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Matty Defense

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MD Game 1
« on: November 07, 2012, 12:25:03 am »
+2

Not sure how to post games the fancy way.  I was the USA player on VASSAL.  I played North Sea Oil on AR 10 and it would not submit final scoring so we did it manually.  I won.

Matty Defense (USA) v. Tony Balonek (USSR)

* American player deals cards.
* Soviet plays Headline card. (unkown card)
* American plays Headline card. (unkown card)
* Soviet reveals Indo-Pakistani War in Headline Phase.
* American reveals Marshall Plan* in Headline Phase.
*** American plays Marshall Plan* Event ***
* US may add 1 US Influence in each of 7 non-USSR controlled countries in W. Europe.
* Allows play of NATO.
Soviet player must select target of invasion.
* Soviet Die = [3] *** <Soviet>
* Pakistan invades India
* Soviet changes Soviet Military Ops to 2.
* Die-roll modifier: 0
* India wins Indo-Pakistani War.
*** Soviet plays Indo-Pakistani War Event ***
U.S. Influence in Italy was increased from 0 to 2.
Soviet Influence in Poland was increased from 0 to 3.
Soviet Influence in Yugoslavia was increased from 0 to 3.
U.S. Influence in France was increased from 0 to 3.
U.S. Influence in W. Germany was increased from 0 to 4.
U.S. Influence in Greece was increased from 0 to 1.
U.S. Influence in Turkey was increased from 0 to 1.
U.S. Influence in Spain/Portugal was increased from 0 to 1.
U.S. Influence in Canada was increased from 2 to 3.
U.S. Influence in Benelux was increased from 0 to 1.
* American player updated turn to Turn 1, Round 1: Soviet
*** Soviet plays Red Scare/Purge for 4 Ops.
* Soviet Die = [2] *** <Soviet>
*** Soviet initiates coup in Italy with 4 Ops.
* Soviet changes DefCon to 4.
* No coups or realignments in Europe.
* Soviet changes Soviet Military Ops to 5.
* Removing 2 American Influence from Italy.
U.S. Influence in Italy was decreased from 2 to 0.
* Soviet player updated turn to Turn 1, Round 1: American
*** American plays Olympic Games for 2 Ops.
U.S. Influence in Italy was increased from 0 to 2.
* American player updated turn to Turn 1, Round 2: Soviet
*** Soviet plays Warsaw Pact Formed* for 3 Ops.
* Soviet Die = [3] *** <Soviet>
*** Soviet initiates coup in Iran with 3 Ops.
* Soviet changes DefCon to 3.
* No coups or realignments in Asia.
* Soviet Military Ops alread at 5.
* Removing 1 American Influence from Iran.
* Adding 1 Soviet Influence in Iran.
U.S. Influence in Iran was decreased from 1 to 0.
Soviet Influence in Iran was increased from 0 to 1.
* Soviet player updated turn to Turn 1, Round 2: American
*** American plays Independent Reds* for 2 Ops.
*** American initiates coup in Iran with 2 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [4] *** <American>
* American changes American Military Ops to 2.
* Removing 1 Soviet Influence from Iran.
* Adding 1 American Influence in Iran.
Soviet Influence in Iran was decreased from 1 to 0.
U.S. Influence in Iran was increased from 0 to 1.
* American player updated turn to Turn 1, Round 3: Soviet
*** Soviet plays COMECON* for 3 Ops.
Soviet Influence in Iran was increased from 0 to 2.
Soviet Influence in Afghanistan was increased from 0 to 1.
* Soviet player updated turn to Turn 1, Round 3: American
*** American plays Defectors for 2 Ops.
U.S. Influence in Pakistan was increased from 0 to 2.
* American player updated turn to Turn 1, Round 4: Soviet
*** Soviet plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
Soviet Influence in Pakistan was increased from 0 to 4.
* Soviet player updated turn to Turn 1, Round 4: American
*** American plays Romanian Abdication* Event ***
* Already zero US influence in Romania.
* Adding 3 U.S.S.R. Influence in Romania.
* U.S.S.R. now controls Romania.
*** American plays Romanian Abdication* for 1 Ops.
Soviet Influence in Romania was increased from 0 to 3.
U.S. Influence in Malaysia was increased from 0 to 1.
* American player updated turn to Turn 1, Round 5: Soviet
*** Soviet plays De-Stalinization* for 3 Ops.
Soviet Influence in India was increased from 0 to 3.
* Soviet player updated turn to Turn 1, Round 5: American
*** American plays Arab-Israeli War for 2 Ops.
*** American plays Arab-Israeli War Event ***
* Soviet Military Ops alread at 5.
* Die-roll modifier: -1
* Soviet Die = [3] *** <American>
* Israel wins Arab-Israeli War..
U.S. Influence in Lebanon was increased from 0 to 1.
U.S. Influence in Thailand was increased from 0 to 1.
* American player updated turn to Turn 1, Round 6: Soviet
* Soviet Die = [2] *** <Soviet>
*** Soviet plays Five Year Plan in the Space Race for 3 Ops.
* Soviet changes Soviet Space Race to Earth Satellite.
* Soviets gain 2 VPs.
* Soviet changes VPs to 2 Soviet Victory Points.
* No changes in Influence last round.
* Soviet player updated turn to Turn 1, Round 6: American
*** American plays Vietnam Revolts* Event ***
* Adding 2 Soviet Influence in Vietnam.
* USSR player adds +1 Op when all points used in Southeast Asia this Turn.
*** American plays Vietnam Revolts* for 2 Ops.
Soviet Influence in Vietnam was increased from 0 to 2.
U.S. Influence in Thailand was increased from 1 to 2.
U.S. Influence in Laos/Cambodia was increased from 0 to 1.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* American player deals cards.
* American player updated turn to Turn 2; Headline Phase
* American plays Headline card. (unkown card)
* Soviet plays Headline card. (unkown card)
* American reveals Middle East Scoring in Headline Phase.
* Soviet reveals The Cambridge Five in Headline Phase.
*** Soviet plays The Cambridge Five Event ***
* US player has the following scoring cards:
Asia Scoring
* Soviet player may place one Influence in one of these regions.
*** American plays Middle East Scoring Event ***
* U.S.S.R. has No Presence in Middle East.
* U.S. has Presence in Middle East for 3 VPs.
* U.S. gains 3 VPs.
* American changes VPs to 1 American Victory Point.
Soviet Influence in Laos/Cambodia was increased from 0 to 1.
* American player updated turn to Turn 2, Round 1: Soviet
*** Soviet plays Nuclear Test Ban for 4 Ops.
Soviet Influence in Afghanistan was increased from 1 to 2.
Soviet Influence in Burma was increased from 0 to 2.
Soviet Influence in Laos/Cambodia was increased from 1 to 2.
* Soviet player updated turn to Turn 2, Round 1: American
*** American plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
U.S. Influence in S. Korea was increased from 1 to 3.
U.S. Influence in Malaysia was increased from 1 to 2.
U.S. Influence in Thailand was increased from 2 to 3.
U.S. Influence in Philippines was increased from 1 to 2.
* American player updated turn to Turn 2, Round 2: Soviet
*** Soviet plays CIA Created* for 1 Ops.
*** Soviet plays CIA Created* Event ***
* Soviet Hand is revealed.
*** American plays card for 1 Ops.
*** American initiates coup in Iran with 1 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [2] *** <American>
* American changes American Military Ops to 1.
* No change in influence in Iran.
Soviet Influence in Iran was increased from 2 to 3.
* American player updated turn to Turn 2, Round 2: American
*** American plays NORAD* for 3 Ops.
U.S. Influence in Japan was increased from 1 to 4.
* American player updated turn to Turn 2, Round 3: Soviet
*** Soviet plays Captured Nazi Scientist* Event ***
* Soviet changes Soviet Space Race to Animal in Space.
* No changes in Influence last round.
* Soviet player updated turn to Turn 2, Round 3: American
*** American plays Asia Scoring Event ***
* U.S.S.R. has Presence in Asia for 3 VPs.
