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Author Topic: Got an extra copy of TS, so I'm modding one copy  (Read 6225 times)

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Comrade Pwnuby Khilemolov

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Got an extra copy of TS, so I'm modding one copy
« on: July 26, 2014, 03:09:13 pm »
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Edit: I'll just list the current versions of the cards in this top post as I make changes.

  • NATO: power is rarely useful. Second edition tried to rescue it by giving the US more NATO-dependent events. I propose we make Warsaw Pact dependent on NATO so the USSR has a reason to trigger it. This would also make De Gaulle's and Willy Brandt's NATO-cancelling powers actually useful. NATO's power could change to something like a mini-Destalinization: At the end of every AR where the USSR player alters the IPs in Western European countries, the US gets to reapportion up to 4 Western Europe US influence to any Western European countries (no more than 2 per country) where they still have influence. This would make pre-scoring events like Socialist Governments less threatening, and ties in nicely with the extra influence granted by Marshall Plan. Or, NATO could function a bit like 1989's Genscher: Cancels the +1 Ops cost to place U.S. influence in Soviet-controlled Western European countries.
  • Warsaw Pact Formed: now requires NATO as a prerequisite. This now increases its power significantly, because the U.S. is going to be hard pressed to "burn" it early in the game, meaning its power is more likely to recur after Jean-Paul has occurred in the Mid War, or even Solidarity, Tear Down This Wall, or Chernobyl in the Late War.
  • Nuclear Test Ban: its power is almost never used, because the 4 Ops are so critical, and then only as an iffy DEFCON salvation. I'm giving it the power that the 1989:DOF card "Samizdat" had, which is: player may set aside one card from their hand and draw a replacement from the deck. The set-aside card returns to the player's hand at the start of next turn before new cards are drawn.
  • Formosan Resolution: Having Taiwan count as a temporary battleground isn't that useful. Propose that Taiwan remains a BG state for the US throughout the entire game, but this power is deactivated for any turn where the US has used the China Card. This card would get flipped over at the same time as the China Card does, which makes for a nice "Taiwan as counterbalance to PRC" power.
  • Romanian Abdication: Renamed to "Exporting Revolution": USSR gains 3 influence in any non-BG territory adjacent to its superpower. This card could also be used on the Chinese Civil War, if that variant of the game is being played.
  • Independent Reds: To keep it tied to Romanian Abdication/Exporting Revolution, its effect is extended to allow the US to equalize IPs in any non-BG territory.
  • The Cambridge Five: Cancelled with play of The Iron Lady. Rather than have it automatically cancel at the Late War, I propose tying it to a Late War event. The Iron Lady seemed like a nice choice for game balance, because of Thatcher's dubious value as a US-aligned card. It was under Thatcher's administration that the UK Parliament fully disclosed the true scope of the spy ring's functions (although to be fair, they had scaled down much of their activities many years before).
  • US/Japan Mutual Defense Pact: This card as it currently is, shuts down Japan entirely so much that you pretty much have to warn a new USSR player against ever putting OPs into Japan. I propose a rewrite that makes Japan tilt heavily American without being a complete lock, but also mimics a "South African Unrest" type of event to help the US, while also making Taiwan viable (see Formosan Resolution above): US gains 3 influence in Japan, and may place 2 influence total across any adjacent countries.
  • Summit: changed to Chinese Border War: If your opponent has played the China Card this turn, you may spend 4 Ops in Asia. (This does count as a war card for the purpose of Flower Power.) This is like a weaker version of Ussuri River Skirmish, which recurs and may help blunt the sting of a China Card play. It's also dependent on a condition precedent, which means it may still get played for Ops if your opponent doesn't play the China Card and you need to hold something else.
  • Kitchen Debates: counting battlegrounds just took too long for me. Changed it to If the US player beats the Soviet player in a die roll, poke opponent in the chest and gain 1 VP.
  • Willy Brandt: Added in US player discards one random card. Because the Soviet player doesn't have many instances of that power and I thought it might be a worthwhile addition, and plus the standard power is almost never used. (Although this may change now, given the power of NATO above.) Another possible power could be like 1989's Stasi card: For the rest of this turn, the US player must reveal the card he intends to use prior to the Soviet player's action round.
  • Quagmire and Bear Trap: These are now similar to the 1989:DOF rules. Player may discard any card, not just a 2+ Ops card. Player adds the Ops value of the card to a die roll, and escapes on a result of 5 or more. In the vanilla game, 1-Op DEFCON suicide cards can't be discarded to these "AR-bleed" cards. The 1-point cards also cannot be spaced. I thought one of those two functions should allow for discard of 1-Op DEFCON suicide cards. They will get reshuffled anyway...
  • The Iron Lady: The power of removing USSR IPs in the UK is useless, and the power of adding a USSR IP in Argentina is pretty bad. It's made even worse if the USSR gets to play the card, because the points can then go to cause even more mayhem in South America. Propose that the European benefit of Iron Lady extend beyond the UK (which is never seriously challenged by the USSR anyway) and consist of either adding US IP or removing USSR IP in Europe. The South American mechanic could focus less on adding USSR IPs and more on removing US IPs. The U.S. player loses 2 IP from Argentina, and adds 1 IP to three nations in Western Europe. (Prevents play of The Cambridge Five and Socialist Governments.)  This formulation still leaves the US more likely to play Iron Lady for the points rather than the event (unless they're expecting a disastrous Cambridge Five or Socialist Governments play), so that much won't change. But it stops the card from essentially being a 4-point bonus for the USSR in South America.
« Last Edit: October 19, 2014, 12:02:48 pm by Comrade Pwnuby Khilemolov »
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MarlesChartel

