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Cal

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Europe Control Defense
« on: October 28, 2012, 03:11:52 pm »
+1

Hello,

My last post reminded me of a game I played months ago in which the USSR (my opponent) achieved Europe Control and maintained it, but I (the US) was able to eke out a win. I submit it for your review. Once again I will state I was very lucky.

This was also on vassal, and I'm afraid I haven't seen my opponent who I played with in some time so I am posting this without his explicit permission, but since there were observers to the game itself I hope he doesn't mind. (If you were the opponent and you want this taken down, please pm me and I will do so.)

This was a very long game. I will post all of it eventually, but probably not all at once like I did yesterday.

Standard Game w/Opt Cards

Bidding takes place and the USSR is awarded for the bid of 1 influence point. The US places this extra influence point in Iran, bringing it to 2.

USSR Starting Influence: 1 to Finland, 3 to Poland, 2 to Austria. [A very interesting and non-standard setup. I suppose it makes Warsaw Pact a little scarier since it will give control of Austria and Finland if the US plays it.  But it's not the Comecon Trap so I don't think too much about it.]
US Starting Influence: 4 to W. Germany, 3 to Italy. [Standard setup.]

Turn1
Headline
US: Duck and Cover, defcon degrades to 4, US awarded 1vp (+1 US VP total). [I did this out of fear. I have played against this player before, and he loves to coup Italy the opening AR.]
USSR: Olympic Games, US participates, US rolls a 4, USSR rolls a modified 5. USSR awarded +2vp. (+1 USSR VP total)

AR1
USSR: UN Intervention + Norad, 3ops, coup of Iran. A 6 is rolled, changing influence in Iran to 0/3 (overcontrol). Defcon degrades to 3, USSR gains 3 mil. ops.
US: NATO, 4ops, coup of Iran. A 4 is rolled, changing influence in Iran to 1/0. Defcon degrades to 2, US gains 4 mil. ops. [I thought this was fantastically lucky at the time.]

AR2
USSR: Independent Reds, event first, USSR has no influence in any of the specified countries to match, 2ops, 2inf to Afghanistan 0/2 (control). [Obvious in retrospect. Romania will now be a free country for him.]
US: Comecon, event first, USSR places influence in Poland 0/4 (overcontrol), E. Germany 0/4 (overcontrol), Austria 0/3, Finland 0/3. 3ops, 2inf to Pakistan 2/0 (control), 1inf to Iran 2/0 (control).

AR3
USSR: Indo-Pakistani War event. India invades Pakistan, -1 for control of Iran. A modified 3 is rolled to no change in influence, USSR gains 2 more mil. ops bringing it to 5. [I got lucky here.]
US: Five Year Plan, 3ops, 1inf to Pakistan 3/0 (overcontrol), Lebanon 1/0 (control), India 1/0.

AR4
USSR: CIA Created, event first, US plays 1op, 1inf to Malaysia 1/0. 1op, 1inf to South Korea 1/1. [And he's able to ditch CIA Created because he has no influence in the Mid-War. I forget what I saw in his hand, but I did say "yikes" after seeing it.]
US: Middle East Scoring. USSR has no presence in the Mid East (+0vp). US has domination and 1bg (+6VP). US gains +6VP. (+5 US VP total.) [This was a big win for me. A nice buffer against possible domination in Europe or Asia. Even 1inf in Syria would've made this only +3vp for me.]

AR5
USSR: Arab-Israeli War, 2ops, 1inf to W. Germany 4/1. [The march to open France begins.]
US: Formosan Resolution, 2ops, 1inf to Austria 1/3, 1inf to Thailand 1/0. [I'm not sure why I went for Austria. Possibly to deter an easy control for realignments around W. Germany? I can't remember, the game was months ago.]

AR6
USSR: De-Stalinization event, Austria decreased to 1/0, Finland decreased to 0/2. Influence placed in Thailand 1/1, Venezuela 0/1, Argentina 0/1, and Mexico 0/1. [This is probably why.]
US: Fidel, to the Space Race. A 3 is rolled, success, US advances to Earth Satellite and receives +2 VP. (+7 VP total.) [I was kicking myself here for not playing Fidel sooner and making CIA Created a defcon suicide card for him. So instead I just decided to space it.]

New turn. Our Military Ops are both above 2, so no change in VP. Defcon raised to 3. The map looks like this:

It looks more like a standard game. The biggest advantage the US has in the moment is in VP and for staying in the fight in the Iran Triangle. But the USSR will have the initiative next turn, and it has the potential to take France, Thailand, or coup Iran (or even Panama). What will happen?
« Last Edit: October 29, 2012, 12:10:30 am by Cal »
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Cal

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Re: Europe Control Defense
« Reply #1 on: October 28, 2012, 03:49:31 pm »
+1

Turn2
Headline
US: Marshall Plan, 1inf in seven W. Europe countries uncontrolled by the USSR. 1inf to W Germany 5/1 (control), Austria 2/0, Greece 1/0, Turkey 1/0, Spain/Portugal 1/0, Canada 3/0, UK 6/0 (overcontrol). [Here is where I assume my Europe troubles will be over. Also note that it's my playing style to always overcontrol the UK by at least 1influence because I hate it when the USSR is able to neutralize Special Relationship with using the ops from the card.]
USSR: Korean War, an unmodified 2 is rolled, South Korea wins, no change in influence. USSR receives 2 mil ops. [Also lucky for me.]

