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Cal

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Europe Control Strategy
« on: October 27, 2012, 05:38:05 pm »
+2

Hello,

Last night I had an opportunity to play a game with bsheehan34. It was a friendly game so I decided to try the strategy: what if the USSR just uses brute force to get their way into Europe?

This was played on Vassal, so I have a full log. Unfortunately I don't have our hands from turn to turn, just which cards we played in order. Still, hope you'll find it interesting.

Standard Game, w/optional cards.

USSR starting influence: 4 to Poland, 1 to E. Germany, 1 to Austria. [implies I have Independent Reds, but I don't.]
US starting influence: 4 to W. Germany, 3 to Italy. [Standard]

Turn1
Headline
USSR: Socialist Governments. Italy drops to 1, W. Germany drops to 3.
US: Mideast Scoring. No countries controlled on either side. (A punt.)

AR1
USSR: Red Scare/Purge 4ops used to coup Italy, a 5 is rolled, leaving the USSR with 4inf in Italy (controlled). Defcon is 4. [Inf was put in Austria instead of Yugoslavia because I already decided I was going to coup Italy and so I would have access to Greece from that.]
US: Comecon for 3ops, 2 inf to Pakistan (controlled), 1 to W Germany (controlled). [I was told later that he was holding Indo-Pakistan War and was hoping I'd coup Pakistan.] Comecon event played, USSR places 1 inf each in Austria, Finland, E. Germany, Poland.

AR2
USSR: Suez Crisis 3ops influence all to France (control). [Here's where I decide I'm just going to try to completely brute force my way across Europe and not care what the US does in the rest of the world, just to see what happens.]
US: Nasser, event first (2 inf to Egypt control), then 1op coup Egypt. A 2 is rolled to no effect. Defcon is now 3. [A neat trick that sometimes works, but not now.]

AR3
USSR: East European Unrest, event first (-1 inf from E. Germany, Poland, Austria), then 3 inf to Austria bringing it to 4 total (control). [Setting up future realignments.]
US: Nuclear Test Ban, 4 ops, 1inf to W. Germany (overcontrol), 2inf to Afghanistan (control), 1inf to India. [at this point he's concerned enough about Europe to overcontrol W. Germany while also running across Asia]

AR4
USSR: Captured Nazi Scientist Event, Space Race token advanced to Earth Satellite, +2 USSR VP. [not much of a strategy here beyond 'score cheap vp']
US: NATO, 4 ops, 1inf to Malaysia, 1inf to Iran (control), 1inf to Lebanon (control), Burma 1 inf. [He continues to run across Asia and the MidEast]

AR5
USSR: Special Relationship, ops first, 1inf to UK, event now unplayable. [This trick can be very frustrating to the US. I do it instead of spacing it to further weaken his position in Europe and make him spend more ops.]
US: Formosan Resolution, 2ops, 2inf to Thailand (control). [Yes, he is going to dominate me in Asia]

AR6
USSR: Containment event, +1 ops to cards played by the US, 3ops to 1inf to S. Korea, 1 inf to W. Germany. [I plan to try to catch him off-guard in W. Germany and slowly close the gap.]
US: Indo-Pakistani War for 3ops, coup Egypt, he rolls a 1, no change in influence. Defcon is at 2. [The +1 from Containment didn't help his coup. He needed to coup to get the defcon to 2 so I couldn't coup in Asia next turn.]

New turn. Our Military Ops are both above 2, so no change in VP. Defcon raised to 3. The map looks like this:


As you can see it's a very odd game already. The US only has W. Germany in Europe, but it has been given a free hand to run around Asia and the US already has domination with only N. Korea being USSR controlled.  Meanwhile, there has been almost no focus on the Mid-East because the scoring card was already punted.

I'm going to post these reports over several comments.
« Last Edit: October 27, 2012, 05:41:57 pm by Cal »
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Cal

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Re: Europe Control Strategy
« Reply #1 on: October 27, 2012, 06:45:35 pm »
+1

Turn2
Headline
US: Duck and Cover, US gets 3 vp and Defcon drops to 2. (+1 US VP total.)
USSR: Asia Scoring, USSR has presence and 1 bg (4vp). US has domination, 2bgs, and 1 country adjacent to the USSR (10vp). US gains 6vp. (+7 US VP total.) [I could have fought for Asia, but since I had already decided to focus on Europe I just wanted to get scoring out of the way.]