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #1 on: August 05, 2014, 06:34:11 pm »
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I disagree with Kitchen Debates and Arms Race. Certainly, these cards get played. 2 vps for 1 op is a trade that I often make (when I can).

I would change summit so that the player of it always gets the option to change defcon, not the high roller. The real problem with it is that it risks defcon suicide too often to be playable.

If you want to change Formosan Resolution, I would make it give control of Taiwan to the US.

NATO has enough confusing effects as-is. It needs a rework, not a modification.

Nuclear Test Ban should give you 2 additional VPs (DEFCON level instead of DEFCON minus two). It's still a 4 op, but now it makes the choice of VPs slightly more attractive.
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pietshaq

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #2 on: August 06, 2014, 09:50:34 am »
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I disagree with Kitchen Debates and Arms Race. Certainly, these cards get played. 2 vps for 1 op is a trade that I often make (when I can).

I would change summit so that the player of it always gets the option to change defcon, not the high roller. The real problem with it is that it risks defcon suicide too often to be playable.

If you want to change Formosan Resolution, I would make it give control of Taiwan to the US.

NATO has enough confusing effects as-is. It needs a rework, not a modification.

Nuclear Test Ban should give you 2 additional VPs (DEFCON level instead of DEFCON minus two). It's still a 4 op, but now it makes the choice of VPs slightly more attractive.

Frankly, I don't like either of these proposals.

Summit serves a niche role but a quite nice when it comes to play. If headlined, it can allow you get rid of DEFCON-suicide card otherwise tough to discard. This should come with a risk.
I have also won a game once by giving Summit to a Missile Envy, and once by opponent's mistake. I like this card as is.

Formosan Resolution would be far too strong with Taiwan. US would basically have three Asian countries for free, including one battleground (or two if the basic effect of FR remains). A fight for Soviet domination in Asia would be too hard IMHO.

NATO effect can be pretty annoying for the USSR. It can also serve a niche role. I have won a game once as US when I had an overwhelming advantage in all regions but Europe and played NATO for the event just to protect my last European battleground (Italy at 5/0) from Brush War. Apparently, this saved me the game: my opponent had Brush War, had to play it on other country, and rolled 6. Had he done it against Italy, I'd lose due to Europe Control. On the other hand, this move was not too obvious to play at my side.

