Twilight Strategy Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download the Twilight Strategy e-book!

Pages: [1]

Author Topic: What would you do here?  (Read 5513 times)

0 Members and 1 Guest are viewing this topic.

Wingnut

  • Newbie
  • *
  • Offline Offline
  • Posts: 3
  • Respect: +1
    • View Profile
What would you do here?
« on: September 08, 2013, 10:26:43 pm »
0

So I just got rolled in a game IRL as the US. I am pretty sure I was toast from the start. My starting hand was the following:

3 - Duck and Cover
3 - De-Stalinization
2 - Vietnam Revolts
1 - Romanian Abdication
2 - Decolonization
1 - Blockade
1 - UN Intervention
0 - Europe Scoring

Without knowing what my opponent had what would you do (his starting placement was 3 in Poland, 2 in Austria and 1 in East Germany to make 4 there)?

BTW I ask nothing about what actually happened as he had 22 Ops + the China Card to work with after he headlined Olympic Games and then had over 20 Ops to work with on turn 2 while I had 13 again. Needless to say this didn't go well.
Logged

Cal

  • Full Member
  • ***
  • Offline Offline
  • Posts: 148
  • Respect: +55
    • View Profile
Re: What would you do here?
« Reply #1 on: September 09, 2013, 12:20:34 am »
0

Hm...

Starting influence: 4 W. Germany, 3 Italy. Never let them see you sweat.

Plan: You have both De-Stalinization and Decolonization. You cannot hold either of them. Plan to throw De-Stalinization away with Blockade, then use Decolonization on the Space Race. Everything else is played for ops.

Headline: Europe Scoring. You can't headline Duck and Cover, you can't spare the ops. Nothing else is viable except for Romanian Abdication (because it will activate Independent Reds, which since the USSR put influence in Austria, he might just have). But, if you play Romanian Abdication, you will have a disadvantage going for Europe Domination because any competent USSR player will note you taking France and do something about it. The main flaw with this headline is that if the USSR headlines Socialist Governments, he will just uncontrol both Italy and W. Germany. This will still only give him 2 VP, which is a lot better than the 5+ VP he'd be sure to get with domination.

You really, really hope he does not headline Red Scare/Purge. If he does that, you will have to either play Decolonization, or play Blockade and lose W. Germany. (You can still space De-Stalinization though.)

AR1: He probably couped Iran. Even if he headlined Socialist Governments, your punt of Europe Scoring should deter an Italy coup. In any case, your first play is Romanian Abdication, 1op for 1influence placed to either Lebanon (if you have no more Iran influence), or Afghanistan if you do. He will get Romania, which hopefully will mean he has to either waste an AR spacing Independent Reds, or allow your influence there. Since you have De-Stal, you know he won't just take it and put it someplace else.
AR2: What's he doing now? Is he putting focus on the Middle East, Asia, or what? Did he coup Panama, maybe? At any rate, you can either space Decolonization, or play Duck and Cover and move the ops to Malaysia and Philippines if he's putting influence in Afghanistan for a quick and easy domination in Asia. If he's sparing ops for Iraq/Iran and Syria, you might want to put 2 Influence in Egypt, one influence in Malaysia.
AR3: Is the defcon still 4? Time to fix that. Blockade, discard De-Stal, and coup any battleground you want that's stability 2 or less. If it's at 3, you might want to coup just so you don't take the full VP penalty at the end of the turn.
AR4: Defcon should be at 3 at least. Time to move to Thailand, one op from UN intervention.
AR5: If you still have Decolonization, space it now. If you still have Duck and Cover and you've yet to see Asia or Middle East scoring, consider investing ops there to disrupt his domination. (Take Thailand, put influence in his one non-battleground, take Libya, coup Iran, etc.) If the defcon is 3, you must coup now. You can't allow the USSR to have a defcon 4 coup next turn.
AR6: Vietnam Revolts. You should have at least one influence in Thailand. Use the ops to take Thailand and Laos/Cambodia. If you have the ops to spare to put a total of 3influence in Thailand, that's good, but allowing Thailand to be flippable with the China Card is not so bad on Turn2. He'll have to take a Turn to do it, he'll give you the China Card, and since you have Laos/Cambodia and Malaysia, you can very likely Brush War Thailand later in the game.