AR1
USSR: Romanian Abdication, 1op, coup Panama. A 2 is rolled, no change. Defcon degrades to 2, USSR receives 1 mil. op. [He makes a coup just to lower the defcon and get rid of a 1op card.]
US: Nuclear Test Ban, 4ops, 2inf to Thailand 3/1 (control), 1inf to Laos/Cambodia 1/0 (control), 1inf to Angola 1/0 (control). [This was actually a huge mistake, as we will quickly learn.]

AR2
USSR: RED SCARE/PURGE EVENT, -1op to all cards for the remainder of the turn, 1op minimum. [This caught me COMPLETELY off guard. I am now doomed. I think it should be obvious how and why I am doomed.]
US: Suez Crisis, ops first, 2ops, 1inf to UK 7/0 (overcontrol), 1inf to Egypt 1/0. Suez Crisis event, -2 inf from UK 5/0 (control), -1 from Israel 0/0. [A bad event, but at least it's out of the deck.]

AR3
USSR: US/Japan Mutual Defense Pact, event first, Japan influence changed to 4/0 (control). 4ops, 3inf to France 0/3 (control), 1inf to South Korea 1/2. [And here comes to advance into France. S. Korea is also in danger of being lost.  Little can be done about it.]
US: Cambridge Five, event first, US has no scoring cards. 1op, 1inf to Spain/Portugal 2/0 (control).

AR4
USSR: Blockade event. US must discard a 3op card or lose all influence in W. Germany. US has no card to discard, 5inf removed from W. Germany 0/1. [Heartbreak. At least I have a line back to it from Austria, but with Red Scare active my response is very limited.]
US: Nasser, ops first, 1op, 1inf to Libya 1/0. Nasser event, Egypt changed to 0/2 (control). [Playing Nasser is necessary to get it out of the deck. At the very least I have influence in Libya now.]

AR5
USSR: East European Unrest, event first, -1 USSR influence from E Germany 0/3 (control), Poland 0/3 (control), and Finland 0/1. 3ops, 3inf to W Germany 0/4 (control).
US: Socialist Governments, to the Space Race. A 4 is rolled, success, US advances to Animal in Space. [This was probably a mistake, especially because of his next card.]

AR6
USSR: Containment, event first, +1 op to all US cards for the remainder of the hand. 3ops, 1inf to Italy 3/1, 1inf to Malaysia 1/1. [I should've really clued in this was a huge problem and over-controlled Italy at this point, but I didn't.]
US: Truman Doctrine, 1op, 1inf to Greece 2/0 (control).

New turn. USSR has met Mil. Op requirements but US has 0, awarding 2 VP to USSR. (+5 US VP total.) Defcon improved to 3. Map looks like this:

A fully activated Blockade is a happy day for the USSR. Europe is in danger of being overrun completely. Although do note that even if the USSR has 4 out of 5 of the bg countries, it does not have domination.  Asia is slightly better, with domination for the US, but how long will this last with the Turn3 reshuffle putting Indo-Pakistan War back in the deck, and Thailand flippable with the China Card? Not to mention the brink of Soviet control South Korea is on. The Mideast is being largely ignored and if not for Nasser the US would still have domination and can possibly still achieve it. The US advantage in VP is shrunk a little by the mil. ops penalty.

It's going to get worse... or maybe better.
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Cal

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Re: Europe Control Defense
« Reply #2 on: October 28, 2012, 04:21:44 pm »
+1

Turn3
Headline
US: Defectors
USSR: Cambridge Five (event cancelled)

AR1
USSR: China Card, 4ops, 3inf to Italy 3/4. [A desperate situation. 1 more influence in Italy and he has control. Therefore, you may forgive me for my next play...]
US: Europe Scoring. USSR has presence, 4bg for +7 VP. US has presence, 0bg for +3 VP. +4 VP to the USSR. (+1 US VP total) [This might have been wrong, or it might've been correct. It surrenders Europe, but it delays his winning by Europe Control until Turn7 at the very earliest, possibly even later. Maybe when you see the rest of my hand you will realize why I made this play.]

AR2
USSR: UN Intervention + NORAD, 3ops, 1inf to Italy 3/5 (control), 2inf to Turkey 1/2. [He takes Italy and is trying to cut me off from raising Turkey to 2inf to cancel Cuban Missile Crisis later.]
US: Asia Scoring. USSR has presence, 1bg for +4 vp. US has domination, 3bgs for +10vp. +6 VP to US. (+7 US VP total.)