Nuclear Test Ban's main purpose is to lose 4Ops and an AR for the opportunity of getting rid of one DEFCON suicide card. I don't think it needs more advantage.

Warsaw Pact Formed: I like needing NATO as a prerequisite. As for treating all Eastern European countries as adjacent to each other for placing influence, it's hard for me to imagine a situation when it REALLY matters and USSR is not totally lost yet. Well, they can put one in Yugoslavia immediately but they can do it as well using Warsaw Pact's influence.

I like the idea of Sino-Something Wars for some thematic cards involving the specified countries and a China Card simultaneously :)
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MarlesChartel

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #3 on: August 07, 2014, 02:26:12 pm »
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My proposal for Formosan Resolution would replace the current effect, not add to it. Too confusing how it only counts for Asia scoring, not for Kitchen Debates or Summit, and how it's cancelled by playing the China Card, and all of that just makes it into a trap 90% of the time. Giving Taiwan to the USA is simpler and a slight buff to the USA (probably necessary given win rates).

Here are the list of NATO's effects:
Protects US-controlled European countries from Soviet Coups
Protects US-controlled European countries from Soviet Realignments
Protects US-controlled European countries from Brush War
Enabled by Marshall Plan
Enabled by Warsaw Pact
Powers-up Special Relationship
Cancelled for France by De Gaulle
Cancelled for West Germany by Willy Brandt

It has 8 different things to keep track of, all of which rarely matter. It's the worst designed card in the game. I hope that there is a NATO Remix released someday.

Summit and Nuclear Test Ban fill a niche roll. I think the game would be better if they were slightly less niche, but it's not terribly significant.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #4 on: August 12, 2014, 02:48:03 pm »
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Thanks for the suggestions! So far, the main change I've made is to treat Nuclear Test Ban as a Samizdat (from 1989). It basically allows you to set aside one card from your hand and immediately draw a replacement. The set-aside card returns to your hand before any cards are drawn the next turn.

This helps buy some time with a suicide card or a really bad scoring card, while forcing you to pass up four OP.

For Formosan Resolution, I've changed its power so it is deactivated for any turn where the Americans have used the China Card, but it reactivates at the start of the following turn. Thus still makes Taiwan expensive for the Americans as a battleground, but it's not as useless as before, especially as the Soviets are almost never going to contest it.

Good feedback on NATO too. I agree the realignment and coup ban is rarely material. I wonder if a reactive Destalinization type power could work: at the end of any action round where the Soviets change the influence in Western Europe, the Americans may relocate up to four IP from any Western European nations to any others where they still have influence, not more than 2 per country.

Kitchen Debates I modified to just be a die roll contest for two VP. Nothing against the battleground count, but it just took too long practically speaking, a bit like Aldrich Ames first edition.

Keep these ideas coming, I love to hear feedback! I'm thinking of how to change the Space Race rewards too.

I've changed Summit to Chinese Border War, which does count as a war card for Flower Power, and it gives this player four OP's to spend in Asia if the opposing player used the China Card this turn. It's like a less powerful variant of Ussuri, but adds to the dynamism of the China Card in the mid war period. It also makes this event a useless headline.
« Last Edit: August 12, 2014, 03:14:19 pm by Comrade Pwnuby Khilemolov »
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pietshaq

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #5 on: August 18, 2014, 03:13:09 pm »
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Thus still makes Taiwan expensive for the Americans as a battleground, but it's not as useless as before, especially as the Soviets are almost never going to contest it.

Actually, they do if Taiwan is the last Asian country when Asia is tied 7-7 but Soviets lead 4-2 in battlegrounds. Happened in my games several times.

Good feedback on NATO too. I agree the realignment and coup ban is rarely material. I wonder if a reactive Destalinization type power could work: at the end of any action round where the Soviets change the influence in Western Europe, the Americans may relocate up to four IP from any Western European nations to any others where they still have influence, not more than 2 per country.