AR1
USSR: China Card, 4ops, 3inf all to W. Germany. W Germany at 5/4, China Card is passed to the US. [I had completely forgotten about Truman Doctrine at this point, otherwise I wouldn't have started the bidding war yet.]
US: US/Japan Mutual Defense, 4ops, all to W Germany (control). 9/4 influence now. [Fortunately, he didn't play it. Germany is overcontrolled to deter me from doing that again. Loss of US/Japan is also negligible because I already played Asia Scoring, but Europe Scoring has yet to come out.]

AR2
USSR: Cambridge Five, 2ops, 1inf to S. Korea (1/2), 1inf to Iraq (0/2). [It's here I decide just playing ops into Europe isn't going to get me control, so I start playing catch-up in Mid-East Asia.]
US: Blockade, event first, US discards De Gaulle Leads France, 1inf to Angola (control). [My hope for an easy control of Europe is gone, for now.]

AR3
USSR: Korean War, event. An unmodified 4 is rolled, changing influence in S. Korea to 0/3 (control), USSR gains 2 Mil. Ops, and 2 VP. (+5 US VP total) ['If you had this card, why play Asia Scoring first?' Well, I didn't intend for it to actually do anything. I only played it to get military ops so that the US would lose VP at the end of the turn and the +3 US VP from Duck and Cover would be somewhat negated. The card ended up winning me +4 VP overall, and S. Korea, so that was good. US helpless to get military ops this turn unless I put influence in a mid-war non-battleground (Indo-Pakistani war was already played).]
US: Fidel, event first, Cuba changed to 0/3 (control). 1inf to Zaire (control) and Indonesia (control). [Makes CIA Created a defcon suicide card, also makes me wonder why 1inf to Indonesia and not Laos/Cambodia, but whatever. US off to a good lead in Africa now.]

AR4
USSR: De-Stalinization, event. Cuba reduced to 0/1, Finland reduced to 0/0. 1inf to Laos/Cambodia (control), Nigeria (control), Venezuela, Chile. [The big one. It lets me sneak into SE Asia, possibly neutralize Africa if I also take Algeria later, and get into both sides of S. America. I take influence from Cuba because I didn't really want to take it from anywhere else, and I'd probably lose it to realignments anyway.]
US: Defectors, 2ops. 1inf to Burma (control), 1inf to India, 2/0. [Too bad this wasn't headlined!]

AR5
USSR: Europe Scoring. USSR has domination, 4bg countries (+11 vp). US has presence, 1bg (+4vp). USSR gains 7VP. (+2 USSR VP total)
US: Truman Doctrine, 1op, 1inf to India (control). [I'm wondering why he didn't use this for the event earlier when W. Germany was uncontrolled. Possibly he wanted it still in the deck and thought leaving W. Germany at 5/0 wouldn't deter me from trying that again later if I headlined Socialist Governments again. Full protection of Pakistan and India from Indo-Pakistani War event.]

AR6
USSR: Five Year Plan to the Space Race. A 2 is rolled, which is a success. USSR is now at Animal in Space. [Couldn't play it because my last card was CIA Created.]
US: UN Intervention for 1op, 1inf to Costa Rica. [Protects against a coup of Panama knocking the US out of that part of C. America.]

New turn. USSR has met Mil. Op requirements but US has 0, awarding 2 VP to USSR. (+4 USSR VP total.) Defcon improved to 3. Map looks like this:


The Mid-East and Europe are pretty much unchanged. Asia has become more blue, with the USSR only making gains in S. Korea and sneaking into Laos/Cambodia. The 1-stability bg in Africa are all occupied, and both sides have small grains of influence in the Americas. The situation in Europe I think while it looks good for the USSR, this is actually not very stable. A play of Marshall Plan could easily let the US get access to all the Mediterranean 2-stability countries which would even things out maybe and allow NATO to get into play, which the US desperately needs. The lack of movement in the Mid-East is actually good for the US because it makes OPEC much less of a threat. But it's a funny game.
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Cal

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Re: Europe Control Strategy
« Reply #2 on: October 27, 2012, 07:45:06 pm »
+1

Turn3
Headline
US: Duck and Cover, Defcon degraded to 2, +3 vp to US. (+1 USSR VP total)
USSR: Vietnam Revolts, 2inf to Vietnam (control), +1 ops to all cards with ops played entirely in SE Asia.