No cards left. I'd consider it to be a big victory if I made it out of this turn without being dominated in either Asia or the MidEast.
Logged

pietshaq

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 262
  • Wargameroom username: WojciechPietrzak_TS
  • Respect: +46
    • View Profile
    • My Twilight Struggle blog
Re: What would you do here?
« Reply #2 on: September 09, 2013, 04:03:51 am »
+1

If I had to play this hand:

Setup: 4 to Italy, 1 to Spain/Portugal, 1 to Turkey, 1 to Greece.

Decol is spaced, De-Stal is held for the next round (and preferably until third round), Blockade is played without discarding and without penalty, UN Intervention is played for Op.

You may consider playing Vietnam Revolts early in the turn, when DEFCON is still at 4, let the event occur first and immediately coup Vietnam. USSR is ahead in the tit-for-tat coups due to +1 South-Asia boost but he has to waste action rounds. Moreover, if your hand is cheap his is expensive so he probably has to waste high ops cards as well. Alternatively, you gain access to South Asia not via Malaysia but via Vietnam, so you get faster to India even if successfully couped out of Iran. Even in the worst but still probable case that USSR is in Vietnam after your coup and has some time, you've effectively wasted some of USSR's Action Rounds and ops advantage. Moreover, you no longer suffer from lack of Mil Ops and DEFCON probably stays high which enables you to stay out of Mil Ops penalty for the next turn.

Europe Scoring is going to be at -1 for you, just do your best not to give USSR Domination and it's fine.
Logged
If you find my contribution useful, please donate some Bitcoins: 1LTicKy5ww4tAQwLqRDHxbpKHBQ9QvcK72
My Twilight Struggle blog

Billw147

  • Newbie
  • *
  • Offline Offline
  • Posts: 23
  • Wargameroom username: Billw147
  • Respect: +5
    • View Profile
Re: What would you do here?
« Reply #3 on: September 09, 2013, 05:46:56 am »
+1

There are some positives from this hand.  Europe can be scored for only -1VP and possibly prevent future Europe Domination (or USSR has to invest heavily to get it).  You can get to Thailand first.  You can get rid of Blockade.  You can hopefully play RA before IR (minor but helps against Europe dom.).
If you are Purged, it will hurt more psychologically.  In reality it will only cost you only 2 ops.
 
Plan: Headline Europe, play VR last, hold/space Destal/Decol.  As you hold VR and Decol, Thailand should be yours.  Ideally want to not be dominated in both Asia and ME, but most importantly you want to try and have Asia standoff at end of turn so you can headline it if you draw it (and not C5) in Turn 2 or play during the turn if a better headline.
AR1: Play RA first and coup, Defcon should be hopefully 3 now.
AR2&3&4: If Defcon is 2, play UN into Lebanon, then Blockade into Malaysia.  If Defcon is 3 and he went into Lebanon, then coup Lebanon and play UN into Malaysia.  Space Decol.
AR5 & 6: D&C then VR for ops into Thailand and somewhere else (depends what scored or where he went).  Laos is a good place.
 
D&C could be used in an earlier round to respond to a threat, although I would still try and head for Laos before your opponent.

