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Author Topic: Variation: Non Random Scoring  (Read 2163 times)

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Fugitive Unknown

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Variation: Non Random Scoring
« on: November 17, 2012, 03:58:23 pm »
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If you wanted to score regions at a specific time, rather then when the scoring cards hit (and say, replace the scoring cards with something else), what would be a good pre-set time for the regions to score points?

Each scoring event should come about once per reshuffle, I suppose, so you could always score when the deck ran out...



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Jayne Starlancer

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Re: Variation: Non Random Scoring
« Reply #1 on: November 17, 2012, 10:30:40 pm »
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Scoring cards being a part of the players' hands is an important element of Twilight Struggle's design. While a player does lose an action round when playing the scoring card, he benefits from knowing and controlling when the region will be scored.

That being said, changes to how scoring cards work could be an interesting variant. My first though would be to have a player place a scoring card face-up on the table immediately when drawn, then draw a replacement. At the end of a turn, all scoring cards in play are resolved (simultaneous, so a player only wins automatic victory if his VP total is > 19 once all scoring cards have been resolved) and then placed in the discard pile. This method would retain much of the general pace and timing of scoring.

If regions are scored on specific turns, then the game might feel too stale, too similar from one play to the next. Perhaps you could develop a method by which one or both players choose a region to be scored at the end of the turn? If you made the decisions secretly (written down) at the beginning of the turn, then revealed them at the end of the turn, then that could be quite interesting... though there is the issue of a player locking-down a specific region and just scoring it all game over and over.
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Cal

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Re: Variation: Non Random Scoring
« Reply #2 on: November 18, 2012, 12:31:16 pm »
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How about this?

Before each player's action round, both dice are rolled. If a 6-6 is rolled, the player loses their turn and a scoring card is played instead. (Randomly determined which one, of course.)

For each action round that goes by without a scoring card played, add a +1 to one die until every roll of that die would be 6, then do the same thing with the second die.

The only problem is this could leave a player with larger hand sizes than normal. Maybe also include a rule that if a player is chosen to have a scoring card played on their AR, they must randomly discard a card they still hold.

Normal tracking of the frequency of the scoring cards must still be kept. (That is, Europe/MidEast/Asia must be out once in Turns1-3, and 'reshuffled' to appear again in turn 3-7 if they appeared in turn 1-2, then every card again for Turn7.)
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Jsalemebalaku

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Re: Variation: Non Random Scoring
« Reply #3 on: November 03, 2014, 02:28:54 am »
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What's happening?? I seem to have something here. 
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