cancelled.
Soviet plays "An Evil Empire"* for 3 Ops.
Soviet Influence in Panama was increased from 1 to 3.
Soviet Influence in Cuba was increased from 2 to 3.

You have to admire his willingness to fight.

American plays Che for 3 Ops.
American plays UN Intervention Event
American initiates realignment in Cuba.
U.S. Die = [3]
Soviet Die = [5]
American roll modifier: +3
Soviet roll modifier: +0
Removing 1 Soviet Influence from Cuba.
2 Ops remaining for Realignment.
American initiates realignment in Cuba.
U.S. Die = [4]
Soviet Die = [4]
American roll modifier: +4
Soviet roll modifier: +0
Removing 2 Soviet Influence from Cuba.
Soviet Influence in Cuba was decreased from 3 to 0.
1 Ops remaining for Realignment.
American initiates realignment in Chile.
U.S. Die = [6]
Soviet Die = [2]
American roll modifier: +1
Soviet roll modifier: +1
Soviet Influence in Chile was decreased from 3 to 0.

Chile is a bonus but nice one.

AR2
Soviet plays "Lone Gunman"* Event
American Hand is revealed.
Soviet plays card for 1 Ops.
Soviet initiates coup in Nicaragua with 1 Ops.
Soviet Die = [2]
Soviet changes Soviet Military Ops to 1.
U.S. Influence in Nicaragua was decreased from 1 to 0.

This card could give him victory. But only in my hand.

American plays The Iron Lady* for 3 Ops.
U.S. Influence in Chile was increased from 0 to 3.

Take control of the South America when I had a chance.

AR3
Soviet plays Socialist Governments Event
USSR player may remove 3 Influence in Western Europe - no more than 2 per country.
U.S. Influence in W. Germany was decreased from 5 to 4.
U.S. Influence in Italy was decreased from 3 to 1.

Last desperate attempt.

American plays Wargames* for 4 Ops.
U.S. Influence in W. Germany was increased from 4 to 5.
U.S. Influence in Italy was increased from 1 to 3.
U.S. Influence in Honduras was increased from 1 to 2.

AR4
Soviet plays Ortega Elected in Nicaragua* Event
Already zero U.S. influence in Nicaragua.
USSR may make a free coup attempt adjacent to Nicaragua for 2 Ops.
Soviet plays Ortega Elected in Nicaragua* for 2 Ops.
Soviet Die = [1]
Soviet initiates coup in Honduras with 2 Ops.
No change in influence in Honduras.

Why not use OPs to coup Haiti? Same effect but greater chance of success. Not that it mattered much at this point.

American plays North Sea Oil* for 3 Ops.
American initiates coup in El Salvador with 3 Ops.
U.S. Die = [5]
American changes American Military Ops to 5.
Removing 1 Soviet Influence from El Salvador.
Adding 5 American Influence in El Salvador.

Time to score CA

AR5
Soviet plays Europe Scoring Event
U.S.S.R. has Presence in Europe for 3 VPs.
U.S.S.R. Controls 2 Battleground countries in Europe.
U.S. has Domination in Europe for 7 VPs.
U.S. Controls 3 Battleground countries in Europe.
U.S. gains 5 VPs.
Soviet changes VPs to 2 American Victory Points.

Ouch.

American plays Central America Scoring Event
U.S.S.R. has Presence in Central America for 1 VPs.
U.S.S.R. Controls 1 Battleground countries in Central America.
U.S. has Domination in Central America for 3 VPs.
U.S. Controls 2 Battleground countries in Central America.
U.S. gains 3 VPs.
American changes VPs to 5 American Victory Points.

Double ouch.

AR6
Soviet plays Asia Scoring Event
U.S.S.R. has Presence in Asia for 3 VPs.
U.S.S.R. Controls 2 Battleground countries in Asia.
U.S. has Domination in Asia for 7 VPs.
U.S. Controls 4 Battleground countries in Asia.
U.S. Controls 1 countries adjacent to U.S.S.R.
U.S. gains 7 VPs.
Soviet changes VPs to 12 American Victory Points.

Triple ouch!

American plays Pershing II Deployed* in the Space Race for 3 Ops.
U.S. Die = [2]
American changes American Space Race to Lunar Orbit.
U.S. gains 3 VPs.
American changes VPs to 15 American Victory Points.