If you are desperate for ops you could UN with Destal.
« Last Edit: September 09, 2013, 07:17:40 am by Billw147 »
Logged

Cal

  • Full Member
  • ***
  • Offline Offline
  • Posts: 148
  • Respect: +55
    • View Profile
Re: What would you do here?
« Reply #4 on: September 09, 2013, 05:50:23 am »
0

Setup: 4 to Italy, 1 to Spain/Portugal, 1 to Turkey, 1 to Greece.
Not sure about this, for the following reasons:
1. No line of influence back into W. Germany. I understand the logic behind the 'empty W. Germany' opening, but I thought the main point of it was that you wouldn't surrender W. Germany entirely, just leave it empty to get rid of Blockade and then count on Truman Doctrine to keep the USSR from pouring influence into it and possibly lose it. (Probably to NORAD + Truman.) With this setup, the USSR could take all of W. Germany and the US would have no line back in. Then suppose they take France, all of a sudden Italy is looking very vulnerable, even with Spain/Portugal and Greece.
2. Playing Romanian Abdication will give the USSR instant domination. It might not matter with Europe Scoring punted now, but it might later, especially with a USSR setup of 2 Austria.
3. Socialist Governments is even more powerful. An Italy coup, even at 2-influence, and with Europe Scoring punted, might be worth attempting with W. Germany empty... Even if the USSR doesn't go for Italy directly, losing the influence in the Mediterranean countries will slow you down.
4. The rest of the hand lacks the ops to compete in Europe. (That is, putting the extra op for control in the Mediterranean countries and heading to France. Sure it'd be great if the USSR plays Marshall Plan for you, but the USSR will never do that.)

You may consider playing Vietnam Revolts early in the turn, when DEFCON is still at 4, let the event occur first and immediately coup Vietnam. USSR is ahead in the tit-for-tat coups due to +1 South-Asia boost but he has to waste action rounds. Moreover, if your hand is cheap his is expensive so he probably has to waste high ops cards as well.
I do like the idea of using the Vietnam Revolts ops to coup Vietnam, but there is a problem with this line of logic in this particular hand.
Assume the best possible outcome. The US coups Vietnam, rolls a 6, and now has 4inf in Vietnam. Let's assume the USSR counter-coups (there are plenty of low op cards left, like Truman Doctrine, Captured Nazi Scientist, or even Nasser if US lost Israel influence by Arab-Israeli War or Suez) and let's assume the USSR really has bad luck and rolls a 1. The US still has 1+ influence left in Vietnam. Well, what MUST the US' next move be? A coup of some battleground country, to lower the defcon to 3. You're not going to put influence in Thailand next with Vietnam Revolts in effect and defcon 4, right? Even if you were to stack 3inf in it, it's rather risky.

So you must coup. You can either coup with a 1op card and not expect it to do anything, or you can spend Duck and Cover. If you spend Duck and Cover on this coup, you will only have 1op cards for the rest of the turn. The USSR will be able to out-bid you on any country he is able to do so. Moreover, the defcon will go to 3. So the USSR will have the initiative to just coup you again if you manage to displace him from Iran.

Suppose also that you coup the defcon to 3 and don't change any influence. The USSR will just calmly make more moves and never coup again. That's no good either, he will get the initiative with a defcon 4 coup next turn. You will be obligated to coup yet again. Meanwhile, when are you finding the time to space decolonization?

...you get faster to India...
I think that's a lost cause here. Even if you could get there, you should consider that the USSR might have Indo-Pakistani War. At best you'll make the USSR waste more ops. At worst, you will give him a free India.

Moreover, you no longer suffer from lack of Mil Ops and DEFCON probably stays high...
I don't think it's to the US' benefit to have a high defcon at the start of the Turn, at least not until the Mid-War when cards like Missile Envy, ABM Treaty, Bear Trap, and Grain Sales make it more possible for the US to steal the opening coup. The only cards that let the US spend ops to coup before the USSR does in the Early War are CIA Created, and an Olympic Games boycott. CIA will not be very effective (1op), and an Olympic Games boycott at this stage of the game seems unlikely unless it leads to defcon 1.