AR1
USSR: Formosan Resolution, event first, Taiwan considered a bg for the US in all scoring of Asia (including endgame), cancelled if the US uses the China Card. 3ops, 2inf to Thailand, 2/2. [Activated this before the US could play the China Card. The fact Korean War already came out also encourages the US to cancel this event.]
US: NORAD, 3ops, 2inf to Thailand 4/2 (control), 1inf to Taiwan.

I want to note that it is at this point I lost myself the game. I played UN Intervention with Marshall Plan only to realize that I'd now be forced to play CIA Created. Fortunately bsheehan34 was okay with me taking this move back.

AR2
USSR: Warsaw Pact, 4ops, 3 inf to Thailand 4/5.
US: Nuclear Test Ban, 4ops, 3inf to Thailand 7/5 (control), 1inf to Taiwan 2/0

AR3
USSR: Olympic Games, 2ops, 1inf to Syria (control), 1inf to Iraq (control).
US: Independent Reds, 2ops, 1inf to Taiwan (control), 1inf to Jordan 1/0.

AR4
USSR: Marshall Plan, to the Space Race. A 5 is rolled, attempt unsuccessful. [Notice that both Warsaw Pact and Marshall Plan have been discarded. That means the US can't activate NATO short of digging one of them out with SALT Negotiations.]
US: Arab-Israeli War, ops first, 1inf to Jordan (control), 1 inf to Saudi Arabia 1/0. An 1 is rolled for A-I War, no change in influence, but 2 mil. ops to the USSR. [Here's another point where I receive mil. ops from a war card, which will hurt the 3vp from Duck and Cover advantage.]

AR5
USSR: UN Intervention to cancel the event of CIA Created. 2ops, 2inf to Malaysia, 1/2. [Goodbye, CIA Created! Good riddance.]
US: Socialist Governments, event first, 2inf removed from W. Germany, 1inf removed from the UK. 3ops, 1inf to W. Germany 8/4 (control), 2inf to Saudi Arabia 3/0 (control). UK is at 4/1. [An interesting move with Europe already as weak as it is.]

AR6
USSR: Romanian Abdication, 2ops, 1inf to Malaysia 1/3 (control), 1inf to Laos/Cambodia 0/2 (overcontrol). [Not sure why I put more influence in Laos/Cambodia. Possibly because the extra op would've had no use otherwise and it might deter Colonial Rear-Guards and Voice of America.]
US: Middle East scoring. USSR has presence and 2 bg for +5 vp. US has presence and 2bg for +5vp. No change in VP. [No way I could have done anything about this. Romanian Abdication would've only been 1op in the MidEast, and it was my last card.]

New turn. USSR has met Mil. Op requirements but US has 0, awarding 2 VP to USSR. (+3 USSR VP total.) Defcon improved to 3. Map looks like this:

Europe is a smidge weaker for the US, the USSR's position in the Mid East is pretty unsound. (Especially vulnerable to Sadat Expels Soviets and realignments in Iraq.) Vietnam Revolts is proven to be a really effective card when used properly and has made Thailand look vulnerable to a Brush War. The US maintains domination in Asia, but without Japan the edge is razor-thin. Africa and the Americas were ignored. Game enters the Mid-War.
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Cal

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Re: Europe Control Strategy
« Reply #3 on: October 27, 2012, 08:36:06 pm »
+1

Turn4
Headline
US: Cuban Missile Crisis, defcon degraded to 2, any coups by the USSR without removing 2inf from Cuba first will result in an automatic loss by Global Thermonuclear War. [I have only 1inf in Cuba, so this is going to be annoying.]
USSR: How I Learned to Stop Worrying, Defcon improved to 5, USSR awarded 5 mil. ops. [My plan is about to happen.]

AR1
USSR: Alliance for Progress, event first, US controls no countries in C. America or S. America, 3ops, 3 realignments to W. Germany which reduce US influence to 0. W. Germany is 0/4 (control). [It took all 3ops to realign, but it worked. It was USSR +3 (E. Germany, France, Austria) vs. US +1 (more influence in W. Germany).]
US: Flower Power, event first, all war cards played by the US grant +2 vp to the USSR unless played on the Space Race. 4op coup of Italy. A 2 is rolled, removing 2 influence from Italy and degrading the Defcon to 4. US receives 4 mil. ops. [This was the inevitable response. Since it didn't knock Italy below 2, I assume it's safe.]