* U.S.S.R. Controls 3 Battleground countries in Asia.
* U.S. has Presence in Asia for 3 VPs.
* U.S. Controls 3 Battleground countries in Asia.
* No changes in Influence last round.
* American player updated turn to Turn 2, Round 4: Soviet
*** Soviet plays Formosan Resolution* Event ***
* Taiwan Battleground country for scoring.
*** Soviet plays Formosan Resolution* for 2 Ops.
Soviet Influence in Greece was increased from 0 to 1.
Soviet Influence in Turkey was increased from 0 to 1.
* Soviet player updated turn to Turn 2, Round 4: American
*** American plays Suez Crisis* Event ***
* USSR may remove 4 Influence from France, the U.K. and/or Israel - no more than 2 per country.
*** American plays Suez Crisis* for 3 Ops.
U.S. Influence in Israel was decreased from 1 to 0.
* American player updated turn to Turn 2, Round 5: Soviet
* Soviet Die = [5] *** <Soviet>
*** Soviet plays East European Unrest in the Space Race for 3 Ops.
* Space Race attempt not successful.
* No changes in Influence last round.
* Soviet player updated turn to Turn 2, Round 5: American
*** American plays Nasser* Event ***
* Adding 2 Soviet Influence in Egypt.
*** American plays Nasser* for 1 Ops.
U.S. Influence in Israel was increased from 0 to 1.
Soviet Influence in Egypt was increased from 0 to 2.
* American player updated turn to Turn 2, Round 6: Soviet
*** Soviet plays Fidel* Event ***
* Already zero US influence in Cuba.
* Adding 3 U.S.S.R. Influence in Cuba.
* U.S.S.R. now controls Cuba.
Soviet Influence in Cuba was increased from 0 to 3.
* Soviet player updated turn to Turn 2, Round 6: American
*** American plays De Gaule Leads France* for 3 Ops.
*** American plays De Gaule Leads France* Event ***
* Removing 2 US Influence from France.
* Adding 1 USSR Influence in France.
* Cancels NATO for France.
U.S. Influence in France was increased from 3 to 4.
Soviet Influence in France was increased from 0 to 1.
*** U.S.S.R. did not perform enough Military Operations ***
* U.S.S.R. player penalized 2 VPs.
*** U.S. did not perform enough Military Operations ***
* U.S. player penalized 1 VPs.
* Soviet Military Ops alread at 0.
* American changes American Military Ops to 0.
* U.S. gains 1 VPs.
* American changes VPs to 2 American Victory Points.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* Discards shuffled back into Draw Pile.
* American player deals cards.
* American player updated turn to Turn 3; Headline Phase
* American plays Headline card. (unkown card)
* Soviet plays Headline card. (unkown card)
* American reveals Five Year Plan in Headline Phase.
* Soviet reveals Korean War* in Headline Phase.
*** American plays Five Year Plan Event ***
* USSR must discard Truman Doctrine*.
* Event occurs immediately.
*** American plays Truman Doctrine* Event ***
* US player may remove all USSR Influence from one uncontrolled country in Europe.
* Soviet Die = [1] *** <Soviet>
*** Soviet plays Korean War* Event ***
* Soviet changes Soviet Military Ops to 2.
* Die-roll modifier: -1
* South wins Korean War.
Soviet Influence in Greece was decreased from 1 to 0.
* American player updated turn to Turn 3, Round 1: Soviet
*** Soviet plays US/Japan Mutual Defense Pact* Event ***
* U.S. already controls Japan.
* USSR no Coup or Realignment rolls in Japan.
*** Soviet plays US/Japan Mutual Defense Pact* for 4 Ops.
Soviet Influence in Italy was increased from 0 to 3.
* Soviet player updated turn to Turn 3, Round 1: American
*** American plays Duck and Cover for 3 Ops.
U.S. Influence in Italy was increased from 2 to 5.
* American player updated turn to Turn 3, Round 2: Soviet
*** Soviet plays NATO* Event ***
* USSR no Coup or Realignment rolls in US controlled Europe.
*** Soviet plays NATO* for 4 Ops.
Soviet Influence in Algeria was increased from 0 to 2.
Soviet Influence in Iraq was increased from 1 to 2.
Soviet Influence in Syria was increased from 1 to 2.
* Soviet player updated turn to Turn 3, Round 2: American
*** American plays UN Intervention Event ***
American player must select card to play for Ops.
*** American plays De-Stalinization* for 3 Ops.
*** American initiates coup in Algeria with 3 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [3] *** <American>
* American changes American Military Ops to 3.
* Removing 2 Soviet Influence from Algeria.
Soviet Influence in Algeria was decreased from 2 to 0.
* American player updated turn to Turn 3, Round 3: Soviet
*** Soviet plays Nuclear Test Ban for 4 Ops.
Soviet Influence in Algeria was increased from 0 to 2.
Soviet Influence in Turkey was increased from 1 to 2.
Soviet Influence in Iraq was increased from 2 to 3.
* Soviet player updated turn to Turn 3, Round 3: American
*** American plays Special Relationship for 2 Ops.
U.S. Influence in Canada was increased from 3 to 4.
U.S. Influence in Spain/Portugal was increased from 1 to 2.
* American player updated turn to Turn 3, Round 4: Soviet
*** Soviet plays COMECON* Event ***
* USSR may place 1 Influence in each of 4 non-US Controlled countries in E. Europe.
Soviet Influence in Bulgaria was increased from 0 to 1.
Soviet Influence in Hungary was increased from 0 to 1.
Soviet Influence in Czechoslovakia was increased from 0 to 1.
Soviet Influence in Poland was increased from 3 to 4.
* Soviet player updated turn to Turn 3, Round 4: American
*** American plays Europe Scoring Event ***
* U.S.S.R. has Presence in Europe for 3 VPs.
* U.S.S.R. Controls 2 Battleground countries in Europe.
* U.S. has Domination in Europe for 7 VPs.
* U.S. Controls 3 Battleground countries in Europe.
* U.S. gains 5 VPs.
* American changes VPs to 7 American Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 3, Round 5: Soviet
*** Soviet plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
Soviet Influence in Turkey was increased from 2 to 3.
Soviet Influence in Bulgaria was increased from 1 to 3.
Soviet Influence in E. Germany was increased from 3 to 4.
* Soviet player updated turn to Turn 3, Round 5: American
*** American plays Blockade* Event ***
US player must discard a '3' or more Ops card or lose all Influence in W. Germany.
* American discards Socialist Governments
*** American plays Blockade* for 1 Ops.
*** American initiates realignment in Cuba.
* American roll modifier: +1
* Soviet roll modifier: +1
* U.S. Die = [5] *** <American>
* Soviet Die = [6] *** <American>
* Already zero American influence in Cuba.
* 0 Ops remaining for Realignment.
* No changes in Influence last round.
* American player updated turn to Turn 3, Round 6: Soviet
*** Soviet plays Containment* Event ***
* US adds 1 Ops to cards played this turn (to maxmimum of 4).
*** Soviet plays Containment* for 3 Ops.
Soviet Influence in Morocco was increased from 0 to 3.
* Soviet changes Soviet Military Ops to 0.
* Soviet changes American Military Ops to 0.
* Soviet changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* Mid-War Cards sent to Draw Deck.
* Soviet player deals cards.
* Soviet player updated turn to Turn 4; Headline Phase
* Soviet plays Headline card. (unkown card)
* American plays Headline card. (unkown card)
* Soviet reveals Middle East Scoring in Headline Phase.
* American reveals Defectors in Headline Phase.
* No changes in Influence last round.
* American player updated turn to Turn 4, Round 1: Soviet
*** Soviet plays Allende* Event ***
* Adding 2 USSR Influence in Chile.
Soviet Influence in Chile was increased from 0 to 2.
* Soviet player updated turn to Turn 4, Round 1: American
*** American plays Muslim Revolution Event ***
* Soviet player may remove all US Influence in 2 of Sudan, Iran, Iraq, Egypt, Libya, Saudi Arabia, Syria, and Jordan.