AR7
Soviet plays Marine Barracks Bombing* Event
Removing 1 US Influence from Lebanon.
USSR player may remove 2 additional Influence in Middle East.
U.S. Influence in Lebanon was decreased from 1 to 0.
U.S. Influence in Iran was decreased from 2 to 0.

American plays Summit for 1 Ops.
American initiates coup in Guatemala with 1 Ops.
U.S. Die = [3]
American Military Ops already at 5.
Removing 2 Soviet Influence from Guatemala.
Soviet Influence in Guatemala was decreased from 2 to 0.

Just for the fun of it.

*** FINAL SCORING ***
US receives 5 VPs for Europe.
US receives 7 VPs for Asia.
USSR receives 5 VPs for Middle East.
US receives 3 VPs for Central America.
USSR receives 6 VPs for Africa.
US receives 10 VPs for South America.
American player has The China Card for 1 VP.
U.S. gains 15 VPs.
American changes VPs to 20 American Victory Points: US Victory!.
U.S. wins!
*** American Victory: 20 VPs *** (in fact it was 30)



Some final thoughts:
1. He got really unlucky with his hand drawing in the Late War. I was actually a bit disappointed, because I wanted to see how my strategy would fare. I think I would prevail in close finish anyway, but I could be wrong.
2. It was my first game in about 20 I played in which realignments played such big role. My friend wasn't convinced about usefulness of realignments, but I think he changed his mind after that game.
3. Soviets were pretty passive in the Mid War and that allowed me to set up later realignments. It was rather surprising, because I've known my friend for over ten years and he's very aggressive player in every game we play, be it board game or computer game. In fact he wins about 2/3 of our Twilight Struggle games, most of them before final scoring.
4. American ability to discard in Mid War due to president Kennedy and Iranian shah was extremely important. It prevented Africa from being scored in the whole game (final scoring notwithstanding)  and allowed me to get rid of some pretty nasty cards including Lone Gunman.
5. The China Card wasn't used even once during whole game. Of course early Asia lockdown diminished value of this card a bit.
6. His weak Iran coup and my strong one have set this game at the beginning and allowed me to take Asia. My friend remarked that playing Soviets may be a bit easier, but playing US is more interesting, if only because they have more options at the beginning. Couping Iran is pretty much only sensible AR1 play for the Soviets. Italy coup with US overcontrol is very risky and backfires in most cases. As US I'm usually content with letting him or her take Europe domination in exchange for Asia.
7. We both made some mistakes, but in my opinion turning point was his play of OAS (I don't know what was his held card then, maybe he couldn't do anything else). It allowed me to enter into empty SA. Second was his decision to play Cultural Revolution for the OPs twice. Taking the China Card from me would allow him to hold "Tear down this wall" and maybe force some different moves on my side (I was able to play safely, knowing that I could always hold two cards in an emergency). I always want to have the China Card to maximize my flexibility and deny my opponent the same.


OK, I hope I didn't bore you to death. Thank you for reading and please leave your feedback.
« Last Edit: May 11, 2013, 11:01:29 am by Krzemyk »
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MarlesChartel

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Re: Realignments game
« Reply #3 on: May 08, 2013, 05:43:41 pm »
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Discards from Ask Not... are supposed to be public, but you say that he didn't know that you discarded Central America scoring.
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Krzemyk

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Re: Realignments game
« Reply #4 on: May 09, 2013, 02:07:05 am »
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So maybe there is some bug on Vassal, because discards from "Our man..." were shown on game logs and from "Ask not..." were not.
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sspiker

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Re: Realignments game
« Reply #5 on: May 09, 2013, 05:21:03 pm »
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I don't know why you concluded that Africa was lost so early when the situation was: 3/1 Algeria, 0/1 Nigeria, 0/1 Angola, 1/1 South Africa.

Angola is easily flipped with a 3-ops. That gives you access to Zaire. Take Botswana to realign Angola. Plus you had Voice of America twice.
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mariano

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Re: Realignments game
« Reply #6 on: May 10, 2013, 12:38:59 am »
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I presume, as the opponent in the reported game, I should put some insight into the game as well.