Just my thoughts on that. Holding De-Stal to space it Turn3 is always nice, but this hand in particular makes it very hard. I think if anything it'd be better to just go ahead and spend UN Intervention to get 3ops out of De-Stal if you go with an empty W. Germany.
« Last Edit: September 09, 2013, 05:57:45 am by Cal »
Logged

DC-Chaos

  • Newbie
  • *
  • Offline Offline
  • Posts: 31
  • Wargameroom username: Damien_TS
  • Respect: +6
    • View Profile
Re: What would you do here?
« Reply #5 on: September 09, 2013, 10:58:31 am »
0

As stated by earlier posts I don't think this is a complete disaster of an opening hand. In fact you should be pretty happy to have gotten a lot of these cards and not have your opponent play them. This is pretty similar to what the others have said but here's a simple idea of what I would try to do, obviously depending on opponents actions you may be forced to making some different plays

Set up: Italy +3, Austria, Greece, Turkey, Spain +1
Headline: Europe scoring
AR1: Romanian Abdication - 1 influence to Lebanon
AR2: Blockade - (DEFCON 3?) 1 influence to Malaysia (DEFCON 4?) Coup
AR3: UN - 1 influence Thailand
AR4: Duck and cover - 1 influence to W.Ger, Laos and Thailand
AR5: Decolonisation - Space race
AR6: Vietnam Revolts - 1 influence to Thailand and Burma
Hold Destalinisation

Overall not a great start but holding Destal is a huge advantage, harmlessly removing Blockade is great, Europe being scored already takes pressure off there which ensures the VP's won't go too badly against you for now and the region should be reasonably secure anyway, Decol is of no immediate concern anymore leaving SE Asia open for a blue takeover which should help stop Russian domination on country count alone, you have adjacency to India and you have established presence in the ME. Something to build on at least. I also love the fact that your opponent could be holding cards like Marshall plan, NORAD, Special relationship, Japan mutual defence etc. and be forced to play them for you which will help to fortify your position a bit. The Early war is always going to be tough for you so I wouldn't be too dismayed with a start like this. Hanging on until the Midwar should show things going back towards you, especially with Destal out until turn 7 and maybe Decol unavailable to your opponent too.


« Last Edit: September 09, 2013, 05:18:06 pm by DC-Chaos »
Logged

pietshaq

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 262
  • Wargameroom username: WojciechPietrzak_TS
  • Respect: +46
    • View Profile
    • My Twilight Struggle blog
Re: What would you do here?
« Reply #6 on: September 10, 2013, 04:28:08 am »
0

Setup: 4 to Italy, 1 to Spain/Portugal, 1 to Turkey, 1 to Greece.
Not sure about this, for the following reasons:
1. No line of influence back into W. Germany. I understand the logic behind the 'empty W. Germany' opening, but I thought the main point of it was that you wouldn't surrender W. Germany entirely, just leave it empty to get rid of Blockade and then count on Truman Doctrine to keep the USSR from pouring influence into it and possibly lose it. (Probably to NORAD + Truman.) With this setup, the USSR could take all of W. Germany and the US would have no line back in. Then suppose they take France, all of a sudden Italy is looking very vulnerable, even with Spain/Portugal and Greece.
The influence back will appear sooner or later from France (or even Benelux after USSR play of Special Relationships). The idea is not to take WG in the Early War and protect against domination with the help of number of countries.

Quote
2. Playing Romanian Abdication will give the USSR instant domination. It might not matter with Europe Scoring punted now, but it might later, especially with a USSR setup of 2 Austria.
Duck and Cover covers (but not ducks ;)) ALL the Mediterranean countries at once. US has 5 countries then and is 2 Ops from Canada as sixth. I doubt USSR could make up for it quickly.

Quote
3. Socialist Governments is even more powerful. An Italy coup, even at 2-influence, and with Europe Scoring punted, might be worth attempting with W. Germany empty... Even if the USSR doesn't go for Italy directly, losing the influence in the Mediterranean countries will slow you down.
This is the biggest risk but again: if Soc Govs are used in Italy only, non-battlegrounds will secure US by their number. Of course, there is a probability that USSR gets all the battlegrounds so US will have to secure more non-battlegrounds than just Mediterranean three + UK + Canada. Hopefully in next turns with better hands.