*** American plays Muslim Revolution for 4 Ops.
*** American initiates coup in Algeria with 4 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [3] *** <American>
* American changes American Military Ops to 4.
* Removing 2 Soviet Influence from Algeria.
* Adding 1 American Influence in Algeria.
U.S. Influence in Iran was decreased from 1 to 0.
Soviet Influence in Algeria was decreased from 2 to 0.
U.S. Influence in Algeria was increased from 0 to 1.
* American player updated turn to Turn 4, Round 2: Soviet
*** Soviet plays Cultural Revolution* for 3 Ops.
Soviet Influence in Algeria was increased from 0 to 3.
* Soviet player updated turn to Turn 4, Round 2: American
*** American plays East European Unrest for 3 Ops.
U.S. Influence in Jordan was increased from 0 to 1.
U.S. Influence in Tunisia was increased from 0 to 2.
* American player updated turn to Turn 4, Round 3: Soviet
*** Soviet plays Decolonization Event ***
* USSR may add 1 Influence in each of 4 African and/or SE Asian countries.
Soviet Influence in Nigeria was increased from 0 to 1.
Soviet Influence in Angola was increased from 0 to 1.
Soviet Influence in Zaire was increased from 0 to 1.
Soviet Influence in South Africa was increased from 0 to 1.
* Soviet player updated turn to Turn 4, Round 3: American
*** American plays Warsaw Pact Formed* Event ***
* USSR may either remove all US Influence from 4 countries in E. Europe or add 5 Influence in E. Europe - no more than 2 per country.
* Allows play of NATO.
*** American plays Warsaw Pact Formed* for 3 Ops.
*** American initiates realignment in Cuba.
* American roll modifier: +1
* Soviet roll modifier: +1
* U.S. Die = [5] *** <American>
* Soviet Die = [3] *** <American>
* Removing 2 Soviet Influence from Cuba.
* 2 Ops remaining for Realignment.
*** American initiates realignment in Cuba.
* American roll modifier: +1
* Soviet roll modifier: +1
* U.S. Die = [3] *** <American>
* Soviet Die = [2] *** <American>
* Removing 1 Soviet Influence from Cuba.
* 1 Ops remaining for Realignment.
*** American initiates realignment in Algeria.
* American roll modifier: +2
* Soviet roll modifier: +2
* U.S. Die = [1] *** <American>
* Soviet Die = [1] *** <American>
* No effect.
* 0 Ops remaining for Realignment.
Soviet Influence in Poland was increased from 4 to 5.
Soviet Influence in Czechoslovakia was increased from 1 to 2.
Soviet Influence in Hungary was increased from 1 to 2.
Soviet Influence in E. Germany was increased from 4 to 5.
Soviet Influence in Finland was increased from 1 to 2.
Soviet Influence in Cuba was decreased from 3 to 0.
* American player updated turn to Turn 4, Round 4: Soviet
*** Soviet plays Latin American Death Squads for 2 Ops.
Soviet Influence in Cameroon was increased from 0 to 1.
Soviet Influence in Saharan States was increased from 0 to 1.
* Soviet player updated turn to Turn 4, Round 4: American
*** American plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
* Formosan Resolution canceled.
U.S. Influence in Cuba was increased from 0 to 3.
U.S. Influence in Israel was increased from 1 to 2.
* American player updated turn to Turn 4, Round 5: Soviet
* Soviet Die = [2] *** <Soviet>
*** Soviet plays John Paul II Elected Pope* in the Space Race for 2 Ops.
* Soviet changes Soviet Space Race to Man in Space.
* Soviets gain 2 VPs.
* Soviet changes VPs to 5 American Victory Points.
* No changes in Influence last round.
* Soviet player updated turn to Turn 4, Round 5: American
*** American plays How I Learned to Stop Worrying* for 2 Ops.
U.S. Influence in Israel was increased from 2 to 3.
U.S. Influence in Greece was increased from 1 to 2.
* American player updated turn to Turn 4, Round 6: Soviet
*** Soviet plays Red Scare/Purge for 4 Ops.
Soviet Influence in South Africa was increased from 1 to 4.
Soviet Influence in Algeria was increased from 3 to 4.
* Soviet player updated turn to Turn 4, Round 6: American
*** American plays Kitchen Debates* for 1 Ops.
*** American initiates coup in Saharan States with 1 Ops.
* U.S. Die = [6] *** <American>
* American changes American Military Ops to 5.
* Removing 1 Soviet Influence from Saharan States.
* Adding 4 American Influence in Saharan States.
U.S. Influence in Saharan States was increased from 0 to 4.
Soviet Influence in Saharan States was decreased from 1 to 0.
* American player updated turn to Turn 4, Round 7: Soviet
*** Soviet plays Brezhnev Doctrine* for 3 Ops.
* Soviet Die = [6] *** <Soviet>
*** Soviet initiates coup in Saharan States with 3 Ops.
* Soviet changes Soviet Military Ops to 3.
* Removing 4 American Influence from Saharan States.
* Adding 3 Soviet Influence in Saharan States.
Soviet Influence in Saharan States was increased from 0 to 3.
U.S. Influence in Saharan States was decreased from 4 to 0.
* Soviet player updated turn to Turn 4, Round 7: American
*** American plays Camp David Accords* Event ***
* U.S. gains 1 VPs.
* American changes VPs to 6 American Victory Points.
* Adding 1 U.S. Influence in Israel.
* Adding 1 U.S. Influence in Jordan.
* Adding 1 U.S. Influence in Egypt.
* Arab-Israeli War no longer playable.
U.S. Influence in Israel was increased from 3 to 4.
U.S. Influence in Jordan was increased from 1 to 2.
U.S. Influence in Egypt was increased from 0 to 1.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* American player deals cards.
* American player updated turn to Turn 5; Headline Phase
* Soviet plays Headline card. (unkown card)
* American plays Headline card. (unkown card)
* American reveals Our Man in Tehran* in Headline Phase.
* Soviet reveals Junta in Headline Phase.
*** American plays Our Man in Tehran* Event ***
US player may discard any of the top 5 cards from the draw pile.
* US player discards the following cards:
Missile Envy
South America Scoring
Che
Willy Brandt*
The Cambridge Five
*** Soviet plays Junta Event ***
* Soviet may place 2 Influence in Central or South America.
* Soviet may make a free coup attempt or realignment roll for 2 Ops.
* Soviet Die = [6] *** <Soviet>
*** Soviet initiates coup in Panama with 2 Ops.
* Soviet changes DefCon to 2.
* No coups or realignments in MiddleEast.
* Removing 1 American Influence from Panama.
* Adding 3 Soviet Influence in Panama.
Soviet Influence in Brazil was increased from 0 to 2.
Soviet Influence in Panama was increased from 0 to 3.
U.S. Influence in Panama was decreased from 1 to 0.
* American player updated turn to Turn 5, Round 1: Soviet
Soviet Influence in Brazil was increased from 0 to 2.
Soviet Influence in Panama was increased from 0 to 3.
U.S. Influence in Panama was decreased from 1 to 0.
* Soviet player updated turn to Turn 5, Round 1: Soviet
*** Soviet plays Ussuri River Skirmish* for 3 Ops.
*** Soviet plays Ussuri River Skirmish* Event ***
* US player gets China Card available for play.
Soviet Influence in Nigeria was increased from 1 to 2.
Soviet Influence in Zaire was increased from 1 to 2.
Soviet Influence in Angola was increased from 1 to 2.
* Soviet player updated turn to Turn 5, Round 1: American
*** American plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
*** American initiates coup in Angola with 4 Ops.
* American changes DefCon to 1.
*** !!! Global Thermal Nuclear War - U.S.S.R. player wins. !!!
* UNDO: *** !!! Global Thermal Nuclear War - U.S.S.R. player wins. !!!
* UNDO: * American changes DefCon to 1.
* UNDO: *** American initiates coup in Angola with 4 Ops.
* UNDO: * +1 Op if all points used in Asia.