First, let me assess two inquiries above:
MartelChartel: Krzemyk claims the "Ask Not..." card did not reveal the discarded cards, or at least they are not listed in the game log, but I should be blamed for such a mistake - I know I could even double check the cards in discard pile, but since it was our third game that day, I might have simply overlooked it. It was my huge mistake.
Sspiker: I think he made smart decision on giving up on Africa and focusing on controlling SA. Since he controlled Algieria, I could not easily dominate Africa (unless AR1 play, but he was able to divert it), and then putting enough pressure into other part of the world alter my attention from this region. Moreover, luckily he could control appearance of Africa scoring, hence my points placed there were mostly wasted and he could challenge me in another regions. Please note that at the beginning it was me, who had more IP in SA, but then I made bad decisions on more passive game and it yielded my lose.

Krzemyk put a lot of stress on the T1/AR1 cup in Iran which really made me rethink the opening strategy. Bad coup/good recoup closes a gate to easter Asia and temporary leaves Soviet out of initiative. It's a very good question, what shall I do at this moment? I could have flipped Pakistan using China (which itself is a bad move IMO), but then he goes ahead to India and I am locked again. Moreover, Vietnam Revolts, Decol and Destal were not in play, hence I could only fight for more in Korea before Asia completely locks down. I would be glad for any interesting insight into the Soviet's strategy in this situation.

Despite, I think this is my passive game in SA which made me lose the game. I gave up on the general situation in SA to achieve some short lasting advantages - I remember the moment when I decided to abandon couping Uruguay since the SA scoring was not in play yet. This is a nice lesson for me. Furthermore, I felt how my initiative declines in the game, and the turn 10 was an apogee. Till this turn I hope that good hand (Africa scoring) can alter the game. However bad Europe scoring (which is an effect of misplayed "Tear down this wall") and even worse Asia scoring (which was locked down in the early game) cut my hopes off.

Summarizing, I know this game was not lost till very end. Bad card management ("Tear down...", "OAS-is...", etc) and too passive game was the reasons of my defeat. However I am looking forward to some good rematch!
Agrrh!!!!





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Krzemyk

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Re: Realignments game
« Reply #7 on: May 10, 2013, 02:53:37 am »
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sspiker - maybe I've written it imprecisely. My point was that I could of course fight him in Africa, but probably I wouldn't win an OP war there. Meanwhile Asia was mine and America up for grabs so I decided to abandon Africa because it just wasn't profitable enough to fight there. And this is the meaning of my phrase: "Africa is lost". Taking Botswana would start series coups and counter-coups and if I lost, he would easly realign meout of South Africa. Think about it as our fight for Uruguay in reverse.
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Ioan76_TM

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Re: Realignments game
« Reply #8 on: May 10, 2013, 09:24:36 am »
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One question ... here :

Quote
Turn 3

US headline: Five-year plan
Soviet headline: Decolonization
Soviet Influence in Angola was increased from 0 to 1.
Soviet Influence in Nigeria was increased from 0 to 1.
Soviet Influence in Algeria was increased from 0 to 1.
Soviet Influence in Burma was increased from 0 to 1.

Why didn't Soviet player place 1 INF in Thailand and switch it after using China card ??? This way there would be no Domination scoring in Asia for US ... which would be absolutely OK considering the big discrepancy in non-BGs control ... ;)
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mariano

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Re: Realignments game
« Reply #9 on: May 10, 2013, 12:26:41 pm »
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Quote
Loan76_TM:  Why didn't Soviet player place 1 INF in Thailand and switch it after using China card  This way there would be no Domination scoring in Asia for US ... which would be absolutely OK considering the big discrepancy in non-BGs control ...

Yes, this is a possibility, especially that Asia scoring was about to show up. I could risk it, however I want to note that I did not have any high OP cards this turn so influence war was not a desirable situation.
However, I agree, I should try flipping Thailand. It would prevent me from losing so many VP's.
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mariano

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Re: Realignments game
« Reply #10 on: May 10, 2013, 12:41:51 pm »
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I think I finally remember why I played OAS-is in AR7 - I know that Krzemyk sometimes spaces cards in AR7 (what he did) and yet I needed access to SA as well! I think  my plan was to hold Junta to play it as a headline, coup SA and then spread the red plague in Round 1.
I took a risk which did not paid well.
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BamBix

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Re: Realignments game
« Reply #11 on: May 12, 2013, 10:57:55 am »
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SA was very important, just as the luck of the USSR cards. Two points that stuck out for me:

I was wondering, why not take Algeria as the USSR? It was the only US-country in Africa, would've turned from domination to control without US presence. It would've also protected you against TDTW realignment of France...