AR3
USSR: Warsaw Pact Formed, 3ops, 1inf to France 0/4 (overcontrol), 1inf to Italy 3/6 (overcontrol), 1inf to Turkey 1/3 (control)
US: Duck and Cover, 3ops to coup Egypt. A 3 is rolled, changing influence to Egypt 0/0. Defcon degrades to 2, US receives 3 mil ops.

AR4
USSR: De Gaulle Leads France, 3ops, 2 inf to Iraq 0/3 (control), 1inf to W. Germany 0/5 (overcontrol). [Smart to take Iraq here.]
US: Olympic Games, 2ops, 1inf to Libya 2/0 (control), 1inf to Egypt 1/0. [At least Nasser's influence is gone.]

AR5
USSR: Decolonization, event, +1 influence in Zaire 0/1 (control), Indonesia 0/1 (control), Vietnam 0/1 (control), Nigeria 0/1 (control). [I wonder about this play. He already had a direct influence line to Vietnam and Indonesia, so these feel a little like a waste. Oh well, he still takes a lead in picking up Africa 1-stability battlegrounds.]
US: Middle East Scoring. USSR has presence, 1bg for +4 vp. US has domination, 2bg for +7 vp. US receives +3vp (+10 US VP total.) [That's right, I had all three early war scoring cards. Rather than risk fighting a battle I could lose to sheer attrition, I just punted the Europe Scoring card and hoped for the best. My strategy is going to focus on getting +20 vp has fast as I can.]

AR6
USSR: Special Relationship, 2ops, 1inf to UK 5/1, event now unplayable. [I was so angry I let this happen on top of all the other stuff. At least NATO wasn't active.]
US: Vietnam Revolts, event first, USSR 2inf to Vietnam 0/3 (overcontrol), USSR receives +1 ops to cards played entirely in SE Asia. 2ops, realignment of Mexico (+1/+1). Both realignments fail to change influence. [Bad luck! At least the card is removed.]

New turn. US has met Mil. Op requirements but USSR has 0, awarding 2 VP to US. (+12 US VP total.) Defcon improved to 3. Map looks like this:

Europe is lost, but the US scored victories in Asia and the Mid East. US also has a big lead in VP. Will it be enough when the USSR has anchors in S. America and Africa?
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Cal

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Re: Europe Control Defense
« Reply #3 on: October 28, 2012, 04:55:03 pm »
+1

Turn4
Headline
US: Grain Sales to Soviets. East European Unrest is drawn. 3ops play to coup Argentina. A 2 is rolled, influence changed to Argentina 0/0. Defcon degrades to 2, US gains 3 mil. ops. [Shame it wasn't a higher roll. I desperately need to get mil. ops so he can't shut me down with VP penalties though.]
USSR: Captured Nazi Scientist. USSR advances to Earth Satellite and gains 1 vp. (+11 US VP total.)

AR1
USSR: Formosa Resolution, event first, Taiwan now a bg for scoring in Asia unless the US plays the China Card. 2ops, 1inf to Venezuela 0/2 (control), 1inf to Mexico 0/2 (control). [First turn I get the China Card he activates Formosa Resolution. Very smart play.]
US: China Card, 5ops, 4inf to South Korea 5/2 (control), 1inf to Philippines 2/0 (control). [Not sure this was the best move since Asia Scoring was gone, but I wanted to keep South Korea from him.]

AR2
USSR: How I Learned to Stop Worry, 2ops, 1inf to Brazil 0/1, 1inf to Algeria 0/1.
US: Indo-Pakistani War, 2ops, 2inf to South Africa 3/0 (control).

AR3
USSR: Romanian Abdication, 1op, 1inf to Algeria 0/2 (control).
US: Cultural Revolution, event first, USSR receives 1VP (+10 US VP total). 3ops, 2inf to India 3/0 (control), 1inf to Panama 2/0 (control). [Oh this is why I used the China Card. Fair enough. With Indo-Pakistani War gone, I don't care as much about putting more influence into India.]

AR4
USSR: Sadat Expel Soviets, event first, US 1inf to Egypt 2/0 (control). 1op, 1inf Brazil 0/2 (control). [Mostly low op cards for him this turn, but he has the luxury of taking his time because he's placing them in sections I can't compete with him.]
US: Quagmire, event first, US must discard a 2op card and roll 1-4 to cancel. 3ops, 2inf to Zaire 2/1 (control). [A bit of a rash move here. But let's see how it goes...]

AR5
USSR: Panama Canal Returned, event first, 1 inf to Panama 3/0 (overcontrol), Costa Rica 1/0, and Venezuela 1/2. 1op, 1inf to Venezuela 1/3. [His trail of 1op cards continues! Bad luck for him.]
US: Discard Liberation Theology. A 4 is rolled, Quagmire is cancelled. [What a relief.]