* UNDO: *** American plays The China Card for 4 Ops.
*** American plays South African Unrest Event ***
* USSR may add 2 Influence in S. Africa or add 1 Influence in S. Africa and 2 Influence in any countries adjacent to S. Africa.
*** American plays South African Unrest for 2 Ops.
*** American initiates coup in Saharan States with 2 Ops.
* U.S. Die = [6] *** <American>
* American changes American Military Ops to 2.
* Removing 3 Soviet Influence from Saharan States.
* Adding 3 American Influence in Saharan States.
Soviet Influence in South Africa was increased from 4 to 6.
U.S. Influence in Saharan States was increased from 0 to 3.
Soviet Influence in Saharan States was decreased from 3 to 0.
* American player updated turn to Turn 5, Round 2: Soviet
*** Soviet plays Salt Negotiations* for 3 Ops.
* Soviet Die = [3] *** <Soviet>
*** Soviet initiates coup in Saharan States with 3 Ops.
* Soviet changes Soviet Military Ops to 3.
* Removing 3 American Influence from Saharan States.
* Adding 1 Soviet Influence in Saharan States.
U.S. Influence in Saharan States was decreased from 3 to 0.
Soviet Influence in Saharan States was increased from 0 to 1.
* Soviet player updated turn to Turn 5, Round 2: American
*** American plays Alliance For Progress* for 3 Ops.
*** American initiates coup in Saharan States with 3 Ops.
* U.S. Die = [1] *** <American>
* American changes American Military Ops to 5.
* Removing 1 Soviet Influence from Saharan States.
* Adding 1 American Influence in Saharan States.
Soviet Influence in Saharan States was decreased from 1 to 0.
U.S. Influence in Saharan States was increased from 0 to 1.
* American player updated turn to Turn 5, Round 3: Soviet
*** Soviet plays Olympic Games for 2 Ops.
* Soviet Die = [5] *** <Soviet>
*** Soviet initiates coup in Saharan States with 2 Ops.
* Soviet changes Soviet Military Ops to 5.
* Removing 1 American Influence from Saharan States.
* Adding 4 Soviet Influence in Saharan States.
Soviet Influence in Saharan States was increased from 0 to 4.
U.S. Influence in Saharan States was decreased from 1 to 0.
* Soviet player updated turn to Turn 5, Round 3: American
*** American plays Nuclear Subs* for 2 Ops.
*** American initiates coup in Saharan States with 2 Ops.
* U.S. Die = [2] *** <American>
* American Military Ops alread at 5.
* Removing 2 Soviet Influence from Saharan States.
Soviet Influence in Saharan States was decreased from 4 to 2.
* American player updated turn to Turn 5, Round 4: Soviet
* Soviet Die = [1] *** <Soviet>
*** Soviet plays The Voice of America in the Space Race for 2 Ops.
* Soviet changes Soviet Space Race to Man in Earth Orbit.
* No changes in Influence last round.
* Soviet player updated turn to Turn 5, Round 4: American
*** American plays Africa Scoring Event ***
* U.S.S.R. has Control in Africa for 6 VPs.
* U.S.S.R. Controls 5 Battleground countries in Africa.
* U.S. has Presence in Africa for 1 VPs.
* Soviets gain 10 VPs.
* American changes VPs to 4 Soviet Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 5, Round 5: Soviet
* Soviet Die = [3] *** <Soviet>
*** Soviet plays NORAD* in the Space Race for 3 Ops.
* Soviet changes Soviet Space Race to Lunar Orbit.
* Soviets gain 3 VPs.
* Soviet changes VPs to 7 Soviet Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 5, Round 5: American
*** American plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
U.S. Influence in Indonesia was increased from 0 to 1.
U.S. Influence in Thailand was increased from 3 to 4.
U.S. Influence in Taiwan was increased from 0 to 3.
* American player updated turn to Turn 5, Round 6: Soviet
*** Soviet plays Independent Reds* Event ***
* US may add Influence in one of Yugoslavia, Romania, Bulgaria, Hungary, or Czechoslovakia to equal USSR Influence.
*** Soviet plays Independent Reds* for 2 Ops.
Soviet Influence in Romania was increased from 3 to 5.
U.S. Influence in Romania was increased from 0 to 3.
* Soviet player updated turn to Turn 5, Round 6: American
*** American plays Sadat Expels Soviets* Event ***
* Removing 2 USSR Influence from Egypt.
* Adding 1 US Influence in Egypt.
Soviet Influence in Egypt was decreased from 2 to 0.
U.S. Influence in Egypt was increased from 1 to 2.
* American player updated turn to Turn 5, Round 7: Soviet
*** Soviet plays U2 Incident* for 3 Ops.
Soviet Influence in Romania was increased from 5 to 6.
Soviet Influence in Hungary was increased from 2 to 3.
Soviet Influence in Czechoslovakia was increased from 2 to 3.
* Soviet player updated turn to Turn 5, Round 7: American
*** American plays Panama Canal Returned* Event ***
* Adding 1 US Influence in Panama.
* Adding 1 US Influence in Costa Rica.
* Adding 1 US Influence in Venezuela.
U.S. Influence in Panama was increased from 0 to 1.
U.S. Influence in Costa Rica was increased from 0 to 1.
U.S. Influence in Venezuela was increased from 0 to 1.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* American player deals cards.
* American player updated turn to Turn 6; Headline Phase
* American plays Headline card. (SouthEast Asia Scoring*)
* Soviet plays Headline card. (unkown card)
* Soviet reveals Quagmire* in Headline Phase.
*** Soviet plays Quagmire* Event ***
* U.S. must discard a 2+ card and roll 1-4 to cancel.
*** American plays SouthEast Asia Scoring* Event ***
* U.S.S.R. countrols Laos/Cambodia for 1 VPs.
* U.S.S.R. countrols Burma for 1 VPs.
* U.S.S.R. countrols Vietnam for 1 VPs.
* U.S. countrols Philippines for 1 VPs.
* U.S. countrols Thailand for 2 VPs.
* U.S. countrols Malaysia for 1 VPs.
* U.S. countrols Indonesia for 1 VPs.
* U.S. gains 2 VPs.
* American changes VPs to 5 Soviet Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 6, Round 1: Soviet
*** Soviet plays Portuguese Empire Crumbles* for 2 Ops.
* Soviet Die = [5] *** <Soviet>
*** Soviet initiates coup in Venezuela with 2 Ops.
* Soviet changes DefCon to 2.
* No coups or realignments in MiddleEast.
* Soviet changes Soviet Military Ops to 2.
* Removing 1 American Influence from Venezuela.
* Adding 2 Soviet Influence in Venezuela.
U.S. Influence in Venezuela was decreased from 1 to 0.
Soviet Influence in Venezuela was increased from 0 to 2.
American player must select a card to discard.
* Soviet player updated turn to Turn 6, Round 1: American
* American discards "We Will Bury You"*
* U.S. Die = [4] *** <American>
* Quagmire* cancelled.
* No changes in Influence last round.
* American player updated turn to Turn 6, Round 2: Soviet
* Soviet Die = [5] *** <Soviet>
*** Soviet plays Bear Trap* in the Space Race for 3 Ops.
* Space Race attempt not successful.
* No changes in Influence last round.
* Soviet player updated turn to Turn 6, Round 2: American
*** American plays "One Small Step..." Event ***
* American changes American Space Race to Earth Satellite.
* American changes American Space Race to Animal in Space.
* No changes in Influence last round.
* American player updated turn to Turn 6, Round 3: Soviet
*** Soviet plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
Soviet Influence in S. Korea was increased from 0 to 4.
* Soviet player updated turn to Turn 6, Round 3: American
*** American plays Flower Power* Event ***
* +2 USSR VPs for every US "war card" played.
*** American plays Flower Power* for 4 Ops.
U.S. Influence in S. Korea was increased from 3 to 7.
* American player updated turn to Turn 6, Round 4: Soviet
*** Soviet plays Asia Scoring Event ***
* U.S.S.R. has Presence in Asia for 3 VPs.
