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Author Topic: Russian Roulette  (Read 1209 times)

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pietshaq

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Russian Roulette
« on: January 27, 2016, 12:27:55 pm »
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Russian Roulette (4Ops, Late War, neutral)

Play only in Wargames are either on the discard pile or on the removed pile.

Roll a die. You win a game on 6, otherwise set DEFCON to what you rolled.
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KiG

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Re: Russian Roulette
« Reply #1 on: January 28, 2016, 01:43:40 am »
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Hahaha! Maybe a 3 ops is better to avoid ops imbalance. Also, I'd like to see some flavour text. It might be interesting if the roll to win the game was a result higher than 6 with good results occuring in the middle range. So each side would be sacrificing something to gain modifiers, possibly simultaneously. Wouldn't want the whole game resting on an unmodifiable roll.
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budzo

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Re: Russian Roulette
« Reply #2 on: February 02, 2016, 05:45:26 am »
+1

Why not:

1 op (Early War) reoccuring.

Roll a die. If score is 1-3 u lose the game. Is score is 4-6 u win the game.

Plain and simple.
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Chimista

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Re: Russian Roulette
« Reply #3 on: February 24, 2016, 01:35:57 pm »
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May I suggest:

If you roll 1 you win the game
If you roll 2-6 Jason Mathews comes to your place, slaps you in the face and bans you for ever from the TS community

You get +1 modifier if you are a moron
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