AR6
USSR: John Paul II Elected Pope, to the Space Race. A 2 is rolled, success, USSR advances to Animal in Space.
US: Fidel, to the Space Race. A 3 is rolled, success, US advances to Man in Space and gains +2 vp. (+12 US VP total) [Fidel is gone for a good long while now.]

AR7
USSR: Puppet Governments, ops first, 2ops, +2 influence to Uruguay 0/2 (control). Event, 1inf US to Cameroon 1/0 (control), Saudi Arabia 1/0, Guatemala 1/0 (control). [In retrospect, I probably should have gone to Argentina or Chile, something in S. America.]
US: Latin American Death Squads, 2ops, realignments. Realignment of Mexico (+2/+1) changes it to Mexico 0/0. Realignment of Zaire (+3/0) changes Zaire to 2/0 (overcontrol). [He's out of Mexico and I have domination of Africa and C. America now.]

New turn. US has met Mil. Op requirements but USSR has 0, awarding 2 VP to US. (+14 US VP total.) Defcon improved to 3. Map looks like this:

Very bad hand for the USSR this turn. Nothing but 2op and 1op cards! Still, he handled it very well, making slow and steady gains in areas the US could not contest very well. The US has good gains in Africa and C. America, but they are not very stable and a good coup could mean ruin. Meanwhile S. America is heavily stacked in the USSR's favor at the moment. US expands their VP lead, but can it be maintained?
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Cal

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Re: Europe Control Defense
« Reply #4 on: October 28, 2012, 05:38:25 pm »
+1

Turn5
Headline
US: Bear Trap, USSR must discard a 2op card and roll 1-4 to cancel next round.
USSR: Missile Envy, USSR receives the US' highest op card and must play Missile Envy for ops next round. USSR receives Arms Race, which is a neutral event that is unplayable and is discarded. [Sad to give him this when it's an easy 3VP.]

AR1
USSR: USSR discards Voice of America and rolls a 3, Bear Trap cancelled.
US: Missile Envy, 2ops, coup of Nigeria. A 5 is rolled, influence changed in Nigeria to 4/0 (overcontrol). Defcon degrades to 2, 2mil ops to the US. [Somehow I grabbed the first coup 3turns in a row. I will ride the mil. ops penalty train as long as I can.]

AR2
USSR: Che, for the event. Coup of Guatemala rolls a 3, changes influence to Guatemala 0/3 (overcontrol). Coup of Cameroon rolls a 3, changes influence to Cameroon 0/3 (overcontrol). USSR receives 5 mil. ops.
US: Junta event. 2inf in Mexico 2/0 (control), free coup of Guatemala rolls a 6, changes influence to Guatemala 3/0. [I really, really, really should have put this influence in Argentina. I suppose I was still counting on couping Uruguay.]

AR3
USSR: Brush War, Panama, no penalty. A 6 is rolled. Panama changed to 0/3 (overcontrol), receives +1 vp (+13 US VP total). USSR mil. ops already at max.
US: Shuttle Diplomacy, 3ops, 3inf to Cuba 3/0 (control). ['Influence in Cuba? When Fidel is not removed from the game?' Yep. We'll see how this affects things.]

AR4
USSR: OPEC, 3ops, 2inf to Argentina 0/2 (control), 1inf to Malaysia 1/2. [It is a rare sight to see the USSR play OPEC for ops. Here it would've only scored him 2VP.]
US: Ussuri River Skirmish, 3ops, 1inf to Colombia 1/0 (control), Zimbabwe 1/0 (control), Burma 1/0. [Threatening getting into S. America, and domination of Africa, and Che is already gone so he can't respond to both threats. Burma is getting more influence as I remember SE Asia Scoring exists.]

AR5
USSR: Camp David Accords, +1 vp to the US (+14 US VP total), US 1inf to Egypt 3/0, Israel 1/0, and Jordan 1/0. 2ops, coup of Zimbabwe. A 5 is rolled, influence is now Zimbabwe 0/4. Mil. Ops at max. [He decides he can't allow me domination of Africa.]
US: Nuclear Subs, 2ops, coup of Cameroon. A 5 is rolled, change to Cameroon 2/0. US mil. ops to 4. [And the coup battle is underway.]

AR6
USSR: China Card, 5ops, 4inf to Thailand 3/5 (control). [And he steals Thailand which I left below overcontrol. This could hurt with SE Asia scoring.]
US: Willy Brandt to the Space Race, a 4 is rolled, success, US advances to Man In Earth Orbit. [The 'see the opponent's headline first' power is a huge advantage for the US, and I need all I can get.]

AR7
USSR: NATO, for the event, no coups, realignments, or Brush War targets in US-controlled European countries, special relationship improved. 4ops, 1 inf to Malaysia 1/3 (control), 2inf to Laos/Cambodia 1/2 (control). [He steals Malaysia and Laos in preparation for SE Asia and to protect Thailand from Brush War, at the same time denying me domination of Asia. But he also activates NATO. Will it matter?]
US: Truman Doctrine, 1op, 1inf to Burma 2/0 (control). [Not enough to take back Asia domination, but close.]

