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Author Topic: T1: Strategy, HL & AR1 (review)  (Read 2970 times)

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Ilhborg

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T1: Strategy, HL & AR1 (review)
« on: December 18, 2013, 11:33:29 am »
0

Can you please provide me suggestion about this pre-Turn 1 management pls.
During a live-match with a friend of mine, I'm the US Player

Hand
Quote
3 OPS - US Norad
3 OPS - US East European Unrest
2 OPS - URSS The Cambridge Five
2 OPS - Indo Pakistani War
2 OPS - Olympic Games
2 OPS - URSS Decolonization
1 OPS - URSS Blockade*
1 OPS - Captured Nazi Scientist*

URSS Setup
Quote
4 East Germany - 4 Poland - 1 Jugoslavia

My consideration and setup
Quote
Decolonization is a must-keep til Turn 3, then Space
Blockade hurts a lil - I've just 2x 3Ops card so I guess that let WG empty is worth then let Decol run and have a almost 2ops hand
No major event to HL - so I'll use Nazi Scientist to save ops

Setup: 3 Italy - 1 Greece - 1 Turkey - 1 Austria - 1 Spain
I aim to secure or Europe, or ME + Western Asia, according to what he did.
Do you see any error in my thought? Did you take different strategy?




Then the tragedy
Quote
HL URSS: Socialist Governments: -2 influence in Italy (now at 1) -1 influence in UK (now at 4)
HL US: Captured Nazi Scientist

AR 1 URSS: Warsaw Pact Formed*for ops: 3 Influence in Italy (1/3)
...


I've no hints about his hand, just he may use China Card to secure Germany. What is your strategy now?
Just for your information, I was destroyed in Turn 5, after I spent a lot of resorces to avoid his European Control.
« Last Edit: December 18, 2013, 01:10:06 pm by Ilhborg »
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pietshaq

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Re: T1: Strategy, HL & AR1 (review)
« Reply #1 on: December 18, 2013, 02:32:16 pm »
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When leaving WG empty, Italy must be protected at 4/0. 3 into Italy with Marshall only.

I prefer 4ITA instead of Austria and what you did next but some people don't like it because it leaves US with no access to West Germany. Marshall or Special Relationships will eventually provide you with access but OK, if you wish to have it right now, don't put IP into Spain (USSR has no access there anyway). 4 in Italy is a must.

When the tragedy already happened, I'd try the following (and in the following order):
1. Coup Italy with East European Unrest
2. If it fails, secure 2-stability Mediterranean countries ASAP to prevent Soviet Europe control (or at least make it difficult)
3. Play Blockade and fight for West Germany
4. Put an IP for 2Ops in Italy in AR6 and bet for Truman in the next turn's hand (provided USSR doesn't overprotect Italy before)
5. Fight for France (with huge overprotection due to Suez and de Gaulle)

All the best
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Eruantalon

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Re: T1: Strategy, HL & AR1 (review)
« Reply #2 on: December 19, 2013, 02:55:42 am »
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Just as Wojtek mentioned - 4 IP in Italy is a must in empty WGER. I typically setup 4ITA 1 GRE 1 TUR 1 BEN.

As mentioned by Wojtek - USSR has no Spain access anyway, so it's not urgent to put IP there. I prefer Benelux to Austria, as it's 1 IP cheaper - it doesn't make much of a difference, anyway, as you should be able to stop USSR Domination/Control due to having Mediterranean countries and Great Britain + Canada.

Otherwise, strategy, what to due, when eggs are already broken has also been provided by my insightful colleague ; )
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pietshaq

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Re: T1: Strategy, HL & AR1 (review)
« Reply #3 on: December 19, 2013, 03:09:45 am »
+1

There are more advantages of Benelux in comparison to Austria:
1. It can be eventually controlled "freely" with Special Relationships even if NATO is not in play. Canada and France have priority but you will often find a situation in which Benelux is the best.
2. It's not vulnerable to Warsaw Pact Formed (this matters extremely rarely).

However, Austria may be a safer play because it provides access not only to West Germany but to Italy as well. With 4 in Italy, 1 in Greece, 1 in Turkey and 1 in Austria even Soc-Govs making Italy 2/0 and emptying Greece followed by successful Italy coup won't take your access to Italy. If it had been Benelux instead of Austria, you could not put IPs into Italy (which means that if you are in Austria, a coup to 0/2 or bigger is successful but if you are not, emptying Italy is enough to take it from Yugoslavia on the next Action Round).
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DC-Chaos

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Re: T1: Strategy, HL & AR1 (review)
« Reply #4 on: December 20, 2013, 03:26:53 pm »
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I think you should always try to play East European unrest as much as you can for it's event. If you can play it multiple time in the same game you can do serious damage to your opponent in the most valuable region. Since this hand is making you play an empty WG set up I like the idea of headlining EEU even more as it will weaken the USSR in Europe, which is the very place you are going to be fighting for, and cut off their access to the Mediterranean.
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discomute

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Re: T1: Strategy, HL & AR1 (review)
« Reply #5 on: December 20, 2013, 11:33:57 pm »
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mmm, yeah except i don't think europe is the most valuable. i would say asia is, in fact, i would probably rate africa above europe too.

if USA already dominate, which is fairly common, eastern european unrest can usually be better spent elsewhere.
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Kazzy

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Re: T1: Strategy, HL & AR1 (review)
« Reply #6 on: January 27, 2014, 09:11:42 am »
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I think you have to learn that next time don't leave Italy with just 3 IP with that set-up
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Cal

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Re: T1: Strategy, HL & AR1 (review)
« Reply #7 on: January 27, 2014, 08:15:42 pm »
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Here's probably what I would've done. Not saying it's the best, but just my impression.

US Setup: 4 W. Germany, 3 Italy. (Never let them see you sweat.)

Headline: It'd probably be a toss-up between Olympic Games and Captured Nazi Scientist. Nothing else really makes sense. Then again it's such a low-op hand that you probably can't afford really to waste Olympic Games for the event, so I probably would've headlined CNS too.

AR1: He starts his first AR with just placing influence in Italy instead of a coup?! He needs to be punished for that. Coup Italy with NORAD or EEU. Roll a 5 or 6, and he loses Italy. Truman Plan will keep him from starting a bidding war with W. Germany.
AR2: Olympic Games, place influence, 1op to W. Germany to bring it back to control, and 1op to place 1influence in Pakistan, Afghanistan, or South Korea. (Or Malaysia, if Defcon is at 3.)
AR3: If he couped Pakistan and took control or otherwise has influence in Pakistan, I play Indo-Pakistani War for the event and hope I roll 4-6. If not, Time to play Blockade and throw away EEU or NORAD. 1inf in Lebanon probably. Possibly use it to coup someplace in the MidEast if defcon is 3. (Just to get it to 2.)
AR4: Same as above with Pakistan or India.
AR5: Space Decol. Yeah, it hurts to not chuck it in the Turn3 discard, but it's not the end of the world. Either that, or if Defcon is 2, spend Cambridge Five to take Thailand, Iran, Afghanistan, or South Korea.
AR6: Either now space Decol. or play Cambridge Five. Get the defcon to 2 before the turn is done.

But, then again, seeing as you only had 3op cards and no Red Scare/Purge, I think I would be afraid enough I might consider the empty W. Germany opening too (or at least be stuck holding Blockade until next turn). The chorus of "put 4inf in Italy if you go empty W. Germany!" is right, though.
« Last Edit: January 27, 2014, 08:22:14 pm by Cal »
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