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Author Topic: Primer for US early war  (Read 3712 times)

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darune

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Primer for US early war
« on: December 03, 2012, 06:14:55 am »
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I boiled this down from my own experience and collected posts on forum. This is roughly concerning Turn 1 and 2. Turn 3 should begin to focus even more on midwar.

Hand Management
1. Keep decol. and destal. in hand and dump Turn 3+ on space track. (with destal. being the worst of the two)
2. Watch out for blockade. Consider using empty WG setup for this reason.

VP, operations and Scoring cards
3. VP is almost don't care at this point. Boardposition is king.
4. Boardposition, boardposition, boardposition
5. This means almost always headline scoring cards as this will maximize your operation points for the turn. Also you might as well get a worse position in asia for example by waiting, so loosing just 1 vp from asia is golden.

Headline
6. The best headlines are(in no order): Marshall plan(turn 1), containment, CIA(turn 1 only), RS/P, defectors and scoring cards.

Board priorities

The following is some good places to go that i don't consider too card dependent. For example, if both suez and/or de-gaul has occured, france becomes a must. Also WG is of concern when using the empty setup - i deliberately left these out.

High
(asia especially is subject to defcon and overall strategy - see other threads about the "defcon 4 death dance")
7. iron triangle and india
8. thailand (through malaysia)
9. secure a presence in ME (usually 2 in eqypt or 1 in lebanon)
10. burma

Medium
11. panama to 2 ip (if defcon>2 or late in round)
12. s. korea to 3 ip (or however you want to handle s. korea)
13. SE asia (save vietnam..)
14. egypt to 2 ip (if no nasser)
15. lebanon

Low
16. 1 ip to greece/turkey, later spain too
17. columbia - later venezuela
18. 2 to libya
19. algeria (if access from france)
20. spread from S. africa (especially if defcon 2)
21. taiwan

In generel, i want to get into as many stability 2 and 1 BGs as possible. In europe and especially asia stability 2 and 1 non-bg is also worth it. Greece is the most important of the med countries and later spain when USSR gets access too.
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darune

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Re: Primer for US early war
« Reply #1 on: December 03, 2012, 06:15:27 am »
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blitzgordon

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Re: Primer for US early war
« Reply #2 on: December 03, 2012, 06:41:03 am »
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What's your take on playing CIA for ops? I love to keep CIA around for the USSR to get stuck with, seems better than the one-shot action of HL:ing it.
Same goes for Marshall Plan. Early War I think the 4 Ops and the possibility of getting the INF for free later on outweighs 1 in Turkey, 1 in Greece, 1 in Spain etc. Too little and too spread out, especially considering you might well get it anyway later.

What do you think?
PS. For this very reason I like to keep Nasser in the deck as USSR if possible and feasable. When he comes back in late midwar, after Sadat, that's just beautiful. DS.
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darune

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Re: Primer for US early war
« Reply #3 on: December 03, 2012, 10:40:59 am »
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CIA, always for ops, except when I choose to headline it turn 1 (or late war). Its just a strong headline on Turn 1. Getting to play first and one extra ops means eg. a permanent presence in the iron triangle and invites a dogfight there. Seeing USSR hand is probably not going to have a greater impact than now.

While certainly very annoying for USSR to draw later - its easier for USSR to get rid of than lone gunman for US. Can be played AR1 if defcon allows or dumped during SALT or nuclear subs, but overall it does help to increase the defcon pressure.

Marshall plan, is good to headline turn 1 where it is strongest to combine with the setup influence - i like to control greece and sometimes turkey from the get go. Later the effect gets less usefull or USSR can plan against it if it draws it and chooses to do so. Greece and later spain is just so important in europe for realignments. Turkey is the last cheap non-bg in europe but also serves as backdoor to ME (and in the rare event: to cuban crisis).

« Last Edit: December 03, 2012, 10:43:41 am by darune »
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Nightlyraver

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Re: Primer for US early war
« Reply #4 on: December 03, 2012, 01:52:14 pm »
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Headline
6. The best headlines are(in no order): Marshall plan(turn 1), containment, CIA(turn 1 only), RS/P, defectors and scoring cards.