New turn. Both sides have met Mil. Op requirements and there is no VP penalty. Defcon improves to 3. The map looks like this:

US maintain its VP lead, but all of the Mid-War scoring cards are nowhere to be seen. The USSR has made good gains in SE Asia and had better card luck this turn. What will happen?
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Cal

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Re: Europe Control Defense
« Reply #5 on: October 28, 2012, 06:22:15 pm »
+1

Turn6
Headline
US: Red Scare/Purge, -1 op to all cards this turn played by the USSR.
USSR: Portuguese Empire Crumbles, +2 influence to Angola 1/2 (control), SE African States 0/2 (overcontrol). [Note that the USSR had to show its headline first thanks to Man in Earth Orbit.]

AR1
USSR: U-2 Incident, 2ops, coup Zaire. A 4 is rolled, influence now Zaire 0/2. Defcon degrades to 2, USSR gains 2 mil. ops. [And domination of Africa flips. What bad luck.]
US: Alliance for Progress, 3ops, 2inf to Angola 3/2 (control).

AR2
USSR: ABM Treaty event, defcon improved to 3, 3ops coup of Angola. A 2 is rolled, influence changes to 0/2 (overcontrol). Defcon degrades to 2, USSR mil ops maxed at 5. [I now think he must have Africa Scoring. I can't let him get domination.]
US: China Card, 4ops, 1inf to Sudan 1/0 (control), Saharan States 1/0 (control), 2inf to Botswana 2/0 (control). [Maybe an overreaction here.]

AR3
USSR: Arab-Israeli War for 1op, coup of Saharan States. A 2 is rolled, influence changed to Saharan States 0/0. [This does not give him domination of Africa.]
US: Ask Not What Your Country Can Do For You... event. US discards 5 cards for replacements. [I can't remember what I threw away here, but likely all bad USSR events I could no longer space race.]

AR4
USSR: Socialist Governments event. Influence changed to Turkey 0/3, Italy 1/6. [Not that I've been trying to take Europe back, but that will make it hard to flip Italy at least.]
US: Central America Scoring. USSR has presence and 1bg for +2 vp. US has domination and 2bg for +5vp. US gains +3 VP. (+17 US VP total.) [20VP is very close now. A successful space race to Lunar Orbit would do it.]

AR5
USSR: SALT Negotiations to the space race. A 3 is rolled, success. USSR advances to Man in Space. [You might wonder why he did this when SALT is a good card. Well...]
US: Five Year Plan event, the USSR must discard One Small Step... without the event occurring. [That's why! A jump to Lunar Orbit would've both removed the Man in Earth Orbit benefit and given him 3VP. It was beyond lucky that I took that from him.]

AR6
USSR: Nixon Plays the China Card event, US gets China Card face down and unavailable for play.  1op, 1inf to Thailand 3/6. [And he makes sure I can't flip Thailand with the China Card in one play.]
US: Flower Power, event first, +2VP to the USSR for every war card played by the US. 4ops, 2inf to Laos/Cambodia 3/2 (control), 1inf to Saharan States 1/0 (control). [I suppose I could have played this for the space race and tried to get 20vp here, but for some reason I didn't.]

AR7
USSR: OAS Founded, event first, US 2inf to Chile. Coup of Colombia. A 5 is rolled, influence now Colombia 0/3 (overcontrol). [Finally some ground into S. America, but currently there is no presence. Will this be enough?]
US: SE Asia Scoring. USSR has Thailand, Vietnam, Malaysia, Indonesia for +5vp. US has Burma, Laos/Cambodia, Philippines for +3. USSR gains +2 VP. (+15 US VP total) [It's a loss, but not as bad as losing 4vp.]

New turn. New turn. USSR has met Mil. Op requirements but US has 0, awarding 2 VP to USSR. (+13 US VP total.) Defcon improved to 3. Map looks like this:

SE Asia is gone with slightly better results for the USSR. Africa domination can be gained for the USSR with one good coup, and it still dominates South America with no US presence. But, the US prevented the USSR from catching up in the Space Race and is very close to securing some presence in South America. Its VP total remains within reach of 20. Will it make it to 20 before Europe Scoring appears? Will the US be able to break USSR Europe Control before it's played if not?
« Last Edit: October 28, 2012, 06:27:06 pm by Cal »
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Cal

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Re: Europe Control Defense
« Reply #6 on: October 28, 2012, 07:29:51 pm »
+1

Deck reshuffled.
Turn7
Headline
USSR: Muslim Revolution Event, all US influence removed from Egypt 0/0 and Libya 0/0. [Had to be shown first.]
US: Duck and Cover, defcon degrades to 2, US gains 3 VP. (+16 US VP total.)