Quote
4. The rest of the hand lacks the ops to compete in Europe. (That is, putting the extra op for control in the Mediterranean countries and heading to France. Sure it'd be great if the USSR plays Marshall Plan for you, but the USSR will never do that.)
Except from Duck and Cover.

Quote
You may consider playing Vietnam Revolts early in the turn, when DEFCON is still at 4, let the event occur first and immediately coup Vietnam. USSR is ahead in the tit-for-tat coups due to +1 South-Asia boost but he has to waste action rounds. Moreover, if your hand is cheap his is expensive so he probably has to waste high ops cards as well.
I do like the idea of using the Vietnam Revolts ops to coup Vietnam, but there is a problem with this line of logic in this particular hand.
Assume the best possible outcome. The US coups Vietnam, rolls a 6, and now has 4inf in Vietnam. Let's assume the USSR counter-coups (there are plenty of low op cards left, like Truman Doctrine, Captured Nazi Scientist, or even Nasser if US lost Israel influence by Arab-Israeli War or Suez) and let's assume the USSR really has bad luck and rolls a 1. The US still has 1+ influence left in Vietnam. Well, what MUST the US' next move be? A coup of some battleground country, to lower the defcon to 3. You're not going to put influence in Thailand next with Vietnam Revolts in effect and defcon 4, right? Even if you were to stack 3inf in it, it's rather risky.
No. The idea was to slow down USSR but give up Vietnam eventually. In your scenario I just ignore both Vietnam and DEFCON and take my time to play somewhere else (maybe to Laos/Cambodia to prevent from being knocked out of Northern part of Southern Asia).

Quote
...you get faster to India...
I think that's a lost cause here. Even if you could get there, you should consider that the USSR might have Indo-Pakistani War. At best you'll make the USSR waste more ops. At worst, you will give him a free India.
I meant access to India. I am hopefully in Burma before USSR gets to Pakistan. I might as well put 1 in India.

Having said that, your thoughts are nice and you might be mathematically right but being 9 Ops behind in cards I have to minimize losses 'cause there's nothing more I can really achieve.
Logged
If you find my contribution useful, please donate some Bitcoins: 1LTicKy5ww4tAQwLqRDHxbpKHBQ9QvcK72
My Twilight Struggle blog

Riku Riekkinen

  • Jr. Member
  • **
  • Offline Offline
  • Posts: 56
  • Respect: +15
    • View Profile
Re: What would you do here?
« Reply #7 on: September 19, 2013, 01:18:56 pm »
0

I'm in pietshaq's camp here except that I think early Vietnam & rush to Thailand (or coup in Vietnam) is unnecessary. Why? Because US is holding all USSR spread cards there is no way USSR is going to make it to there. So best to save Vietnam to the end & space Decol (or Destal, if Red Scared) early.
Logged

darune

  • Newbie
  • *
  • Offline Offline
  • Posts: 11
  • Respect: +3
    • View Profile
Re: What would you do here?
« Reply #8 on: September 20, 2013, 10:34:44 am »
+2

Go with empty WG setup. 4 IT and spread 3.

3 - Duck and Cover <- ops
3 - De-Stalinization <- hold to turn 3
2 - Vietnam Revolts <- ops on last action
1 - Romanian Abdication <- play for ops
2 - Decolonization <- space race
1 - Blockade <- ops, harmlessly triggering event
1 - UN Intervention <- ops
0 - Europe Scoring <- HL

The main bad thing about the hand is low ops from UN, Romanian Abdication. The good thing is we are dealt De-Stalinization, can space decol and get blockade dealt with now.