AR2
USSR: De Gaulle Leads France, 3ops, 2 inf to Cuba which is removed to permit coup attempts. 1inf to France, 0/4 (overcontrol). [I can't coup to lower the defcon anymore without first putting more influence to Cuba, and since he has no line to Italy, I assume my biggest threat is more ops to France, which I protect against.]
US: ABM Treaty Event, defcon improved to 5, 4op coup of Italy. A 5 is rolled, changing Italy to 3/0 (control). US has the maximum 5 mil ops, defcon is degraded to 4. [I sure kicked myself for this. Completely didn't expect ABM Treaty. He could have rolled low, but he didn't and Europe Control is stolen from me.]

AR3
USSR: Suez Crisis, 3ops, 2inf to Spain/Portugal (control), 1inf to Venezuela (control). [I figure now my only hope will be to Brush War Italy, so I better take Spain/Portugal at least.]
US: U-2 Incident, event first, +1 vp to USSR (+4 USSR VP total). 3ops, 2inf to Greece (control), 1inf to Yugoslavia. [He also realizes his biggest threat is either Brush War or more realignments and immediately starts to make moves to neutralize that.]

AR4
USSR: Nixon Plays the China Card, event first, +2 VP to US (+2 USSR VP total). 1inf to Italy, 3/1. [Opponent remarks that the one game NATO would actually help him greatly, he cannot put it into effect.]
US: Ask Not What Your Country Can Do For You..., 3ops, 1inf to Italy 4/1 (overcontrol), 2inf to Yugoslavia (control).

AR5
USSR: Indo-Pakistani War, 2ops, 1realignment in Thailand, -6inf for the US, Thailand 1/5 (overcontrol). 1Realignment in Taiwan for no effect. [I figure I might as well punish him for leaving the defcon at 4. Taking Thailand also removes US domination for the moment. The one in Taiwan was made because I could not think of a better place to make one.]
US: Willy Brandt, event first, 1inf USSR to W. Germany 0/5 (overcontrol), +1VP for USSR (+3 USSR VP total). 2op coup of Nigeria, a 6 is rolled, changing Nigeria to 5/0 (overcontrol), defcon is degraded to 3.

AR6:
USSR: Asia Scoring. USSR has presence, 3bg countries (+6 vp). US has presence, 3bg countries, 1 country adjacent to the USSR (+7 vp). US gains 1VP. (+2 USSR VP total.)
US: OPEC, ops first, 3ops coup Venezuela. A 3 is rolled, removing 2inf from Venezuela leaving it as 0/0. Defcon degraded to 2. OPEC event, USSR controls Egypt and Iraq for +2 VP. (+4 USSR VP total.)

AR7:
USSR: Puppet Governments to the Space Race. A 4 is rolled for no effect.
US: Decolonization to the Space Race. A 2 is rolled for success, US advances to Earth Satellite and +1 VP. (+3 USSR VP total.)

New turn. Both sides have met mil. op requirements and there is no VP penalty. Defcon improved to 3. Map looks like this:

A very dramatic turn. Europe Control achieved for a brief moment before it is taken away again. Vietnam Revolts and Korean War are also the only reason why the USSR was not dominated in Asia again. Africa now looks better for the US while S. America and C. America might as well be empty. Still continues to be a strange game, and it's going to get even more so.
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Cal

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Re: Europe Control Strategy
« Reply #4 on: October 27, 2012, 09:21:32 pm »
+1

Turn5
Headline:
USSR: SALT Negotiations. Defcon improved to 5, USSR retrieves ABM Treaty, -1 die roll modifier to all coup attempts for this turn. [Somehow I get the defcon to 5 again.]
US: Camp David Accords, 1VP to US (+2 USSR VP total), +1 inf to Egypt 1/2, Israel 2/0, and Jordan 3/0 (overcontrol). Arab-Israeli War may no longer be played for the event. [A-I War wasn't a threat anymore really, so I assume he's setting me up for Sadat Expels Soviets.]

AR1
USSR: NATO, event unplayable, 4op coup of Italy. A modified 2 is rolled, changing Italy to 2/1. Defcon is degraded to 4, USSR earns 4 mil. ops.
US: Cultural Revolution, event first, USSR receives China Card available for play, 3ops to Italy 5/1 (overcontrol). [US can't coup to lower the defcon again because that would leave Italy uncontrolled, so he increases overcontrol to a point that no matter how high the USSR rolls on a coup, it can't take control of Italy. Giving me the China Card stings, but he wasn't going to play it anyway.]