AR1
USSR: South America Scoring. USSR has domination and 3bgs for +8VP. US has no presence. +8 USSR VP. 8VP gain for the USSR. (+8 US VP total.) [And a big victory for the USSR here. One more influence point would have lowered it to only +5 VP for the USSR.]
US: Central American Scoring. USSR has presence and 1bg for +2VP. US has domination and 2bg for +5VP. 3VP gain for the US. (+11 US VP total.) [This bounces back, a little.]

AR2
USSR: Lone Gunman event. USSR sees the US' cards and spends 1 op coup of Saharan States. A 6 is rolled, changing influence to Saharan States 0/4 (overcontrol). USSR receives 1 mil. op. [This gives the USSR Africa domination.]
US: Colonial Rear Guards event. +1inf to Zaire 1/2 (control), Angola 1/2 (control), Tunisia 1/0, and Algeria 1/2.

AR3
USSR: Nuclear Test Ban 4ops. Inf to Algeria 1/3 (control), Israel 1/1, Tunisia 1/1, Syria 0/2 (control).
US: China Card, 4ops, inf to Libya 2/0 (control), Egypt 2/0 (control).

AR4
USSR: Cuban Missile Crisis 3ops, 2inf to Iran 2/2.
US: Middle East Scoring. USSR has presence and 1bg for +4VP. US has domination and 2bgs for +7 VP. US gains +3 VP. (+14 US VP total.) [Maintained domination by the skin of my teeth.]

AR5
USSR: Arab-Israeli War for 2ops. Coup Cameroon, a 2 is rolled, influence changed to Cameroon 0/0.
US: Che, event first. USSR coups Botswana and Sudan. Botswana 0/0, Sudan 0/5 (control). 3ops, 2inf to Zaire 3/2 (control). [A bold move, maybe. In retrospect it would've been safer to go for Angola, but this would more facilitate realignments of Angola.]

AR6
USSR: Alliance for Progress, 3ops realignments. 2 rolls remove 3 US influence in Zaire 0/2 (overcontrol), 1 roll attempted realignment of Nigeria for no effect. Event occurs, US controls Mexico and Cuba for +2 VP. (+16 US VP total)
US: Brezhnev Doctrine, event first, +1 op to all USSR cards for the remainder of the turn. 3ops, 2inf to Angola 3/2 (control). [My quest to deny him Africa dominance continues.]

AR7
USSR: Kitchen Debates, event unplayable, 2ops realignments. 2 realignments of Angola remove USSR influence to 3/0 (overcontrol). [He tried this even with the realignments at (+2/+1). Fortunately I rolled high and he suffered for it. He couldn't just use the 2ops to uncontrol Angola or South Africa because that would have still left us at 2bg each.]
US: Africa Scoring. USSR has presence and 2bgs for +3 VP. US has presence and 3bgs for +4 VP. US gains 1 vp. (+17 US VP total.) [This was a huge victory in that I was able to turn a sure 4VP loss into a 1VP gain.]

New turn. USSR has met Mil. Op requirements but US has 0, awarding 2 VP to USSR. (+15 US VP total.) Defcon improved to 3. Map looks like this:

An exciting turn. USSR gets an advantage from Lone Gunman, but is unable to fully capitalize on knowing the Middle East and Africa were to be scored.  South America is a setback for the US, and Europe Scoring still lurks. The deck now has the Late War cards, which include such harsh cards as Tear Down This Wall and a stronger East European Unrest. Will the US be able to use these to neutralize the threat of Europe Control?
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Re: Europe Control Defense
« Reply #7 on: October 28, 2012, 08:01:01 pm »
+1

Turn8
Headline
USSR: Red Scare/Purge, -1 ops to all cards for the remainder of the turn.
US: Summit. +3 (C. America, MidEast, Asia)/+2(Europe, S. America), USSR rolls a modified 3, US rolls a modified 9. US gains 2VP (+17 US VP total), and degrades the defcon to 2. [Being able to play Summit in the headline is a happy occasion.]

AR1
USSR: China Card, 5 ops, 4inf to South Korea 5/6. [He plans to muscle his way into taking S. Korea because I am under Red Scare.]
US: Ussuri River Skirmish event, US has the China Card and places 4inf anywhere in Asia, 2inf to North Korea 2/3, 2inf to Thailand 5/6. [I think if I could do this again I would just put the extra influence in South Korea and not bother with Thailand.]

AR2
USSR: Wargames, 4ops, 2inf to Thailand 5/8 (overcontrol), 2inf to North Korea 2/5 (control). [On the one hand, if I can get SALT or Star Wars, I can win the game now that Wargames is in the discard. On the other hand, it's sad to know my chance for auto-victory is gone.]
US: Iranian Hostage Crisis, event first, influence changed in Iran 0/4 (overcontrol). 2inf to South Korea 7/6. [Note that I played this card very deliberately. Can you guess why I played it?]