Also, continuing to fight for Cuba when US has +3 in realignments is maybe not the smartest move... I would've tried for Mexico instead, if at all. Better focus on SA.
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Cal

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Re: Realignments game
« Reply #12 on: September 04, 2013, 07:13:00 am »
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I don't understand. Turn 9, AR 2, Defcon is at 2, Soviets play Tear Down This Wall, why does the US not coup a battleground in Europe and win by Defcon 1? There was nothing like Nuclear Subs active to stop this.

Vassal doesn't show the players explicitly what the US discarded with Ask Not..., but the USSR player can right-click on the discard pile and see what new cards are there. (It's explicitly stated in the rules that either player can check the discards, so it's legal.)
« Last Edit: September 04, 2013, 07:15:00 am by Cal »
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Sphere991

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Re: Realignments game
« Reply #13 on: January 30, 2014, 04:09:55 pm »
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When the USSR played Containment on T1 AR4, shouldn't that have increased your ops on all your subsequent plays? Formosan --> 3, Nasser --> 2?
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Cal

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Re: Realignments game
« Reply #14 on: January 31, 2014, 05:11:45 am »
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When the USSR played Containment on T1 AR4, shouldn't that have increased your ops on all your subsequent plays? Formosan --> 3, Nasser --> 2?
UN Intervention.
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Sphere991

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Re: Realignments game
« Reply #15 on: January 31, 2014, 11:23:42 am »
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When the USSR played Containment on T1 AR4, shouldn't that have increased your ops on all your subsequent plays? Formosan --> 3, Nasser --> 2?
UN Intervention.

Ah, oops, missed that detail thanks!
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noobe

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Re: Realignments game
« Reply #16 on: March 26, 2014, 04:50:56 pm »
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Basic question from someone trying to learn. All answers appreciated:

Turn 1 US Headline: Why not headline Euro Scoring?  The European situation is unlikely to improve, and you can use Olympic Games for Ops later, which is probably stronger than the event? You could even play Socialist Governments for Ops if necessary after this also.

Thanks y'all

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noobe

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Re: Realignments game
« Reply #17 on: March 26, 2014, 05:15:55 pm »
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Another noobe question, this time on the Soviet Player:

 Turn 1 - AR4
Soviet plays Containment* for 3 Ops.
Soviet plays UN Intervention Event
Soviet Influence in France was increased from 1 to 4

Wouldn't it be better for Soviets to play Containment AR6, without UN intervention.  Then you get rid of the card so the US can't headline it later (or USSR get stuck with it again).  Also, you can save UN intervention for the next turn, in case something bad comes.

Sorry for spamming - but when I go to reply, I can't see the original post.

Thanks y'all
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noobe

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Re: Realignments game
« Reply #18 on: March 26, 2014, 05:54:35 pm »
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Turn 3 - AR5
Soviet plays Fidel* Event

Since USSR already controls Panama, why not keep this card in the deck? You could use it for Ops e.g. control Nicaragua (giving access to Cuba, and allowing for possible domination since control non-battleground country) and Columbia (access to Venezuela, control for any future realignments/domination).
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noobe

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Re: Realignments game
« Reply #19 on: March 26, 2014, 06:06:46 pm »
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Rules question:

"Turn 4 - US headline: Red Scare/Purge
Soviet headline: Brezhnev Doctrine

OK, we cancelled each other in the headline."

But which goes first e.g. if USSR plays 1 op card, you could say RS/P takes it to 1, then Brezhnev takes it to 2.  Alternatively, a 4 ops card - you could say Brezhnev takes it to 4, then RS/P takes it to 3.  Is there a rule on this?

Thanks,

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hogshine

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Re: Realignments game
« Reply #20 on: March 26, 2014, 06:23:52 pm »
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Noobe, to reply to your points in order (someone else might have more insight but these are my thoughts!):

1. Headline Europe scoring. 
It's true that it probably wouldn't get much worse (especially as holding socialist governments), however for the same reason it could have been scored as domination.  With only a single scoring card it's often worth trying to get more out of the region as you'd have to be a little unlucky to let USSR score domination there later in the turn.  As a side note, it's also sometimes risky to headline scoring cards as your opponent's headline might affect it.  This becomes even more true from mid-war onwards when brush war/ABM treaty give easy ways to take countries in the headline phase for either player. 

2. Playing Containment with UN Intervention. 
I think the soviets wanted to put as many ops as possible into France to discourage the US player from taking it on his turn and then having Europe domination.  Looking at his remaining cards that turn, they're all either 1 or 2 ops which would allow US to take France with a 3 op card.  But you are correct, playing Containment on AR6 (7 from midwar onwards) is a good play for USSR, as is saving UN intervention for a more disastrous card.  As an aside, you can look back at the original posts if you open a second tab! 