Logged

the_scotsman

  • Newbie
  • *
  • Offline Offline
  • Posts: 6
  • Respect: +3
    • View Profile
Re: What would you do here?
« Reply #9 on: September 23, 2013, 01:16:48 am »
0

Interesting question. The real fly in the ointment is that you have blockade. Otherwise this would be a manageable hand; and if my aunt had wheels, she'd be a wagon.

The real question here seems to be whether US is willing to give up WG (at least for the moment and quite possibly for the rest of the game) or if they are comfortable taking a chance and hoping that the USSR doesn't redraw destalinization in turn 3 (ie you discard destalinization with blockade).

I have to say before I begin that I don't agree with the USSR set up. I really think the best set up for USSR is 4 EG, 4 Poland and 1 Yugoslavia. I'm sure most experienced players would agree. I'm not convinced that COMECON trap is worth it. If it fails, it's a disaster.

Moving on, I would agree with Cal and actually set up with the 4 WG and 3 Italy option and discard destalinization. Your starting hand is simply too weak and you have too much to do with it in the first AR (again in my opinion) to spend any time trying to wrestle a European domination away from USSR.

 For clarity, you have 9 ops total to spend during this whole turn (if indeed you are going to space decolonization and hang on to destalinization; which of course you are, otherwise what's the point of leaving Germany empty). Pragmatic play dictates at a bare minimum that 4 of these ops will be taken in establishing some minor board position fundamentals. 1 into lebanon to avoid getting thrown out of the Middle East by a Suez; 1 into Malaysia and I would argue 3 into Thailand. These are key countries to US position and ignoring them is unwise. This leaves a total of 4 ops left, one of which at least should be used to degrade Defcon to 2 (for reasons which may or may not be self-evident). So (as you have also stated) yes you have Duck and Cover to spend in Europe. What's unknown here however is what the USSR may have.

 I am willing to bet (especially since they will have the China Card as well) given the missing 4 op and 3 op cards that the USSR can easily overpower the US and grab control of WG. Probably somewhere around AR3 or 4. This is worth it to the USSR and leaving WG empty signifies to my opponents that something is desperately wrong with my hand. Europe is troublesome for the USSR and one way to relieve the pressure is to worm your way into France or WG. Most US set ups have influence in WG for this reason (although they vary on how much to put into Italy). The USSR wouldn't necessarily even focus on establishing dominance in Europe, but simply deny it to the US. This allows them to focus upon Asia and Middle East with relative ease (which is also dangerous).

Destalinization is certainly crucial to USSR success and sucks big time if they draw it in turn 3. But there's also a good chance that it won't be and the game can move on. I will agree with you that this opening hand sucks. I don't think there's necessarily a clear cut answer here but those are my thoughts.
Logged

Chimista

  • Full Member
  • ***
  • Offline Offline
  • Posts: 109
  • Wargameroom username: chimista
  • Respect: +18
    • View Profile
Re: What would you do here?
« Reply #10 on: September 23, 2013, 06:44:31 am »
0

I most definitely would leave WG empty: is the only way to keep Destal in your hand and furthermore, US can't forget the possibility of being Red Scared, in which case he would lose WG anyway.

I would set up 4 Italy, 1 Turkey, 1 Greece, 1 Austria (access to Germany). The main threat in this case would be a Socialist Goverments  HL (That weakens Italy and removes access to Germany in Austria) followed by a coup in Italy. If the USSR suceeds, what then?

I would play Blockade ASAP and place 1 in France, then if USSR takes WG I would play 1 extra ip in France hoping that the USSR will fear Truman. Fighting for France is quite a liability with so few ops and Degaulle and Suez still in the deck, but leting the USSR take the last BG in Europe is not an option, obviously. Even in USSR goes for france after taking WG they can't do any better than going 2/4. Then you coul play D&C to go 5/4 and if the USSR has a 3rd 4 ops to take France and leave it 5/8 at least you have managed:

Europe scoring is gone until T3 (At least)
USSR has invested 16 ops in Europe for you 5 ops
You still have Iran