What really matters for NATO is boosting Special Relationships and protecting Italy (which sometimes matters if the only real threat for the US is Europe Control).
Your version looks awkwardly strong. It simply eliminates all the Soviet's Ops War strategies in Western Europe and threatens that no IP from Marshall Plan will be wasted even if Marshall Plan comes in 6th or 7th round.

For me, NATO could work as a weaker version of Chernobyl for Western Europe only but one that lasts for the entire game, not the single turn: placing a Soviet IP in US-controlled Western European country costs 3 Ops.

Kitchen Debates I modified to just be a die roll contest for two VP. Nothing against the battleground count, but it just took too long practically speaking, a bit like Aldrich Ames first edition.
Too long? Come on, you keep track on the current scoring in the regions anyway. Don't count countries themselves, count only the differences in number of battlegrounds, region by region. +1-2+2 is simplier to calculate.

You may try to add new cards into the game without removing the existing ones. However, keep track on the number of cards. You will change the game dramatically if you reduce the probability of 7-turn reshuffle.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #6 on: August 19, 2014, 05:30:29 pm »
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The problem with NATO is that it's a U.S. card which the U.S. player almost never wants to activate, because the power is not helpful and the card is worth 4 OP's. Having a boatload of other cards depend on it as a condition precedent is only a tangential improvement.

I'd like to reassert the historical causal relationship between Warsaw Pact Formed and NATO, but also make NATO inherently valuable.

I agree that two IPs of rearrangement might be too much. Maybe max 1 IP per nation instead? That would thematically be a nice reflection of the "mutual defense" concept in NATO. But yes, it is Yet Another Thing To Keep Track Of for NATO.

Plus, De Gaulle and Willy Brandt do cancel NATO for the two biggest BGs, so there's some room for play there. This power would mean the Soviets actually care, too.

Regarding Kitchen Debates, actually keeping track of the BGs is not something that comes naturally to me. I really ought to do that more reliably. Maybe I'll leave this card as is. Summit, in similar vein, is a card where I have to do too much board calculations.

I did actually have one game very recently where we didn't have a turn 7 reshuffle at all, as there were still two cards left in the draw pile when the Late War cards came in. That was a harrowing experience, as the Scoring Cards didn't come back and Wargames entered the deck. My opponent eked out a victory with, of all things, a pair of Space Race successes and the Cultural Revolution...
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pietshaq

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #7 on: August 20, 2014, 02:19:15 am »
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Well, maybe I'm not the best example. As US I often use an opening setup with empty West Germany which is pretty useful but comes at cost: the chance of Soviet control over Europe is slightly yet visibly bigger. Therefore, I had games in which Italy overprotected even to 5/0 was my only battleground and the only country between USSR and Europe Control. If I was leading in other parts of the board, I did not hesitate to activate NATO just to protect Italy from Brush War (because coups or realignments are not dangerous with overprotection like this).

I have, however, never seen the effect of de Gaulle and Willy Brandt in practice. West Germany is something I saw realigned only in very Early War if USSR managed to control France early somehow, and the French realignments are usually made by US because USSR can usually control France in the Early War but ends up with a -2 modifier there (France + Algieria vs. Italy + Spain/Portugal + West Germany + United Kingdom) so SALT+ABM works well then. But OK, a poor Destalinization within Western Europe and without the option of gaining access is not bad.

Lack of reshuffle sometimes happens. This is not bad. What I mean is that if you put 6 extra Mid War cards it will happen in about half of games and this will be a very significant change.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #8 on: August 20, 2014, 05:22:08 pm »
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Oh, I get your meaning now. Yes, I like the ability to calculate the deck contents based on a shrewd reading of the discards. I fully intend to keep the number of cards consistent, so for each new one I add, I will remove an old one.

As for De Gaulle and Willy Brandt, the idea was that the cancel NATO effect would once again open them up to Soviet OP battles, so those cards would once again be valued by the USSR  I know De Gaulle is pretty nice anyway just to place France influence, but Brandt as is doesn't usually get triggered by the USSR.
« Last Edit: August 20, 2014, 05:24:23 pm by Comrade Pwnuby Khilemolov »
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budzo

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #9 on: September 04, 2014, 01:05:45 pm »
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My thougths:

- NATO needs change, not sure if it should be this way, but this is good way of thinkg

- Nuclear Test Ban - i like the idea of setting card aside

- Formosan - i like the card the way it is. It gave me domination several times, few times I even play it for event as US. I think the card is highly underestimated, I would not change it.

- Rom Abd. - the change is very bad. I mean very very bad. The balance of early war is already in USSR favour no need to change it even further. Adding 3 N Korea to protect it forever? Take Afgh from US hands? Overprotect Poland to whatever threat? Cmon.

- Cambridge Five - no need to change it, the card works well

- USA/Japan Mutual Pact - another card i think works well. Cant forget epic T10AR7 play flipping Japan form 2/6 to 10/6. This card does not close Japan. U can take it with China and keep/space/un the pact I often see that played by more experienced players. U can also play Japan after the pact to ops war - in u not win u should be able to cancel Formosan.

- Summit - i agree this card needs change but that one u proposed seems somehow dont right to me.

- Willy Brandt  - u must be joking. Combine it with Lone Gunman/No china... nuclear war. Perhaps with Terrorism and Aldrich Ames for even faster nuclear war? No freaking way.

- quagmire/bear trap i would change the way someone proposed on this forum: u add 1 to the roll every turn. And thats it, it is ok.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #10 on: September 07, 2014, 10:39:56 pm »
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My thougths:

- NATO needs change, not sure if it should be this way, but this is good way of thinkg

Thanks. I added in another possible alternative power, which just removes the +1 Op penalty for placing U.S. Influence in a USSR-controlled Western Europe country. This mirrors Genscher in 1989:DOF. Personally, I think the mini-Destal power is more in keeping with NATO's mutual defense concept... but I agree that Destal every time the USSR places influence can be annoying to keep track of. The Genscher power just means that if the USSR ever gains control (perhaps through Socialist Gov'ts and a 4-op card) the US doesn't have to spend too much to keep things competitive. This could leave Europe even more firmly pro-US in the early age, when all the rest of the world is tilting pretty heavily to the Soviets.

Quote from: budzo
- Nuclear Test Ban - i like the idea of setting card aside

Thanks - it's the "Samizdat" power from 1989:DOF, which my friends and I love. I think it fits the DEFCON-suicide-averting theme of Nuclear Test Ban rather well.

Quote from: budzo
- Formosan - i like the card the way it is. It gave me domination several times, few times I even play it for event as US. I think the card is highly underestimated, I would not change it.

I'd have to disagree with you. In every game I'd played, and in almost all the forum feedback I've read, the general feeling has been that the 3 Ops to control Taiwan just isn't worth it for a one-off power that gets completely dispelled with China card. At least this way, the US has a card that also flips down when the China card flips down, and flips up when the China card flips up. (Thematically, it pleases me that ROC Taiwan functions at the same time, and in a very similar way, to the PRC's China card.)

Quote from: budzo
- Rom Abd. - the change is very bad. I mean very very bad. The balance of early war is already in USSR favour no need to change it even further. Adding 3 N Korea to protect it forever? Take Afgh from US hands? Overprotect Poland to whatever threat? Cmon.

How about changing the power to any non-battleground state then? It would open up Eastern Europe (to play around more with Independent Reds) as well as Chinese Civil War, Finland, and Afghanistan. If the US controls Afghanistan, 3 influence will break it and tilt it to USSR but will not outright control it.

Quote from: budzo
- Cambridge Five - no need to change it, the card works well

The change is actually more to increase the attractiveness of The Iron Lady. It doesn't automatically result in any benefit for the Soviets at all, but it helps out a little in the Late War when the Soviets are facing challenges on all fronts by turning an "instant useless card" into a "sometimes useless card".

Quote from: budzo
- USA/Japan Mutual Pact - another card i think works well. Cant forget epic T10AR7 play flipping Japan form 2/6 to 10/6. This card does not close Japan. U can take it with China and keep/space/un the pact I often see that played by more experienced players. U can also play Japan after the pact to ops war - in u not win u should be able to cancel Formosan.

I'll have to agree to disagree with you. Your example of flipping Japan in Turn 10 further inclines me to think the card is insufficiently flexible, rather than balanced.

Quote from: budzo
- Summit - i agree this card needs change but that one u proposed seems somehow dont right to me.

The proposed power actually is not intended to be an adaptation or a repair of the card's original power. The card's original power took too long to calculate and ran a huge risk of DEFCON suicide. I am not interested in fixing it so much as removing it entirely and replacing it with a completely new card that expands on the China Card with some historical relevance.

Quote from: budzo
- Willy Brandt  - u must be joking. Combine it with Lone Gunman/No china... nuclear war. Perhaps with Terrorism and Aldrich Ames for even faster nuclear war? No freaking way.

I'm going to disagree with you on this one. How is this any different from the existing US cards that reduce the Soviet hand and expose them to the exact same game-ending mechanic? Even with my proposed change to Willy Brandt, the effectiveness of "manipulate the hand you're dealt" cards for the Soviets is far less significant than for the US, who get Five Year Plan and Grain Sales for offense, and both of those cards recur (unlike Aldrich or Willy). The US also gets Ask Not... and Our Man in Tehran for defense, to either throw away hostile cards before they even get played, or to switch out a bad hand for possibly better cards. Would you support removing those cards as well?

Quote from: budzo
- quagmire/bear trap i would change the way someone proposed on this forum: u add 1 to the roll every turn. And thats it, it is ok.

Interesting, so this is a bit like the Tiananmen Square mechanic in 1989:DOF. (Where you get a +1 if you've already tried to progress to a given square on the track, but failed earlier.) I'll have to give it a try. Your power differs from my proposed power in that it still prevents the play of 1-Op cards, but leaves a 33% chance of lasting more than 1 AR. My proposed power leaves the probability up to the choice of the player (who could discard a 4-Op card to escape with certainty after the first "lost" round).

Thanks for your feedback, I'll take them into consideration!
« Last Edit: September 08, 2014, 02:17:49 pm by Comrade Pwnuby Khilemolov »
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budzo

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #11 on: September 21, 2014, 08:25:16 am »
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One thing to add about rom abd - without this card staying as it is, the Independent Reds card makes no sense wo further changes, no one would play to Romania and Finland is not targetable by IR. When event as us u give up afgh because 1 op is not enough to cover the loss. Unless the card would say: non us controlled countries.

Cambridge/Iron Lady - everyone knows that this card is essentially an USSR event, allowing u to flip not overcontrolled Argentina. :P Not sure if the change is needed. Goddamnit what evil u must have in yrself to play this event as US, cancelling cambridge wont change that, especially if it was automatic before the change.


Formosan - 3 ops in early war is too much i agree. But.. i was thinking about mid war asia scoring. Lets say bgs are 3-3 US has more nonBGs or even. Soviet play formosan and not play into Taiwan.... or even better: U headline Formosan, to make USSR hard AR1 decision. Another thing is that USSR must spend 3op card to protect from it. Lot of use really.

Willy Brandt - the thing with defcon suicide cards is that USSR have the adv of playing AR1 so if US player doesnt lower defcon in headline u get to play 1 suicide card, another u can space. Ur also more likely to have the China Card.

Did u ever experined gaining Lone Gunman after Kennedy, not having China and being hit by Ames/Terrorism (not even improved) - pretty nasty. Ever tried to play Lone Gunman as US? also nasty, not even compared to about 5 ways of playing cia. (submarines, un, no inf in mid war countries, def 3 or more)

What is more the  early USSR advantage is balanced by cards like Grain.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #12 on: September 30, 2014, 08:08:13 am »
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I thought there was a thread on here saying the USSR cannot play Iron Lady to gain access to Argentina using her power, then in the same round play the ops to place influence in Argentina or adjacent areas (unless USSR was already present in South America with adjacency). One of the OP placement rules was that you can only place for influence in adjacent squares as of the start of the action round, so if the Soviets have nothing in Argentina, they can use Iron Lady's power to get 1 OP in Argentina but the card points cannot be spent there this round. Maybe this is wrong - it was a while ago that I read it and it seemed pretty esoteric.

Regarding the "non U.S.controlled countries" for the altered Romanian Abdication, I could see that being a fair condition.

Willy Brandt I think doesn't unbalance the game too much. True, it's a hand size reducer for the Americans, but they have plenty of those against the Soviets, and Willy Brandt (like all the rest of them) is spaceable. The U.S. could hold Brandt until the end of the turn and discard a useless card or hostile scoring card, just like Five Year Plan, so it's a fairly versatile card for both players.
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pietshaq

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #13 on: September 30, 2014, 12:14:39 pm »
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It is unusual that USSR is not present adjacent to Argentina when Iron Lady is played so he usually can place IPs there. The standard rules apply but they have to be implemented carefully. If USSR is in Chile but not in either Argentina or Paraguay or Uruguay or Brazil, he can play Iron Lady and play into Chile (presence), Argentina, or Paraguay (Chile adjacency) but not into Uruguay (no presence and no adjacency).
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #14 on: October 19, 2014, 11:56:13 am »
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One thing to add about rom abd - without this card staying as it is, the Independent Reds card makes no sense wo further changes

This is an excellent point. And I do like the Independent Reds function of keeping things competitive for the U.S. I think I'll tie it to the altered Romanian Abdication ("Exporting Revolution") - where Exporting Revolution gives the USSR 3 points in any one adjacent non-BG territory (including Chinese Civil War, if that variant is being played), Independent Reds could have a power like "the U.S. gains influence equal to the Soviet influence, in any one non-BG country". That takes the focus out of the strict Eastern-European focus and allows trickery around Afghanistan, or perhaps to force the U.S. back into a shut-out SE Asia.

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Cambridge/Iron Lady - everyone knows that this card is essentially an USSR event, allowing u to flip not overcontrolled Argentina. :P Not sure if the change is needed. Goddamnit what evil u must have in yrself to play this event as US, cancelling cambridge wont change that, especially if it was automatic before the change.

That's true - the Iron Lady's benefits are ridiculously small for the U.S. and the risk of letting the Soviets into South America is pretty big, and if the USSR plays it, they get the OPs and the Argentina boost. Maybe we could change the power so that instead of removing Soviets from UK and adding Soviets to Argentina, we instead add US influence to Europe, and remove U.S. influence from Argentina. That eliminates a Soviet bridgehead into Argentina. It will still probably never get played as an even by the U.S. (unless they're paranoid about Socialist Governments and Cambridge Five) but now it will no longer be a thematically-inapppropriate pro-Soviet card when the USSR plays it.
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Comrade Pwnuby Khilemolov

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Re: Got an extra copy of TS, so I'm modding one copy
« Reply #15 on: October 25, 2014, 06:29:42 pm »
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An extra thought on Willy Brandt: seeing as discarding a card from your opponent's hand is more the U.S.'s shtick than the USSR's, I may change this power. 1989:DOF has a neat card, Stasi, which forces the Democrat to reveal the card they will play on their next AR before the Communist decides on his AR. (The Democrat is not required to decide at that time whether to play for OPs or for power, just to reveal a card.)

I think this is the sort of power that is completely harmless if the U.S. gets hold of the card (just hold until your last AR and play it to no effect), and if the USSR plays it, it can be of varying power depending on stage of the game and what the U.S. has in its hand. The Soviet doesn't get to see the whole hand at once - merely the next card that the U.S. plays, although that's still powerful.

The card is still prevented or canceled by Tear Down This Wall, although the Mid War timing means it's unlikely to mean much.
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