3. Playing Fidel when already in CA. 
There is no direct access from Panama to Nicaragua so it would take a couple of turns.  Also, Nicaragua is only stability 1 so can easily be flipped with a coup, which would not only cut off access to Cuba but also (if Fidel comes round later) give the US +1 to realignments against it. 

4. Red scare/Brezhnev.
I'm pretty sure the two cancel out (it's either in the rulebook or the FAQ, I'm sure someone else will correct me if I'm wrong!).  So a 1 op card remains 1 op, and a 4 op card remains 4 ops. 

Hope that helps clear things up!
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pietshaq

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Re: Realignments game
« Reply #21 on: March 27, 2014, 03:48:21 am »
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Noobe, to reply to your points in order (someone else might have more insight but these are my thoughts!):

1. Headline Europe scoring. 
It's true that it probably wouldn't get much worse (especially as holding socialist governments), however for the same reason it could have been scored as domination.  With only a single scoring card it's often worth trying to get more out of the region as you'd have to be a little unlucky to let USSR score domination there later in the turn.  As a side note, it's also sometimes risky to headline scoring cards as your opponent's headline might affect it.  This becomes even more true from mid-war onwards when brush war/ABM treaty give easy ways to take countries in the headline phase for either player. 

2. Playing Containment with UN Intervention. 
I think the soviets wanted to put as many ops as possible into France to discourage the US player from taking it on his turn and then having Europe domination.  Looking at his remaining cards that turn, they're all either 1 or 2 ops which would allow US to take France with a 3 op card.  But you are correct, playing Containment on AR6 (7 from midwar onwards) is a good play for USSR, as is saving UN intervention for a more disastrous card.  As an aside, you can look back at the original posts if you open a second tab! 

3. Playing Fidel when already in CA. 
There is no direct access from Panama to Nicaragua so it would take a couple of turns.  Also, Nicaragua is only stability 1 so can easily be flipped with a coup, which would not only cut off access to Cuba but also (if Fidel comes round later) give the US +1 to realignments against it. 

4. Red scare/Brezhnev.
I'm pretty sure the two cancel out (it's either in the rulebook or the FAQ, I'm sure someone else will correct me if I'm wrong!).  So a 1 op card remains 1 op, and a 4 op card remains 4 ops. 

Hope that helps clear things up!

1. I'd still headline Europe Scoring probably. No Soviet card could affect this against me at this point (Soc Govs were in my hand), and wasting Ops for France before Suez and de Gaulle are off is usually not worth single Domination for me.

2. I guess Soviets missed the chance to get rid of Containment earlier. Especially as he knew that US player used to space last card.

3. I'd probably play Fidel as an event. However, Nicaragua is not the point here (you only have to make a move which takes Nicaragua AND creates some more serious threat at the same time). I just don't like keeping Fidel in the deck as USSR because it stops USA from playing into Cuba. As USSR I like US IPs in Cuba because they turn Ortega into a DEFCON suicide card.

4. They cancel each other. The only weird case is RS/P versus Vietnam Revolts. If both active, 1Op cards can be used for 2Ops in SE Asia. The point is, the extra Op from Vietnam Revolts is awarded AFTER making sure that all the basic Ops were used in SE Asia (or will be used in SE Asia in case of SE Asia coup).
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Chimista

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Re: Realignments game
« Reply #22 on: March 28, 2014, 08:35:05 am »
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I stopped reading when I saw USSR playing Containment + UN!!!!!!!!!!!!?????

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pietshaq

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Re: Realignments game
« Reply #23 on: March 28, 2014, 08:56:07 am »
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I stopped reading when I saw USSR playing Containment + UN!!!!!!!!!!!!?????

Why? Haven't you ever won against US player who was forced to play hand till the end while holding Lone Gunman and the only thing he could hope for was spacing it? :D
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Chimista

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Re: Realignments game
« Reply #24 on: March 30, 2014, 02:47:41 pm »
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I stopped reading when I saw USSR playing Containment + UN!!!!!!!!!!!!?????

Why? Haven't you ever won against US player who was forced to play hand till the end while holding Lone Gunman and the only thing he could hope for was spacing it? :D

That could be interesting, however we are talking here about T1
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