AR4 to AR6 you can play 1 in Afghanistan, Space Decol and play Vietanm in AR6 to break control in one European BG (if USSR hasn't overprotected all of them, any experienced player would)

Basically you are pretty damn f***ed, but still holding Destal, and praying good old Truman will save you, or Marshall plan allows you to prevent control by taking a lot of non-bgs

« Last Edit: September 23, 2013, 07:14:05 am by Chimista »
Logged

blitzgordon

  • Newbie
  • *
  • Offline Offline
  • Posts: 47
  • Respect: +4
    • View Profile
Re: What would you do here?
« Reply #11 on: September 25, 2013, 04:30:30 am »
0

I've never set up anything else than 3 IT 4 WG, but I'm throwing something out which could possibly stop the German reunification a while: how about opening this game with one or two IPs in WG?
That way Soviet will have to spend at least two ARs and big cards to take it over, and an extra turn the USSR is not spreading across the board is just what the US needs to survive this opening.
So, as a suggestion:
put 1 (or two) ip in WG and play blockade without discarding, replacing that same IP. Opening set-up:
1 IP West Germany, 4 IPs IT, 1 IP Austria,  1 Turkey
Is that just a monumental waste of IPs or might I be onto something?
Criticism is appreciated!
Logged

pietshaq

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 262
  • Wargameroom username: WojciechPietrzak_TS
  • Respect: +46
    • View Profile
    • My Twilight Struggle blog
Re: What would you do here?
« Reply #12 on: September 25, 2013, 07:06:58 am »
0

I've never set up anything else than 3 IT 4 WG, but I'm throwing something out which could possibly stop the German reunification a while: how about opening this game with one or two IPs in WG?
That way Soviet will have to spend at least two ARs and big cards to take it over, and an extra turn the USSR is not spreading across the board is just what the US needs to survive this opening.
So, as a suggestion:
put 1 (or two) ip in WG and play blockade without discarding, replacing that same IP. Opening set-up:
1 IP West Germany, 4 IPs IT, 1 IP Austria,  1 Turkey
Is that just a monumental waste of IPs or might I be onto something?
Criticism is appreciated!

I don't like the idea of openings that don't control WG and don't leave WG empty at the same time for US. In my opinion 4ITA/1AUT/1GRE/1TUR + Blockade headline is a better way to get rid of Blockade, if you consider a scenario that costs you 1 point. If USSR coups, you take WG in two moves, if they don't, you coup Iraq or even North Korea. The real threat is not that you lose West Germany or Italy; the real threat is that you lose both. In this scenario you don't
Logged
If you find my contribution useful, please donate some Bitcoins: 1LTicKy5ww4tAQwLqRDHxbpKHBQ9QvcK72
My Twilight Struggle blog

Chimista

  • Full Member
  • ***
  • Offline Offline
  • Posts: 109
  • Wargameroom username: chimista
  • Respect: +18
    • View Profile
Re: What would you do here?
« Reply #13 on: September 25, 2013, 11:24:13 am »
0

If you place 1 in WG it might work as a deterrent for the USSR, if he thinks that you could have Truman in your hand. He won't be able to take WG in AR1 with 4ops, so it could work
Logged

blitzgordon

  • Newbie
  • *
  • Offline Offline
  • Posts: 47
  • Respect: +4
    • View Profile
Re: What would you do here?
« Reply #14 on: September 25, 2013, 01:33:31 pm »
0

If you place 1 in WG it might work as a deterrent for the USSR, if he thinks that you could have Truman in your hand. He won't be able to take WG in AR1 with 4ops, so it could work
Yeah, that deterrent is twofold - he won't take it in one turn,  and he might fear Truman.
Also, it's easier to take WG, and it might free you up to not have to scramble for WG on your AR1!
Usually, you have a lot of stuff to do on AR1 apart from spending ops in Europe...
Logged
Pages: [1]
 

Page created in 0.173 seconds with 22 queries.