AR3
USSR: ABM Treaty for 4ops, 4inf to South Korea 7/10 (control). [He's neutralized Asia, the only scoring card left in the deck besides Europe Scoring. Will he maintain it?]
US: Our Man in Tehran event. US discards Aldrich Ames Remix and Liberation Ideology. [Two very annoying cards gone, at least.]

AR4
USSR: SALT Negotiations for 3ops. 1inf to South Korea 7/11 (overcontrol), 1inf to North Korea 2/6 (overcontrol), 1inf to Poland 0/4 (overcontrol). [He increases his influence in the Koreas to make sure I do not have an easy time taking them back, then puts an influence point in Poland in case of John Paul II. He has very nice high op cards this hand, and SALT means I can't recover Wargames unless I get Star Wars.]
US: Nuclear Subs for 1op. Coup Colombia. A 5 is rolled, influence changed to Colombia 1/0. US gains 1mil. op. [This is less because I need Colombia and more because I need Mil. Ops and don't want to lose anymore VP due to a penalty. Throwing away Nuclear Subs hurts though.]

AR5
USSR: Terrorism event. Effect doubled from Iranian Hostage Crisis. US must discard John Paul II Elected Pope and EUROPE SCORING. [THIS is what I hoped he'd do!  I knew under Red Scare I would have no chance of getting into a bidding war for Poland, so this was my absolute only chance. My opponent cursed his luck when he saw what he had done. I specifically held back playing John Paul II to make him think I held it and encourage him to use it.]
US: Cambridge Five, event now obsolete, 1op for 1inf to Chile 3/0 (control).

AR6
USSR: East European Unrest to the Space Race. A 6 is rolled for no change.
US: Iran-Iraq War for 1op. USSR receives +2 VP for Flower Power (+15 US VP total). Coup of Zimbabwe. A 3 is rolled, changing influence in Zimbabwe to 0/2 (overcontrol). US receives 1 mil. op (2 total). [This is less for a real change in influence and more for the mil. ops.]

AR7
USSR: Junta event. 2inf to Chile 3/2, free coup Colombia 2ops. A 6 is rolled, influence changed to Colombia 0/5.
US: Has no cards left to play.

New turn. US has met Mil. Op requirements but USSR has 0, awarding 2 VP to US. (+17 US VP total.) Defcon improved to 3. Map looks like this:

A very dramatic turn. The USSR was successfully lured into playing Terrorism, forcing the US to discard Europe Scoring. However, John Paul II and East European Unrest are also eliminated as threats. If the USSR can last to final scoring, it could probably still achieve an automatic Europe Control win. Asia has also been neutralized as a threat, and only C. America remains in a favorable position for the US. The US' sole advantage is its considerable collection of 17VP. Will it reach 20?
« Last Edit: October 28, 2012, 08:49:48 pm by Cal »
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Cal

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Re: Europe Control Defense
« Reply #8 on: October 28, 2012, 08:24:36 pm »
+1

Turn9
Headline
US: Defectors
USSR: Missile Envy (event cancelled). [He's still showing his headlines first from Man in Earth Orbit.]

AR1
USSR: We Will Bury You, 4ops, 1influence to France 0/5 (overcontrol), Italy 1/7 (overcontrol), E Germany 0/4 (overcontrol), W Germany 0/6 (overcontrol). [USSR is doing all he can to ensure nothing surprising happens to cost him Europe Control. Truman Doctrine is still in the deck. Also of note is that Italy is vulnerable to a Brush War if that card ends up in US hands. A possible way into the soft underbelly of Europe...?]
US: Soviets Shoot Down KAL-007 event. Defcon degrades to 2, US gains 2 VP. No placement of influence or realignments because US does not control South Korea. (+19 US VP total.) [Only one solitary VP away from a US victory. The event is still playable even without controlling South Korea.]

AR2
USSR: Solidarity, event unplayable, 2ops, 2inf to Yugoslavia 0/2. [Apparently he realized Italy could still be flipped with Brush War and is trying to make up for that.]
US: One Small Step... for 2ops, 2inf to UK, 7/1 (overcontrol). [The UK is finally brought back to US control. For what purpose?]

AR3
USSR: Fidel event. -3inf US from Cuba, +3inf USSR to Cuba 0/3 (control). [Fidel finally appears. Though control of Cuba did give the US a gain of +7 VP over the course of the game.]
US: Special Relationship event, NATO is in effect, 2inf to one country anywhere in West Europe, and +2 VP. US achieves +20 VP! US victory!

The game ends with US achieving 20VP. Also I should note that I only had one card over 2ops: Tear Down This Wall, so throwing it on the Space Race for VP didn't appeal to me. It was a hard, tense game. The opponent was very skilled and I made lots of mistakes. But it also proves that it is possible to lose Europe, even early in the game with never taking it back, and still win! If the opponent gets the Europe Scoring card, it's a little harder.

Here's a final image of the map.