AR2
USSR: ABM Treaty event, defcon improved to 5, 4op coup of Greece. A modified 2 is rolled, reducing Greece to 0/0. USSR Mil. Ops raised to 5. [I attempt a different approach. Can you guess what I'm trying to do?]
US: One Small Step..., for 2op coup of Italy. A modified 5 is rolled, changing Italy to 7/0 (overcontrol). Defcon is degraded to 4, US mil. ops raised to 2. [Actually a very interesting move. It shows real finesse. It increases control of Italy while lowering the defcon again. US probably couldn't afford to leave it at 5. Though losing the advantage of getting ahead in the space race and scoring +2 vp hurts a little.]

AR3
USSR: Brush War event, Italy selected. At -1 (from yugoslavia), a modified 5 is rolled. Italy changes influence to 0/7 (overcontrol), and USSR gains +1 vp. (+3 USSR VP overall.) [This was my intention all along. Yugoslavia made it a 1/2 chance, but this was probably my only chance to get Italy again.]
US: South America Scoring. Neither side has presence in South America. (No vp change.)

AR4
USSR: Missile Envy event, USSR receives Muslim Revolution and event occurs immediately. Egypt changed to 0/2 (control), Saudi Arabia changed to 0/0. [It might've been better to target Jordan here.]
US: Missile Envy, 2ops, 1inf to Panama (control), 1inf to Saudi Arabia 1/0.

AR5
USSR: China Card, 4ops, 2inf to Greece (control), 2inf to France 0/6 (overcontrol). China Card given to US. [With Greece controlled, Italy is completely safe from Brush War.]
US: Central America Scoring. USSR has no presence (0vp). US has presence and one bg. (+2vp). US gains +2 vp (+1 USSR VP total.)

AR6
USSR: Bear Trap to the Space Race. A 1 is rolled, success. USSR advances to Man in Space, and gains +2vp. (+3 USSR VP total.)
US: Cambridge Five, event first, US has no scoring cards, 2ops for 2inf to Botswana (control). [Big VP gain for US for Africa when it comes out now.]

AR7
USSR: Africa Scoring. USSR has no presence (0 vp). US has domination, 3bg countries. (+7 vp) US gains 7 vp. (+4 US VP total.) [I don't know why I didn't play this sooner. Oh well.]
US: Brazhnev Doctrine, event first, +1 op to all cards played by USSR for the remainder of the turn. 3op coup of Thailand. An unmodified 1 is rolled to no effect. Defcon is degraded to 3, US reaches maximum 5 mil ops.

New turn. Both sides have met mil. op requirements and there is no vp penalty. Defcon improved to 4, the map looks like this:

Another dramatic turn. Somehow the necessary cards came to take back Italy. The US' main chance to stop a Europe Control victory are either to reach 20 vp first, or hope John Paul II can allow the US to steal Poland. The rest of the world is practically unchanged. US now officially owns Africa, but the MidEast remains an effective stalemate even with the loss of Saudi Arabia. However, Europe Scoring is the only scoring card yet to come out.
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Cal

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Re: Europe Control Strategy
« Reply #5 on: October 27, 2012, 09:56:42 pm »
+1

Turn6
Headline
US: Grain Sales to Soviets. US receives Shuttle Diplomacy, which it plays for ops. 3ops coup of Thailand. A 6 is rolled, changing Thailand to 1/0. Defcon degrades to 3, US receives 3 mil. ops.
USSR: Summit. Both sides have +1 (USSR: Europe; US: Africa), and both roll unmodified 5s. No high roll, event doesn't occur. [Note: I realize now that this was wrong. With loss of USSR control of Thailand, and with Formosa Resolution in place, the US should have been counted as having domination of Asia and won the die-roll. Neither of us noticed at the time. A bug with Vassal, then.]

AR1
USSR: We Will Bury You for 4ops. Coup of Panama. A 6 is rolled, changing panama to 0/4 (control). USSR receives 4. mil ops, defcon degrades to 2.
US: Our Man in Tehran 2ops, 1inf to Thailand (control), 1 inf to Saudi Arabia 2/0.