* U.S.S.R. Controls 3 Battleground countries in Asia.
* U.S. has Presence in Asia for 3 VPs.
* U.S. Controls 3 Battleground countries in Asia.
* No changes in Influence last round.
* Soviet player updated turn to Turn 6, Round 4: American
*** American plays Cuban Missile Crisis* for 3 Ops.
*** American initiates coup in Saharan States with 3 Ops.
* U.S. Die = [4] *** <American>
* American changes American Military Ops to 3.
* Removing 2 Soviet Influence from Saharan States.
* Adding 3 American Influence in Saharan States.
U.S. Influence in Saharan States was increased from 0 to 3.
Soviet Influence in Saharan States was decreased from 2 to 0.
* American player updated turn to Turn 6, Round 5: Soviet
*** Soviet plays Shuttle Diplomacy Event ***
* -1 Battleground country from USSR in Middle East or Asia.
*** Soviet plays Shuttle Diplomacy for 3 Ops.
Soviet Influence in Chile was increased from 2 to 3.
Soviet Influence in Argentina was increased from 0 to 2.
* Soviet player updated turn to Turn 6, Round 5: American
* USSR receives +2 VPs (Flower Power).
* Soviets gain 2 VPs.
* American changes VPs to 7 Soviet Victory Points.
*** American plays Indo-Pakistani War for 2 Ops.
U.S. Influence in Colombia was increased from 0 to 1.
U.S. Influence in Costa Rica was increased from 1 to 2.
* American player updated turn to Turn 6, Round 6: Soviet
*** Soviet plays Nixon Plays the China Card* for 2 Ops.
* Soviet Die = [2] *** <Soviet>
*** Soviet initiates coup in Colombia with 2 Ops.
* Soviet changes Soviet Military Ops to 4.
* Removing 1 American Influence from Colombia.
* Adding 1 Soviet Influence in Colombia.
* Nixon Plays the China Card* event not yet played.
*** Soviet plays Nixon Plays the China Card* Event ***
* U.S. gains 2 VPs.
* Soviet changes VPs to 5 Soviet Victory Points.
U.S. Influence in Colombia was decreased from 1 to 0.
Soviet Influence in Colombia was increased from 0 to 1.
* Soviet player updated turn to Turn 6, Round 6: American
*** American plays Colonial Rear Guards Event ***
* US may add 1 Influence in each of 4 African and/or Southeast Asian countries.
U.S. Influence in Laos/Cambodia was increased from 1 to 2.
U.S. Influence in Nigeria was increased from 0 to 1.
U.S. Influence in Cameroon was increased from 0 to 1.
U.S. Influence in Zaire was increased from 0 to 1.
* American player updated turn to Turn 6, Round 7: Soviet
*** Soviet plays Summit for 1 Ops.
Soviet Influence in Cameroon was increased from 1 to 2.
* Soviet player updated turn to Turn 6, Round 7: American
* USSR receives +2 VPs (Flower Power).
* Soviets gain 2 VPs.
* American changes VPs to 7 Soviet Victory Points.
*** American plays Brush War Event ***
American player must select target of invasion.
* American selects Algeria as target of Brush War.
* American changes American Military Ops to 5.
* Die-roll modifier: -1
* U.S. Die = [3] *** <American>
* Insurgents defeated in Algeria..
* No changes in Influence last round.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* Discards shuffled back into Draw Pile.
* American player deals cards.
* American player updated turn to Turn 7; Headline Phase
* Soviet plays Headline card. (unkown card)
* American plays Headline card. ("Ask Not What Your Country Can Do For You..."*)
* Soviet reveals "Lone Gunman"* in Headline Phase.
*** American plays "Ask Not What Your Country Can Do For You..."* Event ***
US player may decide to discard and draw replacement cards.
* US player discards 7 cards.
*** Soviet plays "Lone Gunman"* Event ***
* American Hand is revealed.
*** Soviet plays card for 1 Ops.
* Soviet Die = [5] *** <Soviet>
*** Soviet initiates coup in Cuba with 1 Ops.
* Soviet changes DefCon to 2.
* No coups or realignments in MiddleEast.
* Soviet changes Soviet Military Ops to 1.
* No change in influence in Cuba.
* No changes in Influence last round.
* Soviet player updated turn to Turn 7, Round 1: Soviet
*** Soviet plays Africa Scoring Event ***
* U.S.S.R. has Control in Africa for 6 VPs.
* U.S.S.R. Controls 5 Battleground countries in Africa.
* U.S. has Presence in Africa for 1 VPs.
* Soviets gain 10 VPs.
* Soviet changes VPs to 17 Soviet Victory Points.
* No changes in Influence last round.
* No changes in Influence last round.
* American player updated turn to Turn 7, Round 1: American
* Soviet player updated turn to Turn 7, Round 1: American
*** American plays Missile Envy Event ***
American receives highest valued card in Soviet hand.
* ABM Treaty Event occurs immediately.
*** American plays ABM Treaty Event ***
* Soviet changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
*** American plays card for 4 Ops.
* Soviet must play Missile Envy for Ops next round.
*** American initiates coup in Venezuela with 4 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [5] *** <American>
* American changes American Military Ops to 4.
* Removing 2 Soviet Influence from Venezuela.
* Adding 3 American Influence in Venezuela.
U.S. Influence in Venezuela was increased from 0 to 3.
Soviet Influence in Venezuela was decreased from 2 to 0.
* American player updated turn to Turn 7, Round 2: Soviet
*** Soviet plays Missile Envy for 2 Ops.
* U.S. Die = [4] *** <Soviet>
* Soviet Die = [3] *** <Soviet>
*** Soviet initiates realignment in Venezuela.
* American roll modifier: +1
* Soviet roll modifier: +2
* No effect.
* 1 Ops remaining for Realignment.
* U.S. Die = [6] *** <Soviet>
* Soviet Die = [6] *** <Soviet>
*** Soviet initiates realignment in Venezuela.
* American roll modifier: +1
* Soviet roll modifier: +2
* Removing 1 American Influence from Venezuela.
* 0 Ops remaining for Realignment.
U.S. Influence in Venezuela was decreased from 3 to 2.
* Soviet player updated turn to Turn 7, Round 2: American
*** American plays Arms Race for 3 Ops.
*** American initiates coup in Colombia with 3 Ops.
* U.S. Die = [2] *** <American>
* American changes American Military Ops to 5.
* Removing 1 Soviet Influence from Colombia.
* Adding 2 American Influence in Colombia.
U.S. Influence in Colombia was increased from 0 to 2.
Soviet Influence in Colombia was decreased from 1 to 0.
* American player updated turn to Turn 7, Round 3: Soviet
Soviet player must select target of invasion.
* Soviet Die = [3] *** <Soviet>
* Soviet selects Venezuela as target of Brush War.
* Soviet changes Soviet Military Ops to 4.
* Die-roll modifier: -1
* Insurgents defeated in Venezuela..
*** Soviet plays Brush War Event ***
* No changes in Influence last round.
* Soviet player updated turn to Turn 7, Round 3: American
*** American plays "We Will Bury You"* in the Space Race for 4 Ops.
* U.S. Die = [2] *** <American>
* American changes American Space Race to Man in Space.
* No changes in Influence last round.
* American player updated turn to Turn 7, Round 4: Soviet
*** Soviet plays Arab-Israeli War for 2 Ops.
* Soviet Die = [6] *** <Soviet>
*** Soviet initiates coup in Colombia with 2 Ops.
* Soviet changes Soviet Military Ops to 5.
* Removing 2 American Influence from Colombia.
* Adding 4 Soviet Influence in Colombia.
Soviet Influence in Colombia was increased from 0 to 4.
U.S. Influence in Colombia was decreased from 2 to 0.
* Soviet player updated turn to Turn 7, Round 4: American
*** American plays East European Unrest for 3 Ops.
*** American initiates coup in Colombia with 3 Ops.
* U.S. Die = [5] *** <American>
* American Military Ops alread at 5.
* Removing 4 Soviet Influence from Colombia.
* Adding 2 American Influence in Colombia.
U.S. Influence in Colombia was increased from 0 to 2.
Soviet Influence in Colombia was decreased from 4 to 0.
* American player updated turn to Turn 7, Round 5: Soviet
*** Soviet plays Puppet Governments* for 2 Ops.
* Soviet Die = [1] *** <Soviet>
*** Soviet initiates coup in Colombia with 2 Ops.
* Soviet Military Ops alread at 5.
* Removing 1 American Influence from Colombia.
*** Soviet plays Puppet Governments* Event ***
* US may add 1 Influence in 3 countries that contain no Influence.
U.S. Influence in Colombia was decreased from 2 to 1.
U.S. Influence in Zimbabwe was increased from 0 to 1.
U.S. Influence in Libya was increased from 0 to 1.
U.S. Influence in Uruguay was increased from 0 to 1.
* American player updated turn to Turn 7, Round 5: American
*** American plays "One Small Step..." Event ***
* American changes American Space Race to Man in Earth Orbit.
* American changes American Space Race to Lunar Orbit.
* U.S. gains 1 VPs.
* American changes VPs to 16 Soviet Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 7, Round 6: Soviet
*** Soviet plays OAS Founded* for 1 Ops.
* UNDO: Soviet Play OAS Founded* for Ops.
*** Soviet plays OAS Founded* Event ***
* US player may add 2 Influence in Central and/or South America.
*** Soviet plays OAS Founded* for 1 Ops.
U.S. Influence in Uruguay was increased from 1 to 2.
U.S. Influence in Brazil was increased from 0 to 1.
Soviet Influence in Brazil was increased from 2 to 3.
* Soviet player updated turn to Turn 7, Round 6: American
*** American plays U2 Incident* Event ***
* Soviets gain 1 VPs.
* American changes VPs to 17 Soviet Victory Points.
* USSR recieves another VP If UN Intervention played later this turn.
*** American plays U2 Incident* for 3 Ops.
U.S. Influence in Costa Rica was increased from 2 to 3.
U.S. Influence in Libya was increased from 1 to 2.
U.S. Influence in Benelux was increased from 1 to 2.
* American player updated turn to Turn 7, Round 7: Soviet
*** Soviet plays Brezhnev Doctrine* for 3 Ops.
Soviet Influence in Saudi Arabia was increased from 0 to 3.
* Soviet player updated turn to Turn 7, Round 7: American
*** American plays The Voice of America Event ***
* US player may remove 4 Soviet Influence from non-European countries - no more than 2 per country.
Soviet Influence in Nigeria was decreased from 2 to 0.
Soviet Influence in Zaire was decreased from 2 to 0.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* Late-War Cards sent to Draw Deck.
* American player deals cards.
* American player updated turn to Turn 8; Headline Phase
* American plays Headline card. (unkown card)
* Soviet plays Headline card. (unkown card)
* American reveals Special Relationship in Headline Phase.
* Soviet reveals Decolonization in Headline Phase.
*** American plays Special Relationship Event ***
* U.S. gains 2 VPs.
* American changes VPs to 15 Soviet Victory Points.
* US may add 2 Influence to any W. European country.
* All playable events not yet played.
*** Soviet plays Decolonization Event ***
* USSR may add 1 Influence in each of 4 African and/or SE Asian countries.
U.S. Influence in Turkey was increased from 1 to 3.
Soviet Influence in Nigeria was increased from 0 to 1.
Soviet Influence in Zaire was increased from 0 to 1.
Soviet Influence in Laos/Cambodia was increased from 2 to 3.
Soviet Influence in Zimbabwe was increased from 0 to 1.
* Soviet player updated turn to Turn 8, Round 1: Soviet
Soviet player must select card to play for Ops.
*** Soviet plays AWACS Sale to Saudis* for 3 Ops.
*** Soviet plays UN Intervention Event ***
Soviet Influence in Nigeria was increased from 1 to 2.
Soviet Influence in Zaire was increased from 1 to 2.
Soviet Influence in Zimbabwe was increased from 1 to 2.
* Soviet player updated turn to Turn 8, Round 1: American
*** American plays Glasnost* Event ***
* Soviets gain 2 VPs.
* American changes VPs to 17 Soviet Victory Points.
* American changes DefCon to 4.
* Coups and realignments now allowed in Asia.
*** American plays Glasnost* for 4 Ops.
*** American initiates coup in Nigeria with 4 Ops.
* American changes DefCon to 3.
* No coups or realignments in Asia.
* U.S. Die = [2] *** <American>
* American changes American Military Ops to 4.
* Removing 2 Soviet Influence from Nigeria.
* Adding 2 American Influence in Nigeria.
U.S. Influence in Nigeria was increased from 1 to 3.
Soviet Influence in Nigeria was decreased from 2 to 0.
* American player updated turn to Turn 8, Round 2: Soviet
*** Soviet plays Cuban Missile Crisis* for 3 Ops.
* Soviet Die = [1] *** <Soviet>
*** Soviet initiates coup in Nigeria with 3 Ops.
* Soviet changes DefCon to 2.
* No coups or realignments in MiddleEast.
* Soviet changes Soviet Military Ops to 3.
* Removing 2 American Influence from Nigeria.
U.S. Influence in Nigeria was decreased from 3 to 1.
* Soviet player updated turn to Turn 8, Round 2: American
*** American plays Five Year Plan Event ***
* USSR must discard Terrorism.
* No changes in Influence last round.
* American player updated turn to Turn 8, Round 3: Soviet
* Soviet Die = [2] *** <Soviet>
*** Soviet plays "An Evil Empire"* in the Space Race for 3 Ops.
* Soviet changes Soviet Space Race to Eagle/Bear has Landed.
* No changes in Influence last round.
* Soviet player updated turn to Turn 8, Round 3: American
*** American plays Solidarity* for 2 Ops.
*** American initiates realignment in Brazil.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [6] *** <American>
* Soviet Die = [1] *** <American>
* Removing 3 Soviet Influence from Brazil.
* 1 Ops remaining for Realignment.
*** American initiates realignment in Panama.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [5] *** <American>
* Soviet Die = [5] *** <American>
* Removing 1 Soviet Influence from Panama.
* 0 Ops remaining for Realignment.
Soviet Influence in Brazil was decreased from 3 to 0.
Soviet Influence in Panama was decreased from 3 to 2.
* American player updated turn to Turn 8, Round 4: Soviet
*** Soviet plays Yuri and Samantha* for 2 Ops.
* Soviet Die = [4] *** <Soviet>
*** Soviet initiates coup in Colombia with 2 Ops.
* Soviet changes Soviet Military Ops to 5.
* Removing 1 American Influence from Colombia.
* Adding 3 Soviet Influence in Colombia.
Soviet Influence in Colombia was increased from 0 to 3.
U.S. Influence in Colombia was decreased from 1 to 0.
* Soviet player updated turn to Turn 8, Round 4: American
*** American plays Latin American Death Squads for 2 Ops.
*** American initiates coup in Colombia with 2 Ops.
* U.S. Die = [6] *** <American>
* American changes American Military Ops to 5.
* Removing 3 Soviet Influence from Colombia.
* Adding 3 American Influence in Colombia.
U.S. Influence in Colombia was increased from 0 to 3.
Soviet Influence in Colombia was decreased from 3 to 0.
* American player updated turn to Turn 8, Round 5: Soviet
*** Soviet plays John Paul II Elected Pope* Event ***
* Removing 2 USSR Influence from Poland.
* Adding 1 US Influence in Poland.
* Allows play of Solidarity.
*** Soviet plays John Paul II Elected Pope* for 2 Ops.
U.S. Influence in Poland was increased from 0 to 1.
Soviet Influence in Poland was decreased from 5 to 4.
Soviet Influence in Panama was increased from 2 to 3.
* Soviet player updated turn to Turn 8, Round 5: American
*** American plays Kitchen Debates* for 1 Ops.
U.S. Influence in Benelux was increased from 2 to 3.
* American player updated turn to Turn 8, Round 6: Soviet
*** Soviet plays Grain Sales to Soviets for 2 Ops.
*** Soviet plays Grain Sales to Soviets Event ***
US player must decide to return or play card from Soviet hand.
* USSR has no cards.
*** U.S. plays Grain Sales to Soviets for 2 Ops.
*** U.S. initiates realignment in Panama.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [4] *** <American>
* Soviet Die = [4] *** <American>
* Removing 1 Soviet Influence from Panama.
* 1 Ops remaining for Realignment.
*** U.S. initiates realignment in Panama.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [6] *** <American>
* Soviet Die = [1] *** <American>
* Removing 2 Soviet Influence from Panama.
* 0 Ops remaining for Realignment.
Soviet Influence in Nigeria was increased from 0 to 1.
Soviet Influence in Panama was decreased from 3 to 0.
* American player updated turn to Turn 8, Round 6: American
*** American plays Aldrich Ames Remix* in the Space Race for 3 Ops.
* U.S. Die = [4] *** <American>
* American changes American Space Race to Eagle/Bear has Landed.
* No changes in Influence last round.
* American player updated turn to Turn 8, Round 7: American
*** American plays Reagan Bombs Libya* for 2 Ops.
U.S. Influence in Brazil was increased from 1 to 2.
U.S. Influence in Panama was increased from 1 to 2.
* American changes Soviet Military Ops to 0.
* American changes American Military Ops to 0.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* American player deals cards.
* American player updated turn to Turn 9; Headline Phase
* American plays Headline card. (unkown card)
* Soviet plays Headline card. (unkown card)
* American reveals Red Scare/Purge in Headline Phase.
* Soviet reveals Middle East Scoring in Headline Phase.
*** American plays Red Scare/Purge Event ***
* All cards played by U.S.S.R. this turn are -1 Ops (min. 1 Op).
*** Soviet plays Middle East Scoring Event ***
* -1 Soviet Battleground (Shuttle Diplomacy).
* U.S.S.R. has Presence in Middle East for 3 VPs.
* U.S.S.R. Controls 2 Battleground countries in Middle East.
* U.S. has Domination in Middle East for 5 VPs.
* U.S. Controls 3 Battleground countries in Middle East.
* U.S. gains 3 VPs.
* Soviet changes VPs to 14 Soviet Victory Points.
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 1: Soviet
*** Soviet plays De-Stalinization* Event ***
* USSR may relocate up to 4 Influence to non-US-controlled countries - no more than 2 Influence placed in the same country.
Soviet Influence in S. Korea was decreased from 4 to 2.
Soviet Influence in South Africa was decreased from 6 to 4.
Soviet Influence in Mexico was increased from 0 to 2.
Soviet Influence in Guatemala was increased from 0 to 1.
Soviet Influence in Nigeria was increased from 1 to 2.
* Soviet player updated turn to Turn 9, Round 1: American
*** American plays Iranian Hostage Crisis* Event ***
* Already zero US influence in Iran.
* Adding 2 USSR Influence in Iran.
* Doubles effect of Terrorism against US.
*** American plays Iranian Hostage Crisis* for 3 Ops.
*** American initiates coup in Mexico with 3 Ops.
* American changes DefCon to 2.
* No coups or realignments in MiddleEast.
* U.S. Die = [1] *** <American>
* American changes American Military Ops to 3.
* No change in influence in Mexico.
Soviet Influence in Iran was increased from 3 to 5.
* American player updated turn to Turn 9, Round 2: Soviet
*** Soviet plays Asia Scoring Event ***
* U.S.S.R. has Presence in Asia for 3 VPs.
* U.S.S.R. Controls 3 Battleground countries in Asia.
* U.S. has Presence in Asia for 3 VPs.
* U.S. Controls 3 Battleground countries in Asia.
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 2: American
*** American plays Latin American Dept Crisis Event ***
American player must discard a '3' or more card or USSR may double influence in 2 South American countries.
* American discards Pershing II Deployed*
*** American plays Latin American Dept Crisis for 2 Ops.
*** American initiates coup in Guatemala with 2 Ops.
* U.S. Die = [6] *** <American>
* American changes American Military Ops to 5.
* Removing 1 Soviet Influence from Guatemala.
* Adding 5 American Influence in Guatemala.
U.S. Influence in Guatemala was increased from 0 to 5.
Soviet Influence in Guatemala was decreased from 1 to 0.
* American player updated turn to Turn 9, Round 3: Soviet
*** Soviet plays Bear Trap* Event ***
* U.S.S.R. must discard a 2+ card and roll 1-4 to cancel.
* Soviet has not played Bear Trap* for Ops.
* Soviet has not played Bear Trap* for Ops.
*** Soviet plays Bear Trap* for 2 Ops.
Soviet Influence in Turkey was increased from 3 to 5.
* Soviet player updated turn to Turn 9, Round 3: American
*** American plays How I Learned to Stop Worrying* for 2 Ops.
*** American initiates coup in Cameroon with 2 Ops.
* U.S. Die = [2] *** <American>
* American Military Ops alread at 5.
* Removing 2 Soviet Influence from Cameroon.
Soviet Influence in Cameroon was decreased from 2 to 0.
* American player updated turn to Turn 9, Round 4: Soviet
Soviet player must select a card to discard.
* Soviet Die = [5] *** <Soviet>
* Soviet discards Tear Down This Wall*
* Bear Trap* continues...
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 4: American
*** American plays Chernobyl* for 3 Ops.
*** American initiates realignment in Mexico.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [6] *** <American>
* Soviet Die = [5] *** <American>
* Removing 2 Soviet Influence from Mexico.
* 2 Ops remaining for Realignment.
*** American initiates realignment in Nigeria.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [3] *** <American>
* Soviet Die = [1] *** <American>
* Removing 2 Soviet Influence from Nigeria.
* 1 Ops remaining for Realignment.
*** American initiates realignment in Algeria.
* American roll modifier: +3
* Soviet roll modifier: +2
* U.S. Die = [4] *** <American>
* Soviet Die = [5] *** <American>
* No effect.
* 0 Ops remaining for Realignment.
Soviet Influence in Mexico was decreased from 2 to 0.
Soviet Influence in Nigeria was decreased from 2 to 0.
* American player updated turn to Turn 9, Round 5: Soviet
Soviet player must select a card to discard.
* Soviet has no more appropriate cards.
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 5: American
*** American plays Marine Barracks Bombing* Event ***
* Removing 1 US Influence from Lebanon.
* USSR player may remove 2 additional Influence in Middle East.
* American has not played Marine Barracks Bombing* for Ops.
*** American plays Marine Barracks Bombing* for 2 Ops.
U.S. Influence in Lebanon was decreased from 1 to 0.
* American player updated turn to Turn 9, Round 6: Soviet
Soviet player must select a card to discard.
* Soviet has no more appropriate cards.
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 6: American
*** American plays South African Unrest Event ***
* USSR may add 2 Influence in S. Africa or add 1 Influence in S. Africa and 2 Influence in any countries adjacent to S. Africa.
*** American plays South African Unrest for 2 Ops.
*** American initiates realignment in Algeria.
* American roll modifier: +3
* Soviet roll modifier: +2
* U.S. Die = [6] *** <American>
* Soviet Die = [6] *** <American>
* Removing 1 Soviet Influence from Algeria.
* 1 Ops remaining for Realignment.
*** American initiates realignment in Algeria.
* American roll modifier: +3
* Soviet roll modifier: +2
* U.S. Die = [5] *** <American>
* Soviet Die = [1] *** <American>
* Removing 3 Soviet Influence from Algeria.
* 0 Ops remaining for Realignment.
Soviet Influence in South Africa was increased from 4 to 5.
Soviet Influence in Botswana was increased from 0 to 2.
Soviet Influence in Algeria was decreased from 4 to 0.
* American player updated turn to Turn 9, Round 7: Soviet
Soviet player must select a card to discard.
* Soviet has no more appropriate cards.
* No changes in Influence last round.
* American player updated turn to Turn 9, Round 7: American
*** American plays NORAD* for 3 Ops.
U.S. Influence in Mexico was increased from 0 to 2.
U.S. Influence in Algeria was increased from 1 to 2.
*** U.S.S.R. did not perform enough Military Operations ***
* U.S.S.R. player penalized 2 VPs.
* Soviet Military Ops alread at 0.
* American changes American Military Ops to 0.
* U.S. gains 2 VPs.
* American changes VPs to 12 Soviet Victory Points.
* American changes DefCon to 3.
* Coups and realignments now allowed in MiddleEast.
* American player deals cards.
* American player updated turn to Turn 10; Headline Phase
* Soviet plays Headline card. (unkown card)
* American plays Headline card. (unkown card)
* Soviet reveals Junta in Headline Phase.
* American reveals Alliance For Progress* in Headline Phase.
*** American plays Alliance For Progress* Event ***
* US controls 3 Battleground countries in Central America.
* US controls 2 Battleground countries in South America.
* U.S. gains 5 VPs.
* American changes VPs to 7 Soviet Victory Points.
*** Soviet plays Junta Event ***
* Soviet may place 2 Influence in Central or South America.
* Soviet may make a free coup attempt or realignment roll for 2 Ops.
* Soviet Die = [3] *** <Soviet>
*** Soviet initiates coup in Brazil with 2 Ops.
* Soviet changes DefCon to 2.
* No coups or realignments in MiddleEast.
* Removing 1 American Influence from Brazil.
Soviet Influence in Venezuela was increased from 0 to 2.
U.S. Influence in Brazil was decreased from 2 to 1.
* American player updated turn to Turn 10, Round 1: Soviet
Soviet player must select a card to discard.
* Soviet Die = [1] *** <Soviet>
* Soviet discards Duck and Cover
* Bear Trap* cancelled.
* No changes in Influence last round.
* American player updated turn to Turn 10, Round 1: American
*** American plays The Iron Lady* for 3 Ops.
*** American initiates realignment in Venezuela.
* American roll modifier: +1
* Soviet roll modifier: +0
* U.S. Die = [5] *** <American>
* Soviet Die = [2] *** <American>
* Removing 2 Soviet Influence from Venezuela.
* 2 Ops remaining for Realignment.
*** American initiates realignment in Morocco.
* American roll modifier: +2
* Soviet roll modifier: +1
* U.S. Die = [5] *** <American>
* Soviet Die = [2] *** <American>
* Removing 3 Soviet Influence from Morocco.
* 1 Ops remaining for Realignment.
*** American initiates realignment in Argentina.
* American roll modifier: +1
* Soviet roll modifier: +2
* U.S. Die = [5] *** <American>
* Soviet Die = [2] *** <American>
* Removing 2 Soviet Influence from Argentina.
* 0 Ops remaining for Realignment.
Soviet Influence in Venezuela was decreased from 2 to 0.
Soviet Influence in Morocco was decreased from 3 to 0.
Soviet Influence in Argentina was decreased from 2 to 0.
* American player updated turn to Turn 10, Round 2: Soviet
*** Soviet plays Star Wars* for 2 Ops.
Soviet Influence in Argentina was increased from 0 to 2.
* Soviet player updated turn to Turn 10, Round 2: American
*** American plays The Cambridge Five for 2 Ops.
U.S. Influence in Brazil was increased from 1 to 2.
U.S. Influence in Paraguay was increased from 0 to 1.
* American player updated turn to Turn 10, Round 3: Soviet
*** Soviet plays Portuguese Empire Crumbles* for 2 Ops.
* Soviet Die = [3] *** <Soviet>
*** Soviet initiates coup in Paraguay with 2 Ops.
* Soviet changes Soviet Military Ops to 2.
* Removing 1 American Influence from Paraguay.
U.S. Influence in Paraguay was decreased from 1 to 0.
* Soviet player updated turn to Turn 10, Round 3: American
*** American plays The China Card for 4 Ops.
* +1 Op if all points used in Asia.
U.S. Influence in Pakistan was increased from 2 to 6.
* American player updated turn to Turn 10, Round 4: Soviet
Soviet player must select target of invasion.
* Soviet Die = [4] *** <Soviet>
* India invades Pakistan
* Soviet changes Soviet Military Ops to 4.
* Die-roll modifier: 0
* India wins Indo-Pakistani War.
* Soviets gain 2 VPs.
* Soviet changes VPs to 9 Soviet Victory Points.
* Removing 6 U.S. Influence from Pakistan.
* Adding 6 Soviet Influence in Pakistan.
*** Soviet plays Indo-Pakistani War Event ***
Soviet Influence in Pakistan was increased from 4 to 10.
U.S. Influence in Pakistan was decreased from 6 to 0.
* American player updated turn to Turn 10, Round 4: American
*** American plays North Sea Oil* Event ***
* US may play 8 cards this turn.
* OPEC no longer playable.
* No changes in Influence last round.
* American player updated turn to Turn 10, Round 5: Soviet
Soviet player must select target of invasion.
* Soviet Die = [1] *** <Soviet>
* Iran invades Iraq
* Soviet changes Soviet Military Ops to 5.
* Die-roll modifier: -1
* Iraq wins Iran-Iraq War*.
*** Soviet plays Iran-Iraq War* Event ***
* No changes in Influence last round.
* American player updated turn to Turn 10, Round 5: American
*** American plays Willy Brandt* for 2 Ops.
*** American plays Willy Brandt* Event ***
* Soviets gain 1 VPs.
* American changes VPs to 10 Soviet Victory Points.
* Adding 1 U.S.S.R. Influence in W. Germany.
* Cancels NATO for West Germany.
U.S. Influence in W. Germany was increased from 4 to 6.
Soviet Influence in W. Germany was increased from 0 to 1.
* American player updated turn to Turn 10, Round 6: Soviet
*** Soviet plays South America Scoring Event ***
* U.S.S.R. has Presence in South America for 2 VPs.
* U.S.S.R. Controls 2 Battleground countries in South America.
* U.S. has Presence in South America for 2 VPs.
* U.S. Controls 2 Battleground countries in South America.
* No changes in Influence last round.
* Soviet player updated turn to Turn 10, Round 6: American
*** American plays Iran-Contra Scandal* Event ***
* US Realigments have -1 die-roll modifier this turn.
*** American plays Iran-Contra Scandal* for 2 Ops.
*** American initiates coup in Zimbabwe with 2 Ops.
* U.S. Die = [5] *** <American>
* American changes American Military Ops to 2.
* Removing 2 Soviet Influence from Zimbabwe.
* Adding 3 American Influence in Zimbabwe.
U.S. Influence in Zimbabwe was increased from 1 to 4.
Soviet Influence in Zimbabwe was decreased from 2 to 0.
* American player updated turn to Turn 10, Round 7: Soviet
* Soviet Die = [2] *** <Soviet>
*** Soviet plays Soviets Shoot Down KAL-007* in the Space Race for 4 Ops.
* Soviet changes Soviet Space Race to Space Suttle.
* Soviets gain 4 VPs.
* Soviet changes VPs to 14 Soviet Victory Points.
* No changes in Influence last round.
* Soviet player updated turn to Turn 10, Round 7: American
*** American plays Cultural Revolution* Event ***
* Soviets gain 1 VPs.
* American changes VPs to 15 Soviet Victory Points.
*** American plays Cultural Revolution* for 3 Ops.
U.S. Influence in N. Korea was increased from 0 to 2.
* American player updated turn to Turn 10, Round 8: American
*** American plays Nuclear Test Ban for 4 Ops.
* American changes VPs to 7 American Victory Points.
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I post a lot but I get no respect!

Jsalemebalaku

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Re: MD Game 1
« Reply #1 on: November 03, 2014, 02:29:36 am »
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It is a very good post on it. I just posted this and I was looking for rerunning. There is for sure a lot of content I like.
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rukdolphin

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Re: MD Game 1
« Reply #2 on: September 11, 2015, 02:51:25 am »
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It is best to have read a lot today. It's packed with content.
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