Any comments would be appreciated.
« Last Edit: October 30, 2012, 03:21:51 am by Cal »
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Ioan76_TM

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Re: Europe Control Defense
« Reply #9 on: October 29, 2012, 04:34:29 am »
+1

Turn9
{...}
AR1
USSR: We Will Bury You, 4ops, influence to France 0/5 (overcontrol), Italy 1/7 (overcontrol), E Germany 0/4 (overcontrol), W Germany 0/6 (overcontrol). [USSR is doing all he can to ensure nothing surprising happens to cost him Europe Control. Truman Doctrine is still in the deck. Also of note is that Italy is vulnerable to a Brush War if that card ends up in US hands. A possible way into the soft underbelly of Europe...?]

I could understand the advantages to have overcontrol in Europe's BG but - considering the place of marker on scoring-sheet - I'd say that this is probably a big mistake ... 3 VP could probably save USSR for another turn and possible until the Final Scoring ( and would prevent KAL-007 play also which would meant another 2 VP gained ).  ::)
« Last Edit: October 29, 2012, 04:35:35 am by Ioan76_TM »
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Cal

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Re: Europe Control Defense
« Reply #10 on: October 29, 2012, 05:10:44 am »
+1

I could understand the advantages to have overcontrol in Europe's BG but - considering the place of marker on scoring-sheet - I'd say that this is probably a big mistake ... 3 VP could probably save USSR for another turn and possible until the Final Scoring ( and would prevent KAL-007 play also which would meant another 2 VP gained ).  ::)

I also think it's a little strange. Maybe he thought I might have Star Wars and would retrieve Wargames, or maybe that I had UN Intervention in my hand. Which I might have. I honestly can't remember the contents of my last hand other than it was all 2 ops or lower except for Tear Down This Wall. Or maybe he just lost track of non-scoring cards that could net me VP and thought he should prepare for a possible Chernobyl headline on Turn10 to break his control somewhere.

Talking about 'What If?' scenarios, what if this game went to Final Scoring and I as the US was somehow able to uncontrol a European bg country right on the last action round? It's possible, Quagmire is gone, and so was Terrorism which could steal card from me to make me miss the last AR. I could possibly have held Tear Down This Wall until the last possible second and broken E. Germany's control. Assuming I still have a lead of about 16+ VP, could I have won?

Very difficult question. USSR did a good job neutralizing Asia, and Pakistan looks a little vulnerable to Indo-Pakistani War in the last map image. It's possible I could have picked up Saudi Arabia and Israel and achieved domination there. Africa I'm not optimistic about. The USSR just has too many non-bg countries and could possibly even flip a bg country here with a very strong coup. South America is more or less a Soviet Lake, and I'd feel lucky to hold on to Chile, and would consider stealing Argentina to neutralize South America a huge victory. That leaves C. America, where Fidel just added a few steps to the process of retaking Cuba, and Soviet Panama from their Brush War sits with Colombia as back-up. Let's say that...

Europe gives USSR +8 VP.
Asia is neutral, no VP gain for either side.
Middle East gives US +4 VP.
Africa gives US +1 VP
South America gives USSR +5 VP
C. America gives USSR +2 VP (assuming USSR doesn't get domination or control.)
+15 VP for USSR, +5 VP for US. +10 USSR VP, which would leave the US with about 5 VP. A win.

Or alternatively, we can say USSR took domination of Africa for a USSR +4, then that would be...
+15 USSR VP. So if the US had +16 VP into Final Scoring, they'd still win.

Alternatively still, let's say the USSR gets control of South America, but the US maintains presence. that would change to
+8 USSR VP. So if the USSR took control of South America, and Domination of Africa, the final score would be...
+18 VP, US would need +19 VP to win.  Not only that, but the position of the China Card would be critical. Turn9, the US still had the China Card. It could be used, passed, then used and passed one last time. Or passed and held, or just held, for another +1vp.

At any rate, the high VP buffer would have allowed the US to possibly succeed in a Europe neutralized final scoring, but not by much.
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Ioan76_TM

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Re: Europe Control Defense
« Reply #11 on: October 29, 2012, 05:45:33 am »
0

I could understand the advantages to have overcontrol in Europe's BG but - considering the place of marker on scoring-sheet - I'd say that this is probably a big mistake ... 3 VP could probably save USSR for another turn and possible until the Final Scoring ( and would prevent KAL-007 play also which would meant another 2 VP gained ).  ::)

I also think it's a little strange. Maybe he thought I might have Star Wars and would retrieve Wargames{...}

He just played it one turn before - and no resuffle occured between, isn't it ?

Anyway - the biggest mistake or at least the riskier play was to use Terrorism as event in AR 5, when you had just 4 cards in your hand to discard 2 ( half of them ! ) and there was a good chance that you have Europe Scoring in hand.   :o

Beyond this - as you mention - the VP lead was too huge and basically he bet everthing on a single option ...
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