AR2
USSR: Liberation Theology event. 2 inf to Mexico (control), 1inf to Guatemala (control). [I keep making this move, but it never seems to work. US just coups Guatemala and then realigns Mexico at +2. Mexico is one of the hardest countries to maintain control for the USSR.]
US: Ussuri River Skirmish event. 2 inf to North Korea 2/3, South Korea 2/3.

AR3
USSR: Quagmire event, US must discard a 2op or more card and roll 1-4 to cancel the event. A roll of 5-6 means it continues.
US: Discards Special Relationship, rolls a 2, cancelling Quagmire.

AR4
USSR: Lone Gunman for 1op. 1inf to North Korea. 2/4. [Low op hand, and North Korea is more important than South.]
US: Red Scare/Purge for 4ops, 4inf to South Korea, 6/3 (control).

AR5
USSR: Panama Canal Returned, event first, 1 US inf to Venezuela 1/0, Panama 1/4, Costa Rica 2/0. 1op, 1inf to North Korea 2/5 (control).
US: Arms Race, 3ops, 1inf to Venezuela (control), 2inf to Brazil (control).

AR6
USSR: Nuclear Subs to the Space Race. A 5 is rolled, no effect.
US: Kitchen Debates, 1op, 1inf to Uruguay 1/0.

AR7
USSR: Five Year Plan, USSR has no cards left to discard. 3ops, 3inf to Poland 0/7. [Here's where I remember my only obstacle to Europe Control is John Paul II, and it hasn't come out yet.]
US: Voice of America event. Influence removed from Chile, Mexico, and Guatemala bringing these countries to 0/0 each. [He almost played Allende, but then realized that playing VoA would throw it in the Turn7 reshuffle.]

New turn. Both sides have met mil op requirements and there is no vp penalty. Defcon improved to 3. The map looks like this:

The only turn with no change in VP.  US decides to abandon Europe in attempt to dominate the rest of the world. The board position is in the US' favor pretty much everywhere, but Europe Scoring still hasn't appeared...

Can the US throw out Europe Scoring, save itself, and make a comeback victory?

...

Well, no. Turn7 went like this:

Turn7
Headline
US: Defectors
USSR: South African Unrest (event cancelled)

AR1
USSR: Europe Scoring

A little anti-climatic, it would've been more exciting for the USSR to lose Europe Scoring to Defectors, but the real dramatic points in the game came in Turns 4 and 5.  After decisively losing Europe, the US didn't have the lead in VP to try to reach 20 before Europe Scoring came out. It's possible the miscounted Summit might've affected the game a little more, but most likely not. (It was not a defcon suicide situation, and 2vp would not have affected the outcome, it's unknown what affect a defcon change would've made.)

Now that you've seen the game, please offer your opinion:

In this situation, where NATO could not be activated and the USSR has taken Italy and France and the US has only W. Germany, what could the US have done to stop the USSR from realigning W. Germany?

Possibly taking Denmark and Benelux, but these are both 3-stability countries and it's highly likely that once the US took one, the USSR would've just taken the other.

Should the US have reacted differently to the opening coup of Italy?

Any comments appreciated. Thanks for reading.
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bsheehan34

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Re: Europe Control Strategy
« Reply #6 on: October 28, 2012, 12:30:54 am »
0

very interested to see the opinions on how i could have played this game out more successfully.  Thanks for posting this Cal.
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Nightlyraver

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Re: Europe Control Strategy
« Reply #7 on: October 28, 2012, 01:21:56 am »
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I think both sides played well.  Really not sure what the US could have done.  But know this, the Soviets got very lucky on this one.  No Marshal Plan, no NATO, no NORAD, socialists governments came out at exactly the right time, good rolls to both realign W. Germany and coup Italy, just the right cards to get DEFCON up to 5... It was really the perfect storm. 
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Cal

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Re: Europe Control Strategy
« Reply #8 on: October 28, 2012, 04:48:16 am »
0

But know this, the Soviets got very lucky on this one
I won't deny that. The cards were very kind and the dice were good enough to let me succeed. But I think it's interesting that I could've decided to not go for Europe Control, and instead just have played 'normally' (that is, not ignore the US in the Iran triangle, not focus on getting Austria to secure domination) that I would not have spent the ops necessary to set up the realignments later in the game. At least I probably would have left W. Germany empty, possibly allowing the US to sneak back in there before I brought it to control. Europe Control seems to only be possible if one actively aims to achieve it. (As much as an obvious statement that sounds like, it's true.)

SALT, How I Learned, and NTB seem to be the only ways to get the defcon to 5. ABM Treaty would work in theory, but the defcon would have to already be at 4 for that. How I Learned is definitely the best way. Using NTB feels like a waste of 4ops, and SALT adds that -1 coup modifier.
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JGH

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Re: Europe Control Strategy
« Reply #9 on: October 28, 2012, 08:20:21 am »
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A very strange game, Cal. Pretty good hand management, I've got to say. Sure there's luck of the draw, but you've also gotta to use the cards correctly.

What I was most surprised by is that the US didn't gain a substantial board advantage before turn 6-7. I mean neutral SA and CA scoring was a real killer. I have the impression the US spent too much time playing your game, instead of playing a counter to Europe auto-victory.

Concentrating on mid-war battlegrounds might have led to a different situation on turn 5. Then again, your brush war on 5 was a killer....

A fun game to read about overall, although it's hard to comment on whether its a valid strategy unless you give us another 2-3 games like this one :)

Thanks for posting.
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ddddddd

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Re: Europe Control Strategy
« Reply #10 on: October 28, 2012, 10:32:25 am »
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Oddly, just after this forum started, I posted the following on the thread about Blockade:

Quote
Related subject, has anyone ever won/lost on Europe control?

I'd never seen it before, and am glad to have done so. Really nice article, Cal, thanks very much for sharing. Man, it would have been a disaster if you'd been foolish enough to headline Europe Scoring on that last round! Easy decision for the USSR, but a big one!
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theory

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Re: Europe Control Strategy
« Reply #11 on: October 28, 2012, 10:48:34 am »
0

Nice win!  I think drawing HILTSW was a hugely lucky move for you.  I'm not sure what the US could have done to stop that -- AR7 play into France maybe?
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Billw147

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Re: Europe Control Strategy
« Reply #12 on: October 29, 2012, 05:07:05 am »
0

Posts like these are fantastic.

Seems like both sides played excellently and hard to fault any plays.

Whilst hindsight is a wonderful thing, if the US had played Truman as its AR2 play on turn 2 when WG was at 5/4, USSR control of Europe may have been prevented. WG at 5/0 would have meant future realignment to 0/0 with the US to play next (or huge investment to get USSR influence back into WG before a realignment).  US would also have had 3 more ops to spend on Turn 2 (as Truman cost 1op to get WG rather than 4).
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bsheehan34

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Re: Europe Control Strategy
« Reply #13 on: October 29, 2012, 05:45:56 pm »
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A very strange game, Cal. Pretty good hand management, I've got to say. Sure there's luck of the draw, but you've also gotta to use the cards correctly.

What I was most surprised by is that the US didn't gain a substantial board advantage before turn 6-7. I mean neutral SA and CA scoring was a real killer. I have the impression the US spent too much time playing your game, instead of playing a counter to Europe auto-victory.

Concentrating on mid-war battlegrounds might have led to a different situation on turn 5. Then again, your brush war on 5 was a killer....

A fun game to read about overall, although it's hard to comment on whether its a valid strategy unless you give us another 2-3 games like this one :)

Thanks for posting.

yeah missing those scorings hurt a lot but i didn't have south america access until after the scoring card.  And i chose expansion in africa over central america because its worth more points.
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Azuredarkness

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Re: Europe Control Strategy
« Reply #14 on: November 08, 2012, 09:20:53 am »
+1

USSR: Summit. Both sides have +1 (USSR: Europe; US: Africa), and both roll unmodified 5s. No high roll, event doesn't occur. [Note: I realize now that this was wrong. With loss of USSR control of Thailand, and with Formosa Resolution in place, the US should have been counted as having domination of Asia and won the die-roll. Neither of us noticed at the time. A bug with Vassal, then.]

Actually, no.
Formosan resolution clearly states it only affects scoring and even lists the specific instances it applies to ("when the Asia Scoring card is played or during Final Scoring"). Since Summit isn't listed, and is not even a scoring situation, Taiwan is not considered a BG, therefore the US does not have domination.
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Cal

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Re: Europe Control Strategy
« Reply #15 on: November 08, 2012, 01:26:55 pm »
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You're right. That's a relief then. Thanks for pointing that out.
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