Board priorities


High

9. secure a presence in ME (usually 2 in eqypt or 1 in lebanon)

Medium
11. panama to 2 ip (if defcon>2 or late in round)

14. egypt to 2 ip (if no nasser)
15. lebanon

Low
16. 1 ip to greece/turkey, later spain too
17. columbia - later venezuela
18. 2 to libya
19. algeria (if access from france)

21. taiwan


Maybe it's just a play-style thing (and granted, I don't even think I'm very good at all), but I have to disagree with you on the above-quoted points.

I NEVER headline CIA Created on Turn 1.  I love keeping this DEFCON suicide card in the deck for the USSR.  What do you even do with it on Turn 1?  Add 1 to Iran?  Add 1 to Iraq or Afganistan?  Using it to coup is pretty worthless, and probably just hurts you.  Theoretically, I could see playing it on Turn 2 to prevent USSR from getting an AR1 coup, but I've never had to do that.

I hate headlining Marshal Plan or even using it as an event.  Make the USSR play it for you.  Those 4 ops are very valuable!  Maybe if using it gets your Euro domination points, then MAYBE I would play it.

Headlining scoring cards - I see what you mean by getting the extra ops - but you run the risk of USSR headlining a card that gets played first and costs you points.

Lebanon is crucial, as is Jordan.  But Egypt is not worth controlling before Nasser comes out.  Libya, however, is VERY important to get to and control as the US - IMHO that is the BG that swings it to a stalemate or domination in US' favor.

Panama is too easy to coup.  I don't find it very necessary to put in extra ops in the early game, since I think they are badly needed elsewhere.  BUT I LOVE putting 1 op into Costa Rica since it's hard to coup and gives you access to the south of CA region.  IMHO that's a better use of the 1 op that you would have put into Panama.

NEVER go into Columbia if USSR doesn't already have access to SA.  That just gives him an easy in.  Even as an AR7 play I don't like it (see Theory's post about that).

I would put Greece, Turkey, and Spain higher on the list, if you are contesting Europe.  Those countries are crucial, IMHO, to dominating Europe or preventing USSR domination.  It's great when you throw one into each of them and then USSR has to play Marshal Plan for you and gives you control of all those countries at once.

Taiwan - why bother unless you Formosan is in effect and you need it for domination?  That's 3 ops better used elsewhere, IMHO.

Thoughts?
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bsheehan34

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Re: Primer for US early war
« Reply #5 on: December 03, 2012, 04:38:01 pm »
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CIA turn 1 headline can be used to spread into western Asia. An area that the ar1 Iran coup usually blocks off from the us

Putting 2 into Egypt pre Nasser is good because it gives access to Libya and Nasser only takes you down to 1 ip which means sadat gives you control back. This is generally my response to s strong Iran coup.

Marshall plan turn 1 headline is good if you alter your opening setup so that you control all the 2 stab med countries. Makes USSR Europe dom almost impossible.

I also don't really like the ar7 Columbia play unless you also setup another crisis such as breaking control of n Korea or going to Nicaragua to threaten Brazil realignments or Saharan states / Cameroon to threaten moving into Nigeria.
« Last Edit: December 03, 2012, 04:39:14 pm by bsheehan34 »
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Chimista

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Re: Primer for US early war
« Reply #6 on: December 04, 2012, 04:22:02 am »
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I agree that CIA could be an interesting HL in T1, since makes it really hard (or impossible altogether) for USSR player to get USA out of ME and Western Asia that way. Besides knowing USSR hand helps a lot at this stage. Also agree to Marshall HL in T1 placing inital influence: 3WG, 1 Italy, 1 Canada (NORAD) , 1 Greece. Beautiful to start with 2BG + 3 Non BG in Europe, isn't it? Its a little risky if USSR headlines Socialist Governments then Europe Scoring in AR1, but that's still impossible to prevent if you don't have Defectors, plus such USSR move would give you the chance to secure Iran and spread out to Western Asia.

Always put 2 in Egypt and 1 in Libanon ASAP, if I can aford it. Otherwise Id go 1 Libanon-1Egypt or 1 Libanon if I'm really low in ops due to RS/P. I'd rather be ousted by Nasser and waste some influence than let USSR score an easy Dom in ME without any US presence in the region. I also go for Lybia ASAP.

Agree with Nightly Raver's Costa Rican move, and thoughts about Colombia (BTW, the country is COLOMBIA, Columbia is just a pretigious university, this is a game about world domination, so mind your geography ok  ;) )
« Last Edit: December 04, 2012, 04:33:22 am by Chimista »
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SnowFire

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Re: Primer for US early war
« Reply #7 on: December 04, 2012, 11:08:13 pm »
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3. VP is almost don't care at this point. Boardposition is king.

I'm not sure what this even means, but this sounds like a formula for many brief games where the USSR wins via OPEC on turn 5 or the like.  You should absolutely be grubbing for points as the US early.  It's not uncommon for the USSR to get an early point lead then hope that the scoring card order in the Mid War, or events like Arms Race / OPEC, put them over the top, hand them an autovictory before some of the nastier parts of US arsenal come online.  Points are how you usually win, after all, and when you win via some kind of 5-Year Plan / Grain Sales hand reduction hax in the Mid or Late War, you still needed to survive that long.

Of course, the best way to get points long-term in TS is via Dominating regions (= board position), so there isn't a lot of divergence between goals most of the time.  And lots of VP plays are just plain suboptimal in the Early War: nobody headlines Nuclear Test Ban on Turn 1 for 3 VPs, and nobody should shy away from triggering Arab-Israeli War or Korean War for fear of point loss.  So I suppose we need some concrete examples:

* Unless I direly need the 1 op (which happens, especially turn 1), it's probably better to play Captured Nazi Scientist for the event, especially if your opponent hasn't gone to space yet (thus you get 1 long-term VP, and a temporary 2 buffer until they advance).
* If I have Europe Scoring in hand and Europe is split 2-2 in BGs, calculate if I can afford the spare ops to take France (or WG if it isn't controlled) and if I need another minor (say due to Romanian Abdication, Suez Crisis leeching UK support, etc.).  Sure the easy solution is to headline it to save ops, but it's worth at least trying for the Dom.  5 VPs!
* Duck & Cover is very high on the list of potential headlines on T2&3 not just to lock the USSR out of a Panama coup or something, but the 3 VPs are totally relevant as well.  Potentially even 5 VPs if the USSR doesn't grab any milops.  I'd usually rather HL D&C and play a scoring card rather than HL the scoring card and get 3 ops, barring the usual exceptions (an opponent who will surely Dominate soon but isn't Dominating yet, say).  Only Purge, and situationally Truman Doctrine or East European Unrest compete with it.
« Last Edit: December 04, 2012, 11:13:09 pm by SnowFire »
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darune

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Re: Primer for US early war
« Reply #8 on: December 05, 2012, 08:14:55 am »
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3. VP is almost don't care at this point. Boardposition is king.

What i meant by that is basicly to maximize your operations for the turn as opposed to VPs. D&C is a good example - usually you can headline something else that will give more ops for the turn.

The key to early war and surviving as US is by VP gained(or not lost) through boardposition and preventing USSR domination. Especially in Asia.
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Julio

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Re: Primer for US early war
« Reply #9 on: December 05, 2012, 09:06:44 am »
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* Duck & Cover is very high on the list of potential headlines on T2&3 not just to lock the USSR out of a Panama coup or something, but the 3 VPs are totally relevant as well.  Potentially even 5 VPs if the USSR doesn't grab any milops.  I'd usually rather HL D&C and play a scoring card rather than HL the scoring card and get 3 ops, barring the usual exceptions (an opponent who will surely Dominate soon but isn't Dominating yet, say).  Only Purge, and situationally Truman Doctrine or East European Unrest compete with it.

I'm agree with darune. If you play D&C for the event is only for DEFCON protection. The VP is a plus but at this moment of the game, it is more important to use the 3 operations to avoid or archive a region's domiation.
Of course, some VP are always welcome.
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Tony32280

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Re: Primer for US early war
« Reply #10 on: December 26, 2012, 12:42:39 am »
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The key to early war and surviving as US is by VP gained(or not lost) through boardposition and preventing USSR domination. Especially in Asia.

You hit the nail on the head there.  If the USSR dominates Asia, that scoring card should come out at least twice if not 3 times by the end of the game.  The USA should have no problems dominating Europe.
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