Twilight Strategy Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download the Twilight Strategy e-book!

Pages: [1]

Author Topic: Which optional rules does the world use?  (Read 1667 times)

0 Members and 1 Guest are viewing this topic.

toonces

  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Respect: 0
    • View Profile
Which optional rules does the world use?
« on: January 14, 2015, 11:09:09 am »
0

I'm a new player and I would like to play TS like the world is playing it. But how is the world playing it?

- With or without optional cards?
- With or Without Chinese Civil War?
- With extra 2 US influence?
- With bidding for extra influence?

How do you play it, and how should I play it, as my friends and I learn the game?
Logged

budzo

  • Jr. Member
  • **
  • Offline Offline
  • Posts: 83
  • Respect: +10
    • View Profile
Re: Which optional rules does the world use?
« Reply #1 on: January 14, 2015, 01:03:04 pm »
0

With optional cards (but without promo cards from various language versions)

Without Chinese Civil War

Mostly with +2 us but this is not always true. Everyone plays +2 on Wargameroom but on Vassal every player has his own preferences so it varies from +0 to +2.

Without bidding unless u play in a tournament.
Logged

Jack Rudd

  • Newbie
  • *
  • Offline Offline
  • Posts: 37
  • Respect: +17
    • View Profile
Re: Which optional rules does the world use?
« Reply #2 on: January 14, 2015, 05:59:00 pm »
0

My friends and I do this:

Optional cards
No CCW
No extra influence for US
Player who draws 2+ scoring cards in turn 1 may force a redeal
Logged

pietshaq

  • Sr. Member
  • ****
  • Offline Offline
  • Posts: 262
  • Wargameroom username: WojciechPietrzak_TS
  • Respect: +46
    • View Profile
    • My Twilight Struggle blog
Re: Which optional rules does the world use?
« Reply #3 on: January 15, 2015, 03:10:40 am »
0

Optional cards and no CCW are treated almost as a must. Without them the game is just poorer.

When I play on wargameroom.com, I usually play at +2 for USA with randomly determined sites (just because this is easiest to pick and taken for granted by both players unless explicitely pointed otherwise).
However, I am always open for other extra inf for USA (varying from 0 to +4 though +4 is rare), as well as specific side choosing.

Friendly games are also often played among players of different skills. Therefore, other handicap covering the skills difference may be used.

In tournaments I used to bid.

I never agree to any rules that allow redealing due to bad luck in drawing. If you have USA and draw Nasser, Blockade, Romanian Abdication, The Cambridge Five, Vietnam Revolts, and three scorings for Turn 1, well -- good luck in the next game (although I'd probably accept the challenge and play this).
Logged
If you find my contribution useful, please donate some Bitcoins: 1LTicKy5ww4tAQwLqRDHxbpKHBQ9QvcK72
My Twilight Struggle blog

lukiluk

  • Newbie
  • *
  • Offline Offline
  • Posts: 7
  • Wargameroom username: lukiluk
  • Respect: +1
    • View Profile
Re: Which optional rules does the world use?
« Reply #4 on: January 15, 2015, 07:52:49 am »
+1

Hey, that's not a very bad draw.
Opening setup 4 ITA 1 GRE 1 SPA 1 TUR so Blockade is gone for free.
Headline ME Scoring for easy and almost certain 4 VP.
Europe Scoring will likely be a -1 VP, unless Soviets somehow take Italy - in which case the game is practically lost.
Asia will be trickier, but SE Asian countries are cheap and can help prevent domination.
Vietnam (or even Nasser) can give the necessary mil ops.
Hold Nasser to turn 2 in order to take Libya or Vietnam (if Thailand is still contested) - and you should survive the Early War in decent condition.
And image the Soviet player reaction if he wasted RS/P by headlining it against such hand :-)
Logged

Shepers

  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Respect: 0
    • View Profile
Re: Which optional rules does the world use?
« Reply #5 on: May 08, 2017, 12:41:23 am »
0

My friends and I do this:

Optional cards
No CCW
No extra influence for US
Player who draws 2+ scoring cards in turn 1 may force a redeal

Hey Jack that's a good way of doing it. I will be giving this way a try next time I play.
Logged
Pages: [1]
 

Page created in 0.097 seconds